fix: PostInitialise() not being called on script engines (nasty one that)
cleanup: warnings, readability0.6.0-stable
parent
f13a48fe1c
commit
109aa00150
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@ -52,7 +52,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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public void Initialise()
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{
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m_log.Info("[LOADREGIONS]: " + Name + " cannot be default-initialized!");
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throw new PluginNotInitialisedException (Name);
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throw new PluginNotInitialisedException(Name);
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}
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public void Initialise(OpenSimBase openSim)
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@ -416,10 +416,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
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scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
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// Security risk [and apparently not used]
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// if (requestData.ContainsKey("datastore"))
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// region.DataStore = (string) requestData["datastore"];
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region.InternalEndPoint =
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new IPEndPoint(IPAddress.Parse((string) requestData["listen_ip"]), 0);
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@ -70,7 +70,7 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
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RegionInfo[] regionInfos = new RegionInfo[configFiles.Length];
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for (int i = 0; i < configFiles.Length; i++)
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{
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RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i],false);
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RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i], false);
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regionInfos[i] = regionInfo;
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}
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@ -475,7 +475,7 @@ namespace OpenSim
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{
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int port = regionInfo.InternalEndPoint.Port;
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// set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims)
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// set initial originRegionID to RegionID in RegionInfo. (it needs for loding prims)
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regionInfo.originRegionID = regionInfo.RegionID;
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// set initial ServerURI
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@ -517,7 +517,7 @@ namespace OpenSim
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m_log.Info("[MODULES]: Loading scripting engine: " + mod);
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try
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{
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m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene);
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modules.AddRange(m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene));
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}
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catch (Exception ex)
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{
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@ -540,11 +540,13 @@ namespace OpenSim
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{
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m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
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// Carrying on now causes a lot of confusion down the line - we need to get the user's attention
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// Carrying on now causes a lot of confusion down the
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// line - we need to get the user's attention
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System.Environment.Exit(1);
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}
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// We need to do this after we've initialized the scripting engines.
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// We need to do this after we've initialized the
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// scripting engines.
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scene.CreateScriptInstances();
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scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
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@ -123,10 +123,10 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
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{
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try
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{
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#pragma warning disable 0612
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#pragma warning disable 0612, 0618
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// Mono does not implement the ServicePointManager.ServerCertificateValidationCallback yet! Don't remove this!
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ServicePointManager.CertificatePolicy = new MonoCert();
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#pragma warning restore 0612
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#pragma warning restore 0612, 0618
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}
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catch (Exception)
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{
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@ -164,10 +164,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez)
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{
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// m_log.InfoFormat(
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// "[PRIM INVENTORY]: " +
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// "Starting script {0}, {1} in prim {2}, {3}",
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// item.Name, item.ItemID, Name, UUID);
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// m_log.InfoFormat(
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// "[PRIM INVENTORY]: " +
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// "Starting script {0}, {1} in prim {2}, {3}",
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// item.Name, item.ItemID, Name, UUID);
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if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID))
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return;
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@ -178,24 +179,25 @@ namespace OpenSim.Region.Environment.Scenes
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AssetCache cache = m_parentGroup.Scene.AssetCache;
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cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
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{
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if (null == asset)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script {0}, {1} since asset ID {2} could not be found",
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item.Name, item.ItemID, item.AssetID);
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}
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else
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{
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m_taskInventory[item.ItemID].PermsMask = 0;
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m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero;
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string script = Helpers.FieldToUTF8String(asset.Data);
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m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID,script, startParam, postOnRez);
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m_parentGroup.AddActiveScriptCount(1);
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ScheduleFullUpdate();
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}
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}, false);
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{
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if (null == asset)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't start script {0}, {1} since asset ID {2} could not be found",
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item.Name, item.ItemID, item.AssetID);
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}
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else
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{
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m_taskInventory[item.ItemID].PermsMask = 0;
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m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero;
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string script = Helpers.FieldToUTF8String(asset.Data);
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m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script,
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startParam, postOnRez);
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m_parentGroup.AddActiveScriptCount(1);
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ScheduleFullUpdate();
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}
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}, false);
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}
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}
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@ -196,7 +196,7 @@ namespace OpenSim.Region.Physics.Meshing
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float startAngle = profileStart * twoPi;
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float stopAngle = profileEnd * twoPi;
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float stepSize = twoPi / sides;
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// float stepSize = twoPi / sides;
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try { angles.makeAngles(sides, startAngle, stopAngle); }
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catch (Exception ex)
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@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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/// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
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/// </summary>
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/// <returns></returns>
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public Object InitializeLifetimeService()
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public override Object InitializeLifetimeService()
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{
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//Console.WriteLine("Executor: InitializeLifetimeService()");
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// return null;
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@ -145,11 +145,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void Initialise(Scene scene, IConfigSource configSource)
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{
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AppDomain.CurrentDomain.AssemblyResolve +=
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OnAssemblyResolve;
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OnAssemblyResolve;
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m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
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scene.RegionInfo.RegionName);
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m_Scene=scene;
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scene.RegionInfo.RegionName);
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m_Scene = scene;
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m_ScriptConfig = configSource.Configs["XEngine"];
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@ -165,34 +165,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
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int maxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
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int stackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
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int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval",
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10)*1000;
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int sleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10)*1000;
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m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
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m_KillTimedOutScripts = m_ScriptConfig.GetBoolean(
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"KillTimedOutScripts", false);
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m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
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int saveTime = m_ScriptConfig.GetInt("SaveInterval", 300)*1000;
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ThreadPriority prio = ThreadPriority.BelowNormal;
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switch (priority)
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{
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case "Lowest":
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prio=ThreadPriority.Lowest;
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prio = ThreadPriority.Lowest;
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break;
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case "BelowNormal":
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prio=ThreadPriority.BelowNormal;
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prio = ThreadPriority.BelowNormal;
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break;
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case "Normal":
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prio=ThreadPriority.Normal;
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prio = ThreadPriority.Normal;
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break;
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case "AboveNormal":
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prio=ThreadPriority.AboveNormal;
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prio = ThreadPriority.AboveNormal;
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break;
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case "Highest":
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prio=ThreadPriority.Highest;
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prio = ThreadPriority.Highest;
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break;
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default:
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m_log.ErrorFormat("[XEngine] Invalid thread priority: '"+
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priority+"'. Assuming BelowNormal");
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m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority);
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break;
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}
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@ -204,7 +201,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_EventManager = new EventManager(this);
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StartEngine(minThreads, maxThreads, idleTimeout, prio,
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maxScriptQueue, stackSize);
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maxScriptQueue, stackSize);
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m_Compiler = new Compiler(this);
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@ -218,15 +215,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (sleepTime > 0)
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{
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoMaintenance), new Object[]
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{ sleepTime });
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
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new Object[]{ sleepTime });
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}
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if (saveTime > 0)
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{
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoBackup), new Object[] { saveTime });
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
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new Object[] { saveTime });
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}
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scene.RegisterModuleInterface<IScriptModule>(this);
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@ -279,8 +275,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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instances.Clear();
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoBackup), new Object[] { saveTime });
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
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new Object[] { saveTime });
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return 0;
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}
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@ -302,9 +298,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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System.Threading.Thread.Sleep(sleepTime);
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.DoMaintenance), new Object[]
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{ sleepTime });
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m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
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new Object[]{ sleepTime });
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return 0;
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}
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@ -321,25 +316,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez)
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{
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Object[] parms = new Object[]
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{ localID, itemID, script, startParam, postOnRez};
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Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez};
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lock (m_CompileQueue)
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{
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m_CompileQueue.Enqueue(parms);
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if (m_CurrentCompile == null)
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{
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if (m_firstStart)
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{
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m_firstStart = false;
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoScriptWait), new Object[0]);
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new WorkItemCallback(this.DoScriptWait),
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new Object[0]);
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return;
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}
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoOnRezScriptQueue), new Object[0]);
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new WorkItemCallback(this.DoOnRezScriptQueue),
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new Object[0]);
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}
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}
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}
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@ -353,8 +349,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (m_CompileQueue.Count > 0)
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{
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoOnRezScriptQueue), new Object[0]);
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new WorkItemCallback(this.DoOnRezScriptQueue),
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new Object[0]);
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}
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else
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{
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@ -384,8 +380,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (m_CompileQueue.Count > 0)
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{
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m_CurrentCompile = m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(
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this.DoOnRezScriptQueue), new Object[0]);
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new WorkItemCallback(this.DoOnRezScriptQueue),
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new Object[0]);
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}
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else
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{
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@ -459,7 +455,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if ((!m_Scripts.ContainsKey(itemID)) ||
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(m_Scripts[itemID].AssetID != assetID))
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{
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LLUUID appDomain=assetID;
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LLUUID appDomain = assetID;
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if (part.ParentGroup.RootPart.IsAttachment)
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appDomain = part.ParentGroup.RootPart.UUID;
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@ -473,8 +469,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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// "ScriptEngines",
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// m_Scene.RegionInfo.RegionID.ToString());
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Evidence baseEvidence =
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AppDomain.CurrentDomain.Evidence;
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Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
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Evidence evidence = new Evidence(baseEvidence);
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m_AppDomains[appDomain] =
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@ -489,18 +484,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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catch (Exception e)
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{
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m_log.Error("[XEngine] Exception creating app domain:\n"+e.ToString());
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m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
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return false;
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}
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}
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m_DomainScripts[appDomain].Add(itemID);
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ScriptInstance instance = new ScriptInstance(this,localID,
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part.UUID, itemID, assetID, assembly,
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m_AppDomains[appDomain],
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part.ParentGroup.RootPart.Name,
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item.Name, startParam, postOnRez,
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StateSource.NewRez, m_MaxScriptQueue);
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ScriptInstance instance =
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new ScriptInstance(this,localID,
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part.UUID, itemID, assetID, assembly,
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m_AppDomains[appDomain],
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part.ParentGroup.RootPart.Name,
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item.Name, startParam, postOnRez,
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StateSource.NewRez, m_MaxScriptQueue);
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m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
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part.ParentGroup.RootPart.Name, item.Name);
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@ -657,8 +653,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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//
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public IScriptWorkItem QueueEventHandler(object parms)
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{
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return new XWorkItem(m_ThreadPool.QueueWorkItem(new WorkItemCallback(
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this.ProcessEventHandler), parms));
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return new XWorkItem(m_ThreadPool.QueueWorkItem(
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new WorkItemCallback(this.ProcessEventHandler),
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parms));
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}
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//
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@ -723,7 +720,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string[] pathList = new string[] {"bin", "ScriptEngines",
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Path.Combine("ScriptEngines",
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m_Scene.RegionInfo.RegionID.ToString())};
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string assemblyName = args.Name;
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if (assemblyName.IndexOf(",") != -1)
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assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
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