Fix line endings
parent
0ed6149463
commit
10aee2f0ec
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@ -1191,29 +1191,29 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame);
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// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame);
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try
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try
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{
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{
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int tmpPhysicsMS2 = Util.EnvironmentTickCount();
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int tmpPhysicsMS2 = Util.EnvironmentTickCount();
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if ((Frame % m_update_physics == 0) && m_physics_enabled)
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if ((Frame % m_update_physics == 0) && m_physics_enabled)
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m_sceneGraph.UpdatePreparePhysics();
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m_sceneGraph.UpdatePreparePhysics();
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physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
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physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
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// Apply any pending avatar force input to the avatar's velocity
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// Apply any pending avatar force input to the avatar's velocity
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int tmpAgentMS = Util.EnvironmentTickCount();
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int tmpAgentMS = Util.EnvironmentTickCount();
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if (Frame % m_update_entitymovement == 0)
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if (Frame % m_update_entitymovement == 0)
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m_sceneGraph.UpdateScenePresenceMovement();
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m_sceneGraph.UpdateScenePresenceMovement();
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agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS);
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agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS);
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// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
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// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
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// velocity
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// velocity
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int tmpPhysicsMS = Util.EnvironmentTickCount();
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int tmpPhysicsMS = Util.EnvironmentTickCount();
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if (Frame % m_update_physics == 0)
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if (Frame % m_update_physics == 0)
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{
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{
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if (m_physics_enabled)
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if (m_physics_enabled)
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physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
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physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
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if (SynchronizeScene != null)
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if (SynchronizeScene != null)
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SynchronizeScene(this);
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SynchronizeScene(this);
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}
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}
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physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
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physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
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tmpAgentMS = Util.EnvironmentTickCount();
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tmpAgentMS = Util.EnvironmentTickCount();
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