Merge branch 'master' into httptests
commit
10d526f961
|
@ -157,6 +157,11 @@ namespace OpenSim.Framework.Capabilities
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|||
// the LLSD map/array types in the array need to be deserialised
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// but first we need to know the right class to deserialise them into.
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}
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else if(enumerator.Value is Boolean && field.FieldType == typeof(int) )
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{
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int i = (bool)enumerator.Value ? 1 : 0;
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field.SetValue(obj, (object)i);
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}
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else
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{
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field.SetValue(obj, enumerator.Value);
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|
|
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@ -36,14 +36,8 @@ namespace OpenSim.Framework
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public readonly DateTime StartedTime = DateTime.Now;
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public AgentCircuitData agentcircuit = null;
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public Dictionary<uint, byte[]> needAck;
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public List<byte[]> out_packets = new List<byte[]>();
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public Dictionary<uint, uint> pendingAcks = new Dictionary<uint,uint>();
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public EndPoint proxyEP;
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public uint sequence;
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public byte[] usecircuit;
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public EndPoint userEP;
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public int resendThrottle;
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|
@ -59,9 +53,5 @@ namespace OpenSim.Framework
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public int targetThrottle;
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public int maxThrottle;
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public Dictionary<string, int> SyncRequests = new Dictionary<string,int>();
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public Dictionary<string, int> AsyncRequests = new Dictionary<string,int>();
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public Dictionary<string, int> GenericRequests = new Dictionary<string,int>();
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}
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}
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|
|
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@ -2617,7 +2617,7 @@ namespace OpenSim.Framework
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public static void FireAndForget(System.Threading.WaitCallback callback, object obj, string context, bool dotimeout = true)
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{
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Interlocked.Increment(ref numTotalThreadFuncsCalled);
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/*
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if (context != null)
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{
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if (!m_fireAndForgetCallsMade.ContainsKey(context))
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|
@ -2630,7 +2630,7 @@ namespace OpenSim.Framework
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else
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m_fireAndForgetCallsInProgress[context]++;
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}
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*/
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WaitCallback realCallback;
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bool loggingEnabled = LogThreadPool > 0;
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@ -2647,8 +2647,8 @@ namespace OpenSim.Framework
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Culture.SetCurrentCulture();
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callback(o);
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if (context != null)
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m_fireAndForgetCallsInProgress[context]--;
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// if (context != null)
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// m_fireAndForgetCallsInProgress[context]--;
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};
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}
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else
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@ -2688,8 +2688,8 @@ namespace OpenSim.Framework
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if ((loggingEnabled || (threadFuncOverloadMode == 1)) && threadInfo.LogThread)
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m_log.DebugFormat("Exit threadfunc {0} ({1})", threadFuncNum, FormatDuration(threadInfo.Elapsed()));
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if (context != null)
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m_fireAndForgetCallsInProgress[context]--;
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// if (context != null)
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// m_fireAndForgetCallsInProgress[context]--;
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}
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};
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}
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@ -2967,7 +2967,8 @@ namespace OpenSim.Framework
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/// <returns></returns>
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public static Int32 EnvironmentTickCount()
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{
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return Environment.TickCount & EnvironmentTickCountMask;
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double now = GetTimeStampMS();
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return (int)now;
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}
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const Int32 EnvironmentTickCountMask = 0x3fffffff;
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@ -2993,7 +2994,8 @@ namespace OpenSim.Framework
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/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
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public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
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{
|
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return EnvironmentTickCountSubtract(EnvironmentTickCount(), prevValue);
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||||
double now = GetTimeStampMS();
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return EnvironmentTickCountSubtract((int)now, prevValue);
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}
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// Returns value of Tick Count A - TickCount B accounting for wrapping of TickCount
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|
|
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@ -705,29 +705,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </param>
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/// <returns>true if the handler was added. This is currently always the case.</returns>
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public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync)
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{
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return AddLocalPacketHandler(packetType, handler, doAsync, false);
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}
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|
||||
/// <summary>
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/// Add a handler for the given packet type.
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/// </summary>
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/// <param name="packetType"></param>
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/// <param name="handler"></param>
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/// <param name="doAsync">
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/// If true, when the packet is received handle it on a different thread. Whether this is given direct to
|
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/// a threadpool thread or placed in a queue depends on the inEngine parameter.
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/// </param>
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/// <param name="inEngine">
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/// If async is false then this parameter is ignored.
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/// If async is true and inEngine is false, then the packet is sent directly to a
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/// threadpool thread.
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/// If async is true and inEngine is true, then the packet is sent to the IncomingPacketAsyncHandlingEngine.
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/// This may result in slower handling but reduces the risk of overloading the simulator when there are many
|
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/// simultaneous async requests.
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/// </param>
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/// <returns>true if the handler was added. This is currently always the case.</returns>
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public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler, bool doAsync, bool inEngine)
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{
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bool result = false;
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lock (m_packetHandlers)
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|
@ -735,7 +712,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!m_packetHandlers.ContainsKey(packetType))
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{
|
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m_packetHandlers.Add(
|
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packetType, new PacketProcessor() { method = handler, Async = doAsync, InEngine = inEngine });
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packetType, new PacketProcessor() { method = handler, Async = doAsync});
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result = true;
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}
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}
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|
@ -770,31 +747,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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PacketProcessor pprocessor;
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if (m_packetHandlers.TryGetValue(packet.Type, out pprocessor))
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{
|
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ClientInfo cinfo = UDPClient.GetClientInfo();
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|
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//there is a local handler for this packet type
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if (pprocessor.Async)
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{
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if (!cinfo.AsyncRequests.ContainsKey(packet.Type.ToString()))
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cinfo.AsyncRequests[packet.Type.ToString()] = 0;
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cinfo.AsyncRequests[packet.Type.ToString()]++;
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object obj = new AsyncPacketProcess(this, pprocessor.method, packet);
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/*
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if (pprocessor.InEngine)
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m_udpServer.IpahEngine.QueueJob(packet.Type.ToString(), () => ProcessSpecificPacketAsync(obj));
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else
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Util.FireAndForget(ProcessSpecificPacketAsync, obj, packet.Type.ToString());
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*/
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m_asyncPacketProcess.QueueJob(packet.Type.ToString(), () => ProcessSpecificPacketAsync(obj));
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result = true;
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}
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else
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{
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if (!cinfo.SyncRequests.ContainsKey(packet.Type.ToString()))
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cinfo.SyncRequests[packet.Type.ToString()] = 0;
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cinfo.SyncRequests[packet.Type.ToString()]++;
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result = pprocessor.method(this, packet);
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}
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}
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|
@ -809,11 +771,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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if (found)
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{
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ClientInfo cinfo = UDPClient.GetClientInfo();
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if (!cinfo.GenericRequests.ContainsKey(packet.Type.ToString()))
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cinfo.GenericRequests[packet.Type.ToString()] = 0;
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cinfo.GenericRequests[packet.Type.ToString()]++;
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result = method(this, packet);
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}
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}
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@ -5995,10 +5952,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false);
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AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
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AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest);
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AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage, true, true);
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AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest, true, true);
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AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage);
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AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest);
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AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate, true, true);
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AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
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AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
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AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
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AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
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@ -6040,8 +5997,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ObjectExtraParams, HandleObjectExtraParams);
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AddLocalPacketHandler(PacketType.ObjectDuplicate, HandleObjectDuplicate);
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AddLocalPacketHandler(PacketType.RequestMultipleObjects, HandleRequestMultipleObjects);
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AddLocalPacketHandler(PacketType.ObjectSelect, HandleObjectSelect, true, true);
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AddLocalPacketHandler(PacketType.ObjectDeselect, HandleObjectDeselect, true, true);
|
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AddLocalPacketHandler(PacketType.ObjectSelect, HandleObjectSelect);
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AddLocalPacketHandler(PacketType.ObjectDeselect, HandleObjectDeselect);
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AddLocalPacketHandler(PacketType.ObjectPosition, HandleObjectPosition);
|
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AddLocalPacketHandler(PacketType.ObjectScale, HandleObjectScale);
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AddLocalPacketHandler(PacketType.ObjectRotation, HandleObjectRotation);
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|
@ -6185,8 +6142,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.PickDelete, HandlePickDelete);
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AddLocalPacketHandler(PacketType.PickGodDelete, HandlePickGodDelete);
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AddLocalPacketHandler(PacketType.PickInfoUpdate, HandlePickInfoUpdate);
|
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AddLocalPacketHandler(PacketType.AvatarNotesUpdate, HandleAvatarNotesUpdate, true, true);
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AddLocalPacketHandler(PacketType.AvatarInterestsUpdate, HandleAvatarInterestsUpdate, true, true);
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AddLocalPacketHandler(PacketType.AvatarNotesUpdate, HandleAvatarNotesUpdate);
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AddLocalPacketHandler(PacketType.AvatarInterestsUpdate, HandleAvatarInterestsUpdate);
|
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AddLocalPacketHandler(PacketType.GrantUserRights, HandleGrantUserRights);
|
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AddLocalPacketHandler(PacketType.PlacesQuery, HandlePlacesQuery);
|
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AddLocalPacketHandler(PacketType.UpdateMuteListEntry, HandleUpdateMuteListEntry);
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|
@ -13436,7 +13393,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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SendAssetNotFound(req);
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return;
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}
|
||||
|
||||
}
|
||||
|
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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|
@ -13513,11 +13469,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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public bool Async { get; set; }
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||||
|
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/// <summary>
|
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/// If async is true, should this packet be handled in the async engine or given directly to a threadpool
|
||||
/// thread?
|
||||
/// </summary>
|
||||
public bool InEngine { get; set; }
|
||||
}
|
||||
|
||||
public class AsyncPacketProcess
|
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|
|
|
@ -42,6 +42,7 @@ using OpenSim.Region.Framework.Interfaces;
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|||
using OpenSim.Region.Framework.Scenes;
|
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using OpenSim.Region.Framework.Scenes.Serialization;
|
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using OpenSim.Services.Interfaces;
|
||||
using PermissionMask = OpenSim.Framework.PermissionMask;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
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{
|
||||
|
@ -896,6 +897,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
if (item != null)
|
||||
{
|
||||
// attach is rez, need to update permissions
|
||||
item.Flags &= ~(uint)(InventoryItemFlags.ObjectSlamPerm | InventoryItemFlags.ObjectOverwriteBase |
|
||||
InventoryItemFlags.ObjectOverwriteOwner | InventoryItemFlags.ObjectOverwriteGroup |
|
||||
InventoryItemFlags.ObjectOverwriteEveryone | InventoryItemFlags.ObjectOverwriteNextOwner);
|
||||
|
||||
uint permsBase = (uint)(PermissionMask.Copy | PermissionMask.Transfer |
|
||||
PermissionMask.Modify | PermissionMask.Move |
|
||||
PermissionMask.Export | PermissionMask.FoldedMask);
|
||||
|
||||
permsBase &= grp.CurrentAndFoldedNextPermissions();
|
||||
permsBase |= (uint)PermissionMask.Move;
|
||||
item.BasePermissions = permsBase;
|
||||
item.CurrentPermissions = permsBase;
|
||||
item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask | (uint)PermissionMask.Move;
|
||||
item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
|
||||
item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
|
||||
item.CurrentPermissions &=
|
||||
((uint)PermissionMask.Copy |
|
||||
(uint)PermissionMask.Transfer |
|
||||
(uint)PermissionMask.Modify |
|
||||
(uint)PermissionMask.Move |
|
||||
(uint)PermissionMask.Export |
|
||||
(uint)PermissionMask.FoldedMask); // Preserve folded permissions ??
|
||||
|
||||
AssetBase asset = m_scene.CreateAsset(
|
||||
grp.GetPartName(grp.LocalId),
|
||||
grp.GetPartDescription(grp.LocalId),
|
||||
|
|
|
@ -247,11 +247,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
||||
FriendInfo[] friends = GetFriendsFromCache(principalID);
|
||||
FriendInfo finfo = GetFriend(friends, friendID);
|
||||
if (finfo != null)
|
||||
if (finfo != null && finfo.TheirFlags != -1)
|
||||
{
|
||||
return finfo.TheirFlags;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -756,7 +755,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
if (friend == null)
|
||||
return;
|
||||
|
||||
if((friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0)
|
||||
if(friend.TheirFlags == -1 || (friend.TheirFlags & (int)FriendRights.CanSeeOnMap) == 0)
|
||||
return;
|
||||
|
||||
Scene hunterScene = (Scene)remoteClient.Scene;
|
||||
|
|
|
@ -214,7 +214,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
|
||||
foreach (FriendInfo f in friends)
|
||||
{
|
||||
client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
|
||||
int rights = f.TheirFlags;
|
||||
if(rights != -1 )
|
||||
client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, rights);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,15 +124,6 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
"Without the 'full' option, only root agents are shown."
|
||||
+ " With the 'full' option child agents are also shown.",
|
||||
(mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd)));
|
||||
|
||||
scene.AddCommand(
|
||||
"Comms", this, "show client stats",
|
||||
"show client stats [first_name last_name]",
|
||||
"Show client request stats",
|
||||
"Without the 'first_name last_name' option, all clients are shown."
|
||||
+ " With the 'first_name last_name' option only a specific client is shown.",
|
||||
(mod, cmd) => MainConsole.Instance.Output(HandleClientStatsReport(cmd)));
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -540,107 +531,6 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
|||
return report.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show client stats data
|
||||
/// </summary>
|
||||
/// <param name="showParams"></param>
|
||||
/// <returns></returns>
|
||||
protected string HandleClientStatsReport(string[] showParams)
|
||||
{
|
||||
// NOTE: This writes to m_log on purpose. We want to store this information
|
||||
// in case we need to analyze it later.
|
||||
//
|
||||
if (showParams.Length <= 4)
|
||||
{
|
||||
m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11} {5,-16}", "Region", "Name", "Root", "Time", "Reqs/min", "AgentUpdates");
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
if (client is LLClientView)
|
||||
{
|
||||
LLClientView llClient = client as LLClientView;
|
||||
ClientInfo cinfo = llClient.UDPClient.GetClientInfo();
|
||||
int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum();
|
||||
avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1);
|
||||
|
||||
string childAgentStatus;
|
||||
|
||||
if (llClient.SceneAgent != null)
|
||||
childAgentStatus = llClient.SceneAgent.IsChildAgent ? "N" : "Y";
|
||||
else
|
||||
childAgentStatus = "Off!";
|
||||
|
||||
m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11} {5,-16}",
|
||||
scene.RegionInfo.RegionName, llClient.Name,
|
||||
childAgentStatus,
|
||||
(DateTime.Now - cinfo.StartedTime).Minutes,
|
||||
avg_reqs,
|
||||
string.Format(
|
||||
"{0} ({1:0.00}%)",
|
||||
llClient.TotalAgentUpdates,
|
||||
cinfo.SyncRequests.ContainsKey("AgentUpdate")
|
||||
? (float)cinfo.SyncRequests["AgentUpdate"] / llClient.TotalAgentUpdates * 100
|
||||
: 0));
|
||||
}
|
||||
});
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
string fname = "", lname = "";
|
||||
|
||||
if (showParams.Length > 3)
|
||||
fname = showParams[3];
|
||||
if (showParams.Length > 4)
|
||||
lname = showParams[4];
|
||||
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
if (client is LLClientView)
|
||||
{
|
||||
LLClientView llClient = client as LLClientView;
|
||||
|
||||
if (llClient.Name == fname + " " + lname)
|
||||
{
|
||||
|
||||
ClientInfo cinfo = llClient.GetClientInfo();
|
||||
AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(llClient.CircuitCode);
|
||||
if (aCircuit == null) // create a dummy one
|
||||
aCircuit = new AgentCircuitData();
|
||||
|
||||
if (!llClient.SceneAgent.IsChildAgent)
|
||||
m_log.InfoFormat("[INFO]: {0} # {1} # {2}", llClient.Name, Util.GetViewerName(aCircuit), aCircuit.Id0);
|
||||
|
||||
int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum();
|
||||
avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1);
|
||||
|
||||
m_log.InfoFormat("[INFO]:");
|
||||
m_log.InfoFormat("[INFO]: {0} # {1} # Time: {2}min # Avg Reqs/min: {3}", scene.RegionInfo.RegionName,
|
||||
(llClient.SceneAgent.IsChildAgent ? "Child" : "Root"), (DateTime.Now - cinfo.StartedTime).Minutes, avg_reqs);
|
||||
|
||||
Dictionary<string, int> sortedDict = (from entry in cinfo.AsyncRequests orderby entry.Value descending select entry)
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
PrintRequests("TOP ASYNC", sortedDict, cinfo.AsyncRequests.Values.Sum());
|
||||
|
||||
sortedDict = (from entry in cinfo.SyncRequests orderby entry.Value descending select entry)
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
PrintRequests("TOP SYNC", sortedDict, cinfo.SyncRequests.Values.Sum());
|
||||
|
||||
sortedDict = (from entry in cinfo.GenericRequests orderby entry.Value descending select entry)
|
||||
.ToDictionary(pair => pair.Key, pair => pair.Value);
|
||||
PrintRequests("TOP GENERIC", sortedDict, cinfo.GenericRequests.Values.Sum());
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
private void PrintRequests(string type, Dictionary<string, int> sortedDict, int sum)
|
||||
{
|
||||
m_log.InfoFormat("[INFO]:");
|
||||
|
|
|
@ -965,17 +965,6 @@
|
|||
;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
|
||||
;CompactMemOnLoad = false
|
||||
|
||||
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
|
||||
;; Default language for scripts
|
||||
; DefaultCompileLanguage = "lsl"
|
||||
|
||||
;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
|
||||
;; List of allowed languages (lsl,vb,cs)
|
||||
;; AllowedCompilers=lsl,cs,vb
|
||||
;; *warning*, non lsl languages have access to static methods such as
|
||||
;; System.IO.File. Enable at your own risk.
|
||||
; AllowedCompilers = "lsl"
|
||||
|
||||
;; Compile debug info (line numbers) into the script assemblies
|
||||
; CompileWithDebugInformation = true
|
||||
|
||||
|
|
|
@ -1792,14 +1792,6 @@
|
|||
; Save the source of all compiled scripts
|
||||
WriteScriptSourceToDebugFile = false
|
||||
|
||||
; Default language for scripts
|
||||
DefaultCompileLanguage = lsl
|
||||
|
||||
; List of allowed languages (lsl,vb,cs)
|
||||
; AllowedCompilers=lsl,cs,vb
|
||||
; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
|
||||
AllowedCompilers=lsl
|
||||
|
||||
; Compile debug info (line numbers) into the script assemblies
|
||||
CompileWithDebugInformation = true
|
||||
|
||||
|
|
Loading…
Reference in New Issue