Fixes a race condition in EQ processing that was making EQs pop up again upon client close.
Commented remote call on GetSystemFolders again, so that it's not live yet.arthursv
parent
41839efcc5
commit
10d923dbea
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@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
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public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
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public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
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{
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{
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//m_log.Debug(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
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//m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count);
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childrenSeeds[agentID] = seeds;
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childrenSeeds[agentID] = seeds;
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}
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}
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@ -328,7 +328,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
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public bool HasEvents(UUID agentID)
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public bool HasEvents(UUID agentID)
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{
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{
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Queue<OSD> queue = TryGetQueue(agentID);
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// Don't use this, because of race conditions at agent closing time
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//Queue<OSD> queue = TryGetQueue(agentID);
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Queue<OSD> queue = GetQueue(agentID);
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if (queue != null)
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lock (queue)
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lock (queue)
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{
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{
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if (queue.Count > 0)
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if (queue.Count > 0)
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@ -336,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
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else
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else
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return false;
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return false;
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}
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}
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return false;
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}
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}
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public Hashtable GetEvents(UUID pAgentId, string request)
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public Hashtable GetEvents(UUID pAgentId, string request)
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@ -1319,17 +1319,17 @@ namespace OpenSim.Region.Framework.Scenes
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return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber);
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return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber);
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}
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}
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// private void Dump(string msg, List<ulong> handles)
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//private void Dump(string msg, List<ulong> handles)
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// {
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//{
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// m_log.Info"-------------- HANDLE DUMP ({0}) ---------", msg);
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// m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg);
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// foreach (ulong handle in handles)
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// foreach (ulong handle in handles)
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// {
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// {
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// uint x, y;
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// uint x, y;
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// Utils.LongToUInts(handle, out x, out y);
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// Utils.LongToUInts(handle, out x, out y);
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// x = x / Constants.RegionSize;
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// x = x / Constants.RegionSize;
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// y = y / Constants.RegionSize;
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// y = y / Constants.RegionSize;
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// m_log.Info("({0}, {1})", x, y);
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// m_log.InfoFormat("({0}, {1})", x, y);
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// }
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// }
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// }
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//}
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}
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}
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}
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}
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@ -164,20 +164,20 @@ namespace OpenSim.Services.Connectors
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public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
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public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID)
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{
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{
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// !!! Not just yet.
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// !!! Not just yet.
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try
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//try
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{
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//{
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List<InventoryFolderBase> folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
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// List<InventoryFolderBase> folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject(
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"POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
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// "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString());
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Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
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// Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>();
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foreach (InventoryFolderBase f in folders)
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// foreach (InventoryFolderBase f in folders)
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dFolders[(AssetType)f.Type] = f;
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// dFolders[(AssetType)f.Type] = f;
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return dFolders;
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// return dFolders;
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}
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//}
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catch (Exception e)
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//catch (Exception e)
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{
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//{
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m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}",
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// m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}",
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e.Source, e.Message);
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// e.Source, e.Message);
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}
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//}
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return new Dictionary<AssetType, InventoryFolderBase>();
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return new Dictionary<AssetType, InventoryFolderBase>();
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}
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}
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