From 10def95c27f09243407c12acb26d6cd132b2f91b Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 24 Jul 2013 14:22:59 -0700 Subject: [PATCH] The previous commit did fix the infinity problem! I'm putting the same time on TP_V1 and adding a big red warning on top of those lines. --- .../EntityTransfer/EntityTransferModule.cs | 20 ++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 29ba5f844d..1ea0fd7123 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -916,13 +916,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) { - // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before - // they regard the new region as the current region after receiving the AgentMovementComplete - // response. If close is sent before then, it will cause the viewer to quit instead. - // - // This sleep can be increased if necessary. However, whilst it's active, - // an agent cannot teleport back to this region if it has teleported away. - Thread.Sleep(2000); + // RED ALERT!!!! + // PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES. + // THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion + // BEFORE THEY SETTLE IN THE NEW REGION. + // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR + // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. + Thread.Sleep(5000); sp.Scene.IncomingCloseAgent(sp.UUID, false); } @@ -1048,6 +1048,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) { + // RED ALERT!!!! + // PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES. + // THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion + // BEFORE THEY SETTLE IN THE NEW REGION. + // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR + // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. Thread.Sleep(5000); sp.Scene.IncomingCloseAgent(sp.UUID, false); }