minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
parent
6e99e5b47a
commit
10e18f465e
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@ -349,12 +349,6 @@ namespace OpenSim
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m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
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{
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m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
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m_log.Warn("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
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Thread.Sleep(3000);
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}
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m_configSettings.StorageConnectionString
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m_configSettings.StorageConnectionString
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= startupConfig.GetString("storage_connection_string");
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= startupConfig.GetString("storage_connection_string");
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@ -1232,7 +1232,6 @@
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;; default standalone, overridable in StandaloneCommon.ini
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;; default standalone, overridable in StandaloneCommon.ini
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StorageProvider = "OpenSim.Data.SQLite.dll"
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StorageProvider = "OpenSim.Data.SQLite.dll"
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[AssetService]
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[AssetService]
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "assets/AssetSets.xml"
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AssetLoaderArgs = "assets/AssetSets.xml"
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