Fix a few little things
parent
9be1d2aef1
commit
11105d38bd
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@ -149,6 +149,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = m_Scene.InventoryService.GetItem(item);
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item = m_Scene.InventoryService.GetItem(item);
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if (item.Owner != remoteClient.AgentId)
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return UUID.Zero;
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if (item != null)
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if (item != null)
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{
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{
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if ((InventoryType)item.InvType == InventoryType.Notecard)
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if ((InventoryType)item.InvType == InventoryType.Notecard)
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@ -303,6 +303,8 @@ namespace OpenSim.Region.Framework.Scenes
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// Passing something to another avatar or a an object will already
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// Passing something to another avatar or a an object will already
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = InventoryService.GetItem(item);
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item = InventoryService.GetItem(item);
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if (item.Owner != remoteClient.AgentId)
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return;
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if (item != null)
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if (item != null)
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{
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{
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