add thread allocation calls for new ode.dll (old ode)
parent
0b36d4ea2f
commit
11342314e1
|
@ -2664,6 +2664,9 @@ Console.WriteLine(" JointCreateFixed");
|
||||||
m_log.Warn("[PHYSICS]: Too many crossing failures for: " + Name);
|
m_log.Warn("[PHYSICS]: Too many crossing failures for: " + Name);
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
d.AllocateODEDataForThread(0U);
|
||||||
|
|
||||||
_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
|
_position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
|
||||||
_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
|
_position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
|
||||||
_position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
|
_position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
|
||||||
|
|
|
@ -1408,22 +1408,10 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
{
|
{
|
||||||
if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
|
if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
|
||||||
{
|
{
|
||||||
//contactGeom.depth *= .00005f;
|
result = true;
|
||||||
//m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
|
break;
|
||||||
// m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
|
|
||||||
result = true;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
|
|
||||||
// //int i = 0;
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
else if (at == ActorTypes.Prim)
|
else if (at == ActorTypes.Prim)
|
||||||
{
|
{
|
||||||
|
@ -1716,6 +1704,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
|
|
||||||
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
|
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
|
||||||
{
|
{
|
||||||
|
d.AllocateODEDataForThread(0);
|
||||||
|
|
||||||
OdeCharacter newAv
|
OdeCharacter newAv
|
||||||
= new OdeCharacter(
|
= new OdeCharacter(
|
||||||
avName, this, position, velocity, size, avPIDD, avPIDP,
|
avName, this, position, velocity, size, avPIDD, avPIDP,
|
||||||
|
@ -1735,7 +1725,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}",
|
// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}",
|
||||||
// actor.Name, actor.LocalID, Name);
|
// actor.Name, actor.LocalID, Name);
|
||||||
|
|
||||||
((OdeCharacter) actor).Destroy();
|
lock (OdeLock)
|
||||||
|
{
|
||||||
|
d.AllocateODEDataForThread(0);
|
||||||
|
|
||||||
|
((OdeCharacter) actor).Destroy();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void AddCharacter(OdeCharacter chr)
|
internal void AddCharacter(OdeCharacter chr)
|
||||||
|
@ -1785,9 +1780,11 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
Vector3 siz = size;
|
Vector3 siz = size;
|
||||||
Quaternion rot = rotation;
|
Quaternion rot = rotation;
|
||||||
|
|
||||||
|
|
||||||
OdePrim newPrim;
|
OdePrim newPrim;
|
||||||
lock (OdeLock)
|
lock (OdeLock)
|
||||||
{
|
{
|
||||||
|
d.AllocateODEDataForThread(0);
|
||||||
newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical);
|
newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical);
|
||||||
|
|
||||||
lock (_prims)
|
lock (_prims)
|
||||||
|
@ -2633,9 +2630,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
int donechanges = 0;
|
int donechanges = 0;
|
||||||
if (_taintedPrims.Count > 0)
|
if (_taintedPrims.Count > 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
m_log.InfoFormat("[Ode] start processing pending actor operations");
|
m_log.InfoFormat("[Ode] start processing pending actor operations");
|
||||||
int tstart = Util.EnvironmentTickCount();
|
int tstart = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
|
d.AllocateODEDataForThread(0);
|
||||||
|
|
||||||
lock (_taintedPrims)
|
lock (_taintedPrims)
|
||||||
{
|
{
|
||||||
foreach (OdePrim prim in _taintedPrims)
|
foreach (OdePrim prim in _taintedPrims)
|
||||||
|
@ -2716,6 +2716,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
|
|
||||||
lock (OdeLock)
|
lock (OdeLock)
|
||||||
{
|
{
|
||||||
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
while (step_time > HalfOdeStep)
|
while (step_time > HalfOdeStep)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -3293,6 +3295,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
|
|
||||||
lock (OdeLock)
|
lock (OdeLock)
|
||||||
{
|
{
|
||||||
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
IntPtr GroundGeom = IntPtr.Zero;
|
IntPtr GroundGeom = IntPtr.Zero;
|
||||||
if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
|
if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
|
||||||
{
|
{
|
||||||
|
@ -3380,6 +3384,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
|
|
||||||
_worldInitialized = false;
|
_worldInitialized = false;
|
||||||
|
|
||||||
|
d.AllocateODEDataForThread(~0U);
|
||||||
|
|
||||||
if (m_rayCastManager != null)
|
if (m_rayCastManager != null)
|
||||||
{
|
{
|
||||||
m_rayCastManager.Dispose();
|
m_rayCastManager.Dispose();
|
||||||
|
|
Loading…
Reference in New Issue