Add "debug set set animations true|false" region console command.
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yetuser_profiles
parent
74256c0cc4
commit
115e1c2abb
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@ -86,7 +86,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (m_scenePresence.IsChildAgent)
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return;
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// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
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if (m_scenePresence.Scene.DebugAnimations)
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m_log.DebugFormat(
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"[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}",
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GetAnimName(animID), animID, m_scenePresence.Name);
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if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
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SendAnimPack();
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@ -122,7 +125,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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if (m_scenePresence.IsChildAgent)
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return;
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// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name);
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if (m_scenePresence.Scene.DebugAnimations)
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m_log.DebugFormat(
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"[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}",
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GetAnimName(animID), animID, m_scenePresence.Name);
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if (m_animations.Remove(animID, allowNoDefault))
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SendAnimPack();
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@ -145,9 +151,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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public void ResetAnimations()
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
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// m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
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if (m_scenePresence.Scene.DebugAnimations)
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m_log.DebugFormat(
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"[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}",
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m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName);
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m_animations.Clear();
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}
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@ -558,5 +565,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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SendAnimPack(animIDs, sequenceNums, objectIDs);
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}
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public string GetAnimName(UUID animId)
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{
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string animName;
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if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
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{
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AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString());
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if (amd != null)
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animName = amd.Name;
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else
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animName = "Unknown";
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}
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return animName;
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}
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}
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}
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@ -67,6 +67,11 @@ namespace OpenSim.Region.Framework.Scenes
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public bool EmergencyMonitoring = false;
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/// <summary>
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/// Show debug information about animations.
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/// </summary>
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public bool DebugAnimations { get; set; }
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/// <summary>
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/// Show debug information about teleports.
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/// </summary>
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@ -161,12 +161,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
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UUID defaultAnimId = anims.DefaultAnimation.AnimID;
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cdl.AddRow(
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"Default anim",
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string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
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string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
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UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
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cdl.AddRow(
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"Implicit default anim",
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string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
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string.Format("{0}, {1}",
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implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));
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cdl.AddToStringBuilder(sb);
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@ -185,7 +186,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
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for (int i = 0; i < animIds.Length; i++)
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{
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UUID animId = animIds[i];
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string animName = GetAnimName(sp.Scene.AssetService, animId);
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string animName = sp.Animator.GetAnimName(animId);
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int seq = sequenceNumbers[i];
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UUID objectId = objectIds[i];
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@ -195,21 +196,5 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations
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cdt.AddToStringBuilder(sb);
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sb.Append("\n");
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}
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private string GetAnimName(IAssetService assetService, UUID animId)
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{
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string animName;
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if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
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{
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AssetMetadata amd = assetService.GetMetadata(animId.ToString());
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if (amd != null)
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animName = amd.Name;
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else
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animName = "Unknown";
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}
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return animName;
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}
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}
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}
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@ -94,6 +94,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"debug scene get",
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"List current scene options.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If animations is true then extra animations debug information is logged.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If pbackup is false then periodic scene backup is turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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@ -107,6 +108,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
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"Turn on scene debugging options.",
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"If active is false then main scene update and maintenance loops are suspended.\n"
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+ "If animations is true then extra animations debug information is logged.\n"
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+ "If collisions is false then collisions with other objects are turned off.\n"
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+ "If pbackup is false then periodic scene backup is turned off.\n"
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+ "If physics is false then all physics objects are non-physical.\n"
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@ -135,6 +137,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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{
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("active", m_scene.Active);
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cdl.AddRow("animations", m_scene.DebugAnimations);
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cdl.AddRow("pbackup", m_scene.PeriodicBackup);
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cdl.AddRow("physics", m_scene.PhysicsEnabled);
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cdl.AddRow("scripting", m_scene.ScriptsEnabled);
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@ -178,6 +181,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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m_scene.Active = active;
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}
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if (options.ContainsKey("animations"))
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{
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bool active;
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if (bool.TryParse(options["animations"], out active))
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m_scene.DebugAnimations = active;
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}
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if (options.ContainsKey("pbackup"))
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{
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bool active;
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