From 116a449d8945d1d04013860f952841a71df80be7 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 20 Jul 2013 19:20:20 -0700 Subject: [PATCH] The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one) --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index a8759ab91a..021b7c1ea3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -5576,7 +5576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP #region Scene/Avatar - private const float QDELTA = 0.01f; + private const float QDELTA = 0.000001f; private const float VDELTA = 0.01f; ///