Avoid potential race conditions on UseCircuitCode. I artificially made the race condition happen, and got very similar results to those described in mantis #5365 -- no prims/avie sent back.
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f431bd20ec
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117462cba1
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@ -640,10 +640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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object[] array = new object[] { buffer, packet };
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object[] array = new object[] { buffer, packet };
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if (m_asyncPacketHandling)
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Util.FireAndForget(HandleUseCircuitCode, array);
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Util.FireAndForget(HandleUseCircuitCode, array);
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else
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HandleUseCircuitCode(array);
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return;
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return;
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}
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}
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@ -857,11 +854,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
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IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
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// Acknowledge the UseCircuitCode packet immediately, even before processing further
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// This is so that the client doesn't send another one
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SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
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// Begin the process of adding the client to the simulator
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// Begin the process of adding the client to the simulator
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AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
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AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
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// Acknowledge the UseCircuitCode packet
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SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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@ -927,25 +925,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
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protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
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{
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{
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// Create the LLUDPClient
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// In priciple there shouldn't be more than one thread here, ever.
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LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
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// But in case that happens, we need to synchronize this piece of code
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IClientAPI existingClient;
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// because it's too important
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lock (this)
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if (!m_scene.TryGetClient(agentID, out existingClient))
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{
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{
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// Create the LLClientView
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IClientAPI existingClient;
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LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
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client.OnLogout += LogoutHandler;
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client.DisableFacelights = m_disableFacelights;
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if (!m_scene.TryGetClient(agentID, out existingClient))
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{
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// Create the LLUDPClient
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LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
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// Create the LLClientView
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LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
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client.OnLogout += LogoutHandler;
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// Start the IClientAPI
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client.DisableFacelights = m_disableFacelights;
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client.Start();
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}
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// Start the IClientAPI
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else
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client.Start();
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{
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m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}",
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}
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udpClient.AgentID, remoteEndPoint, circuitCode);
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else
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{
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m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}",
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existingClient.AgentId, remoteEndPoint, circuitCode);
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}
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}
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}
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}
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}
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