And another
parent
6b65eb76d0
commit
11750a272e
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@ -3485,7 +3485,7 @@ if (m_shape != null) {
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else
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{ // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
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// (mumbles, well, at least if you have infinte CPU powers :-))
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if (this.PhysActor != null)
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if (pa != null)
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{
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PhysActor.SetVolumeDetect(0);
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}
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