Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
117c183fde
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@ -122,8 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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Thread.CurrentThread.ManagedThreadId.ToString() +
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")");
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m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
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bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
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m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
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if (changed)
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regionsToLoad[i].EstateSettings.Save();
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if (scene != null)
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@ -447,8 +447,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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"[BASE HTTP SERVER]: Found stream handler for {0} {1}",
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request.HttpMethod, request.Url.PathAndQuery);
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"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
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request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
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// Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
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byte[] buffer = null;
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@ -618,9 +618,10 @@ namespace OpenSim
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return;
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}
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PopulateRegionEstateInfo(regInfo);
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bool changed = PopulateRegionEstateInfo(regInfo);
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IScene scene;
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CreateRegion(regInfo, true, out scene);
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if (changed)
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regInfo.EstateSettings.Save();
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}
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@ -977,13 +977,13 @@ namespace OpenSim
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/// Load the estate information for the provided RegionInfo object.
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/// </summary>
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/// <param name="regInfo"></param>
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public void PopulateRegionEstateInfo(RegionInfo regInfo)
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public bool PopulateRegionEstateInfo(RegionInfo regInfo)
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{
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if (EstateDataService != null)
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
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if (regInfo.EstateSettings.EstateID != 0)
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return;
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return false; // estate info in the database did not change
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m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
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@ -1018,7 +1018,7 @@ namespace OpenSim
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}
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if (defaultEstateJoined)
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return;
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return true; // need to update the database
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else
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m_log.ErrorFormat(
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"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
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@ -1081,6 +1081,8 @@ namespace OpenSim
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}
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}
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}
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return true; // need to update the database
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}
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}
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@ -309,7 +309,7 @@ namespace OpenSim.Region.ClientStack.Linden
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler(
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"POST", capsBase + uploaderPath, uploader.uploaderCaps, "BunchOfCaps", null));
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"POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
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string protocol = "http://";
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@ -11955,21 +11955,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
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{
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UUID requestID = UUID.Zero;
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if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
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int sourceType = transferRequest.TransferInfo.SourceType;
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if (sourceType == (int)SourceType.Asset)
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{
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requestID = new UUID(transferRequest.TransferInfo.Params, 0);
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}
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
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else if (sourceType == (int)SourceType.SimInventoryItem)
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{
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requestID = new UUID(transferRequest.TransferInfo.Params, 80);
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}
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else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
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else if (sourceType == (int)SourceType.SimEstate)
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{
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requestID = taskID;
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}
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// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
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// requestID, taskID, (SourceType)sourceType, Name);
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m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
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}
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@ -300,6 +300,10 @@ namespace OpenSim.Region.Framework.Scenes
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AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
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AssetService.Store(asset);
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Stored asset {0} when updating item {1} in prim {2} for {3}",
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// asset.ID, item.Name, part.Name, remoteClient.Name);
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if (isScriptRunning)
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{
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part.Inventory.RemoveScriptInstance(item.ItemID, false);
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@ -3321,10 +3321,10 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetVehicleFlags(int param, bool remove)
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{
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if (PhysActor != null)
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{
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PhysActor.VehicleFlags(param, remove);
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}
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PhysicsActor pa = PhysActor;
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if (pa != null)
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pa.VehicleFlags(param, remove);
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}
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public void SetGroup(UUID groupID, IClientAPI client)
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@ -3356,10 +3356,12 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetPhysicsAxisRotation()
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{
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if (PhysActor != null)
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PhysicsActor pa = PhysActor;
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if (pa != null)
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{
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PhysActor.LockAngularMotion(RotationAxis);
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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pa.LockAngularMotion(RotationAxis);
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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}
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@ -5529,6 +5529,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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return "en-us";
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}
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/// <summary>
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/// http://wiki.secondlife.com/wiki/LlGetAgentList
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/// The list of options is currently not used in SL
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/// scope is one of:-
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/// AGENT_LIST_REGION - all in the region
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/// AGENT_LIST_PARCEL - all in the same parcel as the scripted object
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/// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the
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/// current parcel.
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/// </summary>
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public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
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{
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m_host.AddScriptLPS(1);
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// the constants are 1, 2 and 4 so bits are being set, but you
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// get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4
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bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION;
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bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER;
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bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL;
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LSL_List result = new LSL_List();
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if (!regionWide && !parcelOwned && !parcel)
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{
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result.Add("INVALID_SCOPE");
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return result;
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}
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ILandObject land;
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Vector3 pos;
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UUID id = UUID.Zero;
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if (parcel || parcelOwned)
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{
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pos = m_host.ParentGroup.RootPart.GetWorldPosition();
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land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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if (land == null)
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{
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id = UUID.Zero;
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}
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else
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{
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if (parcelOwned)
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{
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id = land.LandData.OwnerID;
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}
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else
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{
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id = land.LandData.GlobalID;
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}
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}
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}
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List<UUID> presenceIds = new List<UUID>();
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World.ForEachRootScenePresence(
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delegate (ScenePresence ssp)
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{
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// Gods are not listed in SL
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if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent)
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{
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if (!regionWide)
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{
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pos = ssp.AbsolutePosition;
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land = World.LandChannel.GetLandObject(pos.X, pos.Y);
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if (land != null)
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{
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if (parcelOwned && land.LandData.OwnerID == id ||
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parcel && land.LandData.GlobalID == id)
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{
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result.Add(ssp.UUID.ToString());
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}
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}
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}
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else
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{
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result.Add(ssp.UUID.ToString());
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}
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}
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// Maximum of 100 results
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if (result.Length > 99)
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{
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return;
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}
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}
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);
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return result;
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}
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public void llAdjustSoundVolume(double volume)
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{
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@ -109,6 +109,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Vector llGetAccel();
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LSL_Integer llGetAgentInfo(string id);
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LSL_String llGetAgentLanguage(string id);
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LSL_List llGetAgentList(LSL_Integer scope, LSL_List options);
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LSL_Vector llGetAgentSize(string id);
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LSL_Float llGetAlpha(int face);
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LSL_Float llGetAndResetTime();
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@ -501,6 +501,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int OBJECT_STREAMING_COST = 15;
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public const int OBJECT_PHYSICS_COST = 16;
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// for llGetAgentList
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public const int AGENT_LIST_PARCEL = 1;
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public const int AGENT_LIST_PARCEL_OWNER = 2;
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public const int AGENT_LIST_REGION = 4;
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// Can not be public const?
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public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0.0, 0.0, 1.0);
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@ -389,6 +389,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llGetAgentLanguage(id);
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}
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public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
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{
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return m_LSL_Functions.llGetAgentList(scope, options);
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}
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public LSL_Vector llGetAgentSize(string id)
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{
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return m_LSL_Functions.llGetAgentSize(id);
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@ -268,7 +268,7 @@ namespace OpenSim.Server.Base
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continue;
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XmlElement elem = parent.OwnerDocument.CreateElement("",
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kvp.Key, "");
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XmlConvert.EncodeLocalName(kvp.Key), "");
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if (kvp.Value is Dictionary<string, object>)
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{
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@ -323,11 +323,11 @@ namespace OpenSim.Server.Base
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XmlNode type = part.Attributes.GetNamedItem("type");
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if (type == null || type.Value != "List")
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{
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ret[part.Name] = part.InnerText;
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ret[XmlConvert.DecodeName(part.Name)] = part.InnerText;
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}
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else
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{
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ret[part.Name] = ParseElement(part);
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ret[XmlConvert.DecodeName(part.Name)] = ParseElement(part);
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}
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}
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