diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 8528c65f32..f537124e9a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess // one full update during the attachment // process causes some clients to fail to display the // attachment properly. - m_Scene.AddNewSceneObject(group, true, false); + m_Scene.AddNewSceneObject(group, !attachment, false); // if attachment we set it's asset id so object updates // can reflect that, if not, we set it's position in world. diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2aeccd8ab3..205631f332 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -943,8 +943,8 @@ namespace OpenSim.Region.Framework.Scenes { if (CanBeBackedUp) { - //m_log.DebugFormat( - // "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID); +// m_log.DebugFormat( +// "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID); if (!Backup) m_scene.EventManager.OnBackup += ProcessBackup;