change TestPartExistingIarPath() to check appropriate folder creation

change some names in InventoryArchiveReadRequest in an effort to make the code more comprehendable
0.7-release
Justin Clark-Casey (justincc) 2010-06-18 17:10:16 +01:00
parent cf4721a92d
commit 11a35d8cda
2 changed files with 45 additions and 32 deletions

View File

@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <summary>
/// Replicate the inventory paths in the archive to the user's inventory as necessary.
/// </summary>
/// <param name="archivePath">The item archive path to replicate</param>
/// <param name="iarPath">The item archive path to replicate</param>
/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
/// <param name="resolvedFolders">
/// The folders that we have resolved so far for a given archive path.
@ -200,24 +200,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </param>
/// <returns>The last user inventory folder created or found for the archive path</returns>
public InventoryFolderBase ReplicateArchivePathToUserInventory(
string archivePath,
string iarPath,
InventoryFolderBase rootDestFolder,
Dictionary <string, InventoryFolderBase> resolvedFolders,
List<InventoryNodeBase> loadedNodes)
{
string originalArchivePath = archivePath;
string iarPathExisting = iarPath;
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref archivePath, resolvedFolders);
InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders);
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
// originalArchivePath, archivePath);
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
iarPath, iarPathExisting);
string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length);
CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes);
string iarPathToCreate = iarPath.Substring(iarPathExisting.Length);
CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes);
return destFolder;
}
@ -297,8 +297,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="destFolder">
/// The root folder from which the creation will take place.
/// </param>
/// <param name="path">
/// The path to create
/// <param name="iarPathExisting">
/// the part of the iar path that already exists
/// </param>
/// <param name="iarPathToReplicate">
/// The path to replicate in the user's inventory from iar
/// </param>
/// <param name="resolvedFolders">
/// The folders that we have resolved so far for a given archive path.
@ -307,11 +310,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Track the inventory nodes created.
/// </param>
protected void CreateFoldersForPath(
InventoryFolderBase destFolder, string path, Dictionary <string, InventoryFolderBase> resolvedFolders,
InventoryFolderBase destFolder,
string iarPathExisting,
string iarPathToReplicate,
Dictionary <string, InventoryFolderBase> resolvedFolders,
List<InventoryNodeBase> loadedNodes)
{
string pathCreated = "";
string[] rawDirsToCreate = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
string[] rawDirsToCreate = iarPathToReplicate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
int i = 0;
while (i < rawDirsToCreate.Length)
@ -343,9 +348,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_scene.InventoryService.AddFolder(destFolder);
// Record that we have now created this folder
pathCreated += rawDirsToCreate[i] + "/";
m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", pathCreated);
resolvedFolders[pathCreated] = destFolder;
iarPathExisting += rawDirsToCreate[i] + "/";
m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", iarPathExisting);
resolvedFolders[iarPathExisting] = destFolder;
if (0 == i)
loadedNodes.Add(destFolder);

View File

@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
public void TestIarV0_1WithEscapedChars()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
log4net.Config.XmlConfigurator.Configure();
string itemName = "You & you are a mean/man/";
string humanEscapedItemName = @"You & you are a mean\/man\/";
@ -542,7 +542,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
/// <summary>
/// Test replication of a partly existing archive path to the user's inventory.
/// Test replication of a partly existing archive path to the user's inventory. This should create
/// a duplicate path without the merge option.
/// </summary>
[Test]
public void TestPartExistingIarPath()
@ -555,7 +556,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string folder1ExistingName = "a";
string folder2Name = "b";
string itemName = "c.lsl";
InventoryFolderBase folder1
= UserInventoryTestUtils.CreateInventoryFolder(
@ -563,28 +563,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
string itemArchivePath
= string.Format(
"{0}{1}{2}{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName);
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new List<InventoryNodeBase>());
InventoryFolderBase folder1Post
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName)[0];
Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
/*
InventoryFolderBase folder2
List<InventoryFolderBase> folder1PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
InventoryFolderBase folder1Post = null;
foreach (InventoryFolderBase folder in folder1PostCandidates)
{
if (folder.ID != folder1.ID)
{
folder1Post = folder;
break;
}
}
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
List<InventoryFolderBase> folder2PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
Assert.That(folder2, Is.Not.Null);
InventoryItemBase item = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, folder2, itemName);
Assert.That(item, Is.Not.Null);
*/
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
}
}
}