* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!
parent
b40957b57c
commit
11ba471bcc
|
@ -191,13 +191,13 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
public double llVecMag(LSL_Types.Vector3 v)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return (v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
}
|
||||
|
||||
public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
double mag = v.x * v.x + v.y * v.y + v.z * v.z;
|
||||
double mag = Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
LSL_Types.Vector3 nor = new LSL_Types.Vector3();
|
||||
nor.x = v.x / mag;
|
||||
nor.y = v.y / mag;
|
||||
|
|
Loading…
Reference in New Issue