Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.csavinationmerge
commit
11c48ac807
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
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using System.Collections.Generic;
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||||
using System.Reflection;
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using log4net;
|
||||
using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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||||
namespace OpenSim.Capabilities.Handlers
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{
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public class FetchInventory2Handler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IInventoryService m_inventoryService;
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public FetchInventory2Handler(IInventoryService invService)
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{
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m_inventoryService = invService;
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}
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public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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// m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request");
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OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
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OSDArray itemsRequested = (OSDArray)requestmap["items"];
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string reply;
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LLSDFetchInventory llsdReply = new LLSDFetchInventory();
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|
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foreach (OSDMap osdItemId in itemsRequested)
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{
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UUID itemId = osdItemId["item_id"].AsUUID();
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InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId));
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|
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if (item != null)
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{
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// We don't know the agent that this request belongs to so we'll use the agent id of the item
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// which will be the same for all items.
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llsdReply.agent_id = item.Owner;
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llsdReply.items.Array.Add(ConvertInventoryItem(item));
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}
|
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}
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reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
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|
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return reply;
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}
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/// <summary>
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/// Convert an internal inventory item object into an LLSD object.
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/// </summary>
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/// <param name="invItem"></param>
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/// <returns></returns>
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private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
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{
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LLSDInventoryItem llsdItem = new LLSDInventoryItem();
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llsdItem.asset_id = invItem.AssetID;
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llsdItem.created_at = invItem.CreationDate;
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llsdItem.desc = invItem.Description;
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llsdItem.flags = (int)invItem.Flags;
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llsdItem.item_id = invItem.ID;
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||||
llsdItem.name = invItem.Name;
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||||
llsdItem.parent_id = invItem.Folder;
|
||||
|
||||
try
|
||||
{
|
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llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
|
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llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
|
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invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
|
||||
}
|
||||
|
||||
llsdItem.permissions = new LLSDPermissions();
|
||||
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
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||||
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
|
||||
llsdItem.permissions.group_id = invItem.GroupID;
|
||||
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
|
||||
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
|
||||
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
|
||||
llsdItem.permissions.owner_id = invItem.Owner;
|
||||
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.sale_info = new LLSDSaleInfo();
|
||||
llsdItem.sale_info.sale_price = invItem.SalePrice;
|
||||
switch (invItem.SaleType)
|
||||
{
|
||||
default:
|
||||
llsdItem.sale_info.sale_type = "not";
|
||||
break;
|
||||
case 1:
|
||||
llsdItem.sale_info.sale_type = "original";
|
||||
break;
|
||||
case 2:
|
||||
llsdItem.sale_info.sale_type = "copy";
|
||||
break;
|
||||
case 3:
|
||||
llsdItem.sale_info.sale_type = "contents";
|
||||
break;
|
||||
}
|
||||
|
||||
return llsdItem;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using OpenSim.Server.Base;
|
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using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers
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||||
{
|
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public class FetchInventory2ServerConnector : ServiceConnector
|
||||
{
|
||||
private IInventoryService m_InventoryService;
|
||||
private string m_ConfigName = "CapsService";
|
||||
|
||||
public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName)
|
||||
: base(config, server, configName)
|
||||
{
|
||||
if (configName != String.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
IConfig serverConfig = config.Configs[m_ConfigName];
|
||||
if (serverConfig == null)
|
||||
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
|
||||
|
||||
string invService = serverConfig.GetString("InventoryService", String.Empty);
|
||||
|
||||
if (invService == String.Empty)
|
||||
throw new Exception("No InventoryService in config file");
|
||||
|
||||
Object[] args = new Object[] { config };
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m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
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|
||||
if (m_InventoryService == null)
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throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
|
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|
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FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
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IRequestHandler reqHandler
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= new RestStreamHandler("POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest);
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||||
server.AddStreamHandler(reqHandler);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -245,7 +245,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
// containingFolder.Name, containingFolder.ID, agentID);
|
||||
|
||||
version = containingFolder.Version;
|
||||
//
|
||||
|
||||
// if (fetchItems)
|
||||
// {
|
||||
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
|
||||
|
|
|
@ -95,4 +95,11 @@ namespace OpenSim.Framework.Capabilities
|
|||
public UUID owner_id;
|
||||
public int version;
|
||||
}
|
||||
}
|
||||
|
||||
[OSDMap]
|
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public class LLSDFetchInventory
|
||||
{
|
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public UUID agent_id;
|
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public OSDArray items = new OSDArray();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
/// <summary>
|
||||
/// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class FetchInventory2Module : INonSharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public bool Enabled { get; private set; }
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
private IInventoryService m_inventoryService;
|
||||
|
||||
private string m_fetchInventory2Url;
|
||||
|
||||
private FetchInventory2Handler m_fetchHandler;
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig config = source.Configs["ClientStack.LindenCaps"];
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
m_fetchInventory2Url = config.GetString("Cap_FetchInventory2", string.Empty);
|
||||
|
||||
if (m_fetchInventory2Url != string.Empty)
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
m_scene = s;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene s)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
m_inventoryService = m_scene.InventoryService;
|
||||
|
||||
// We'll reuse the same handler for all requests.
|
||||
if (m_fetchInventory2Url == "localhost")
|
||||
m_fetchHandler = new FetchInventory2Handler(m_inventoryService);
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
}
|
||||
|
||||
public void PostInitialise() {}
|
||||
|
||||
public void Close() {}
|
||||
|
||||
public string Name { get { return "FetchInventory2Module"; } }
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
RegisterFetchCap(agentID, caps, "FetchInventory2", m_fetchInventory2Url);
|
||||
}
|
||||
|
||||
private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url)
|
||||
{
|
||||
string capUrl;
|
||||
|
||||
if (url == "localhost")
|
||||
{
|
||||
capUrl = "/CAPS/" + UUID.Random();
|
||||
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest);
|
||||
|
||||
caps.RegisterHandler(capName, reqHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
capUrl = url;
|
||||
|
||||
caps.RegisterHandler(capName, capUrl);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[FETCH INVENTORY2 MODULE]: Registered capability {0} at {1} in region {2} for {3}",
|
||||
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5096,15 +5096,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return (double)Math.Asin(val);
|
||||
}
|
||||
|
||||
// Xantor 30/apr/2008
|
||||
// jcochran 5/jan/2012
|
||||
public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
|
||||
if (angle < 0) angle = -angle;
|
||||
if (angle > Math.PI) return (Math.PI * 2 - angle);
|
||||
return angle;
|
||||
double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s);
|
||||
double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s);
|
||||
double aa_bb = aa * bb;
|
||||
if (aa_bb == 0) return 0.0;
|
||||
double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s);
|
||||
double quotient = (ab * ab) / aa_bb;
|
||||
if (quotient >= 1.0) return 0.0;
|
||||
return Math.Acos(2 * quotient - 1);
|
||||
}
|
||||
|
||||
public LSL_String llGetInventoryKey(string name)
|
||||
|
|
|
@ -75,32 +75,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
[Test]
|
||||
public void TestllAngleBetween()
|
||||
{
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
|
||||
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
|
||||
CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
|
||||
CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
|
||||
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
|
||||
CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
|
||||
}
|
||||
|
||||
private void CheckllAngleBetween(Vector3 axis,float originalAngle)
|
||||
private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2)
|
||||
{
|
||||
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
|
||||
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
|
||||
rotation1 *= denorm1;
|
||||
rotation2 *= denorm2;
|
||||
|
||||
double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
|
||||
|
||||
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS);
|
||||
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
|
||||
Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
|
||||
}
|
||||
|
||||
#region Conversions to and from LSL_Types
|
||||
|
@ -201,20 +218,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
CheckllRot2Euler(new LSL_Types.Quaternion(-0.092302, -0.701059, -0.092302, -0.701059));
|
||||
}
|
||||
|
||||
// Testing Rot2Euler this way instead of comparing against expected angles because
|
||||
// 1. There are several ways to get to the original Quaternion. For example a rotation
|
||||
// of PI and -PI will give the same result. But PI and -PI aren't equal.
|
||||
// 2. This method checks to see if the calculated angles from a quaternion can be used
|
||||
// to create a new quaternion to produce the same rotation.
|
||||
// However, can't compare the newly calculated quaternion against the original because
|
||||
// once again, there are multiple quaternions that give the same result. For instance
|
||||
// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed
|
||||
// and will still result in the same rotation if the values for X, Y, Z are also changed
|
||||
// to compensate.
|
||||
// However, if two quaternions represent the same rotation, then multiplying the first
|
||||
// quaternion by the conjugate of the second, will give a third quaternion representing
|
||||
// a zero rotation. This can be tested for by looking at the X, Y, Z values which should
|
||||
// be zero.
|
||||
/// <summary>
|
||||
/// Check an llRot2Euler conversion.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Testing Rot2Euler this way instead of comparing against expected angles because
|
||||
/// 1. There are several ways to get to the original Quaternion. For example a rotation
|
||||
/// of PI and -PI will give the same result. But PI and -PI aren't equal.
|
||||
/// 2. This method checks to see if the calculated angles from a quaternion can be used
|
||||
/// to create a new quaternion to produce the same rotation.
|
||||
/// However, can't compare the newly calculated quaternion against the original because
|
||||
/// once again, there are multiple quaternions that give the same result. For instance
|
||||
/// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed
|
||||
/// and will still result in the same rotation if the values for X, Y, Z are also changed
|
||||
/// to compensate.
|
||||
/// However, if two quaternions represent the same rotation, then multiplying the first
|
||||
/// quaternion by the conjugate of the second, will give a third quaternion representing
|
||||
/// a zero rotation. This can be tested for by looking at the X, Y, Z values which should
|
||||
/// be zero.
|
||||
/// </remarks>
|
||||
/// <param name="rot"></param>
|
||||
private void CheckllRot2Euler(LSL_Types.Quaternion rot)
|
||||
{
|
||||
// Call LSL function to convert quaternion rotaion to euler radians.
|
||||
|
|
|
@ -515,13 +515,13 @@
|
|||
;DisableFacelights = "false(1815)
|
||||
|
||||
[ClientStack.LindenCaps]
|
||||
;; Long list of capabilities taken from
|
||||
;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
|
||||
;; Not all are supported by OpenSim. The ones supported are
|
||||
;; set to localhost. These defaults can be overwritten
|
||||
;; in OpenSim.ini
|
||||
;;
|
||||
Cap_AttachmentResources = ""
|
||||
;; Long list of capabilities taken from
|
||||
;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
|
||||
;; Not all are supported by OpenSim. The ones supported are
|
||||
;; set to localhost. These defaults can be overwritten
|
||||
;; in OpenSim.ini
|
||||
;;
|
||||
Cap_AttachmentResources = ""
|
||||
Cap_AvatarPickerSearch = ""
|
||||
Cap_ChatSessionRequest = ""
|
||||
Cap_CopyInventoryFromNotecard = ""
|
||||
|
@ -579,12 +579,13 @@
|
|||
Cap_ViewerStartAuction = ""
|
||||
Cap_ViewerStats = ""
|
||||
|
||||
; The fetch inventory descendents caps are supported by OpenSim, but may
|
||||
; lead to poor sim performance if served by the simulators,
|
||||
; so they are disabled by default.
|
||||
; FetchInventoryDescendents2 is the one used in the latest Linden Lab viewers (from some point in the v2 series and above)
|
||||
; The various fetch inventory caps are supported by OpenSim, but may
|
||||
; lead to poor sim performance if served by the simulators,
|
||||
; so they are currently disabled by default.
|
||||
; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
|
||||
Cap_WebFetchInventoryDescendents = ""
|
||||
Cap_FetchInventoryDescendents2 = ""
|
||||
Cap_FetchInventory2 = ""
|
||||
|
||||
|
||||
[Chat]
|
||||
|
|
Loading…
Reference in New Issue