Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
avinationmerge
Melanie 2012-01-06 21:41:36 +00:00
commit 11c48ac807
8 changed files with 451 additions and 47 deletions

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@ -0,0 +1,148 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2Handler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_inventoryService;
public FetchInventory2Handler(IInventoryService invService)
{
m_inventoryService = invService;
}
public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request");
OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
OSDArray itemsRequested = (OSDArray)requestmap["items"];
string reply;
LLSDFetchInventory llsdReply = new LLSDFetchInventory();
foreach (OSDMap osdItemId in itemsRequested)
{
UUID itemId = osdItemId["item_id"].AsUUID();
InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId));
if (item != null)
{
// We don't know the agent that this request belongs to so we'll use the agent id of the item
// which will be the same for all items.
llsdReply.agent_id = item.Owner;
llsdReply.items.Array.Add(ConvertInventoryItem(item));
}
}
reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
return reply;
}
/// <summary>
/// Convert an internal inventory item object into an LLSD object.
/// </summary>
/// <param name="invItem"></param>
/// <returns></returns>
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
{
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
llsdItem.asset_id = invItem.AssetID;
llsdItem.created_at = invItem.CreationDate;
llsdItem.desc = invItem.Description;
llsdItem.flags = (int)invItem.Flags;
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
try
{
llsdItem.type = Utils.AssetTypeToString((AssetType)invItem.AssetType);
llsdItem.inv_type = Utils.InventoryTypeToString((InventoryType)invItem.InvType);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[WEB FETCH INV DESC HANDLER]: Problem setting asset {0} inventory {1} types while converting inventory item {2}: {3}",
invItem.AssetType, invItem.InvType, invItem.Name, e.Message);
}
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
llsdItem.permissions.group_id = invItem.GroupID;
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
llsdItem.permissions.owner_id = invItem.Owner;
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = invItem.SalePrice;
switch (invItem.SaleType)
{
default:
llsdItem.sale_info.sale_type = "not";
break;
case 1:
llsdItem.sale_info.sale_type = "original";
break;
case 2:
llsdItem.sale_info.sale_type = "copy";
break;
case 3:
llsdItem.sale_info.sale_type = "contents";
break;
}
return llsdItem;
}
}
}

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@ -0,0 +1,70 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2ServerConnector : ServiceConnector
{
private IInventoryService m_InventoryService;
private string m_ConfigName = "CapsService";
public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName)
: base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string invService = serverConfig.GetString("InventoryService", String.Empty);
if (invService == String.Empty)
throw new Exception("No InventoryService in config file");
Object[] args = new Object[] { config };
m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
if (m_InventoryService == null)
throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
IRequestHandler reqHandler
= new RestStreamHandler("POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest);
server.AddStreamHandler(reqHandler);
}
}
}

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@ -245,7 +245,7 @@ namespace OpenSim.Capabilities.Handlers
// containingFolder.Name, containingFolder.ID, agentID); // containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version; version = containingFolder.Version;
//
// if (fetchItems) // if (fetchItems)
// { // {
// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>(); // List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();

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@ -95,4 +95,11 @@ namespace OpenSim.Framework.Capabilities
public UUID owner_id; public UUID owner_id;
public int version; public int version;
} }
}
[OSDMap]
public class LLSDFetchInventory
{
public UUID agent_id;
public OSDArray items = new OSDArray();
}
}

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@ -0,0 +1,151 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden
{
/// <summary>
/// This module implements both WebFetchInventoryDescendents and FetchInventoryDescendents2 capabilities.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class FetchInventory2Module : INonSharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public bool Enabled { get; private set; }
private Scene m_scene;
private IInventoryService m_inventoryService;
private string m_fetchInventory2Url;
private FetchInventory2Handler m_fetchHandler;
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_fetchInventory2Url = config.GetString("Cap_FetchInventory2", string.Empty);
if (m_fetchInventory2Url != string.Empty)
Enabled = true;
}
public void AddRegion(Scene s)
{
if (!Enabled)
return;
m_scene = s;
}
public void RemoveRegion(Scene s)
{
if (!Enabled)
return;
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
if (!Enabled)
return;
m_inventoryService = m_scene.InventoryService;
// We'll reuse the same handler for all requests.
if (m_fetchInventory2Url == "localhost")
m_fetchHandler = new FetchInventory2Handler(m_inventoryService);
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "FetchInventory2Module"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
private void RegisterCaps(UUID agentID, Caps caps)
{
RegisterFetchCap(agentID, caps, "FetchInventory2", m_fetchInventory2Url);
}
private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url)
{
string capUrl;
if (url == "localhost")
{
capUrl = "/CAPS/" + UUID.Random();
IRequestHandler reqHandler
= new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest);
caps.RegisterHandler(capName, reqHandler);
}
else
{
capUrl = url;
caps.RegisterHandler(capName, capUrl);
}
// m_log.DebugFormat(
// "[FETCH INVENTORY2 MODULE]: Registered capability {0} at {1} in region {2} for {3}",
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
}
}
}

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@ -5096,15 +5096,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return (double)Math.Asin(val); return (double)Math.Asin(val);
} }
// Xantor 30/apr/2008 // jcochran 5/jan/2012
public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s);
if (angle < 0) angle = -angle; double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s);
if (angle > Math.PI) return (Math.PI * 2 - angle); double aa_bb = aa * bb;
return angle; if (aa_bb == 0) return 0.0;
double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s);
double quotient = (ab * ab) / aa_bb;
if (quotient >= 1.0) return 0.0;
return Math.Acos(2 * quotient - 1);
} }
public LSL_String llGetInventoryKey(string name) public LSL_String llGetInventoryKey(string name)

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@ -75,32 +75,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestllAngleBetween() public void TestllAngleBetween()
{ {
CheckllAngleBetween(new Vector3(1, 0, 0), 0); CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
CheckllAngleBetween(new Vector3(1, 0, 0), 90); CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
CheckllAngleBetween(new Vector3(1, 0, 0), 180); CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
CheckllAngleBetween(new Vector3(0, 1, 0), 0); CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1);
CheckllAngleBetween(new Vector3(0, 1, 0), 90); CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1);
CheckllAngleBetween(new Vector3(0, 1, 0), 180); CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1);
CheckllAngleBetween(new Vector3(0, 0, 1), 0); CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1);
CheckllAngleBetween(new Vector3(0, 0, 1), 90); CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1);
CheckllAngleBetween(new Vector3(0, 0, 1), 180); CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1);
CheckllAngleBetween(new Vector3(1, 1, 1), 0); CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
CheckllAngleBetween(new Vector3(1, 1, 1), 90); CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
CheckllAngleBetween(new Vector3(1, 1, 1), 180); CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
} }
private void CheckllAngleBetween(Vector3 axis,float originalAngle) private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2)
{ {
Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
rotation1 *= denorm1;
rotation2 *= denorm2;
double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1))); double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS); Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS);
} }
#region Conversions to and from LSL_Types #region Conversions to and from LSL_Types
@ -201,20 +218,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
CheckllRot2Euler(new LSL_Types.Quaternion(-0.092302, -0.701059, -0.092302, -0.701059)); CheckllRot2Euler(new LSL_Types.Quaternion(-0.092302, -0.701059, -0.092302, -0.701059));
} }
// Testing Rot2Euler this way instead of comparing against expected angles because /// <summary>
// 1. There are several ways to get to the original Quaternion. For example a rotation /// Check an llRot2Euler conversion.
// of PI and -PI will give the same result. But PI and -PI aren't equal. /// </summary>
// 2. This method checks to see if the calculated angles from a quaternion can be used /// <remarks>
// to create a new quaternion to produce the same rotation. /// Testing Rot2Euler this way instead of comparing against expected angles because
// However, can't compare the newly calculated quaternion against the original because /// 1. There are several ways to get to the original Quaternion. For example a rotation
// once again, there are multiple quaternions that give the same result. For instance /// of PI and -PI will give the same result. But PI and -PI aren't equal.
// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed /// 2. This method checks to see if the calculated angles from a quaternion can be used
// and will still result in the same rotation if the values for X, Y, Z are also changed /// to create a new quaternion to produce the same rotation.
// to compensate. /// However, can't compare the newly calculated quaternion against the original because
// However, if two quaternions represent the same rotation, then multiplying the first /// once again, there are multiple quaternions that give the same result. For instance
// quaternion by the conjugate of the second, will give a third quaternion representing /// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed
// a zero rotation. This can be tested for by looking at the X, Y, Z values which should /// and will still result in the same rotation if the values for X, Y, Z are also changed
// be zero. /// to compensate.
/// However, if two quaternions represent the same rotation, then multiplying the first
/// quaternion by the conjugate of the second, will give a third quaternion representing
/// a zero rotation. This can be tested for by looking at the X, Y, Z values which should
/// be zero.
/// </remarks>
/// <param name="rot"></param>
private void CheckllRot2Euler(LSL_Types.Quaternion rot) private void CheckllRot2Euler(LSL_Types.Quaternion rot)
{ {
// Call LSL function to convert quaternion rotaion to euler radians. // Call LSL function to convert quaternion rotaion to euler radians.

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@ -515,13 +515,13 @@
;DisableFacelights = "false(1815) ;DisableFacelights = "false(1815)
[ClientStack.LindenCaps] [ClientStack.LindenCaps]
;; Long list of capabilities taken from ;; Long list of capabilities taken from
;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
;; Not all are supported by OpenSim. The ones supported are ;; Not all are supported by OpenSim. The ones supported are
;; set to localhost. These defaults can be overwritten ;; set to localhost. These defaults can be overwritten
;; in OpenSim.ini ;; in OpenSim.ini
;; ;;
Cap_AttachmentResources = "" Cap_AttachmentResources = ""
Cap_AvatarPickerSearch = "" Cap_AvatarPickerSearch = ""
Cap_ChatSessionRequest = "" Cap_ChatSessionRequest = ""
Cap_CopyInventoryFromNotecard = "" Cap_CopyInventoryFromNotecard = ""
@ -579,12 +579,13 @@
Cap_ViewerStartAuction = "" Cap_ViewerStartAuction = ""
Cap_ViewerStats = "" Cap_ViewerStats = ""
; The fetch inventory descendents caps are supported by OpenSim, but may ; The various fetch inventory caps are supported by OpenSim, but may
; lead to poor sim performance if served by the simulators, ; lead to poor sim performance if served by the simulators,
; so they are disabled by default. ; so they are currently disabled by default.
; FetchInventoryDescendents2 is the one used in the latest Linden Lab viewers (from some point in the v2 series and above) ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
Cap_WebFetchInventoryDescendents = "" Cap_WebFetchInventoryDescendents = ""
Cap_FetchInventoryDescendents2 = "" Cap_FetchInventoryDescendents2 = ""
Cap_FetchInventory2 = ""
[Chat] [Chat]