Make bans work for teleport. Now teleport will complete block if the user
is not allowed on the estate. If the user is allowed on no parcel, the teleport will also be blocked. If the user is allowed on a parcel, but not the desired one, the user will be shifted to the closest allowed location.avinationmerge
parent
3c075aaf46
commit
11c742a5a8
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@ -281,6 +281,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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return;
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}
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}
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if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId))
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{
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sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
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return;
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}
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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@ -264,13 +264,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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foreach (Scene s in m_sceneList)
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foreach (Scene s in m_sceneList)
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{
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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if (s.RegionInfo.RegionID == destination.RegionID)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
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return s.QueryAccess(id);
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return s.QueryAccess(id);
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}
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
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return false;
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return false;
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}
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}
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@ -3387,12 +3387,11 @@ namespace OpenSim.Region.Framework.Scenes
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sp = null;
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sp = null;
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}
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}
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ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
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//On login test land permisions
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//On login test land permisions
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if (vialogin)
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if (vialogin)
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{
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{
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if (land != null && !TestLandRestrictions(agent, land, out reason))
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if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
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{
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{
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m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
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m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
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return false;
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return false;
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@ -3417,8 +3416,13 @@ namespace OpenSim.Region.Framework.Scenes
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try
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try
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{
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{
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if (!AuthorizeUser(agent, out reason))
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// Always check estate if this is a login. Always
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return false;
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// check if banned regions are to be blacked out.
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if (vialogin || (!m_seeIntoBannedRegion))
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{
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if (!AuthorizeUser(agent.AgentID, out reason))
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return false;
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -3527,21 +3531,26 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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return true;
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}
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}
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private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason)
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private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
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{
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{
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reason = String.Empty;
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bool banned = land.IsBannedFromLand(agent.AgentID);
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bool restricted = land.IsRestrictedFromLand(agent.AgentID);
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ILandObject land = LandChannel.GetLandObject(posX, posY);
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if (land == null)
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return false;
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bool banned = land.IsBannedFromLand(agentID);
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bool restricted = land.IsRestrictedFromLand(agentID);
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if (banned || restricted)
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if (banned || restricted)
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{
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{
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ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y);
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ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
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if (nearestParcel != null)
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if (nearestParcel != null)
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{
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{
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//Move agent to nearest allowed
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//Move agent to nearest allowed
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Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
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Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
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agent.startpos.X = newPosition.X;
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posX = newPosition.X;
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agent.startpos.Y = newPosition.Y;
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posY = newPosition.Y;
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}
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}
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else
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else
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{
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{
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@ -3597,19 +3606,19 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="reason">outputs the reason to this string</param>
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/// <param name="reason">outputs the reason to this string</param>
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// <returns>True if the region accepts this agent. False if it does not. False will
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/// also return a reason.</returns>
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/// also return a reason.</returns>
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protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason)
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protected virtual bool AuthorizeUser(UUID agentID, out string reason)
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{
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{
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reason = String.Empty;
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reason = String.Empty;
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if (!m_strictAccessControl) return true;
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if (!m_strictAccessControl) return true;
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if (Permissions.IsGod(agent.AgentID)) return true;
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if (Permissions.IsGod(agentID)) return true;
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if (AuthorizationService != null)
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if (AuthorizationService != null)
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{
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{
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if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason))
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if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason))
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{
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{
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region",
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agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
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agentID, RegionInfo.RegionName);
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//reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName);
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//reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName);
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return false;
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return false;
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}
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}
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@ -3617,10 +3626,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_regInfo.EstateSettings != null)
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if (m_regInfo.EstateSettings != null)
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{
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{
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if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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if (m_regInfo.EstateSettings.IsBanned(agentID))
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{
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{
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user is on the banlist",
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agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
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agentID, RegionInfo.RegionName);
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reason = String.Format("Denied access to region {0}: You have been banned from that region.",
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reason = String.Format("Denied access to region {0}: You have been banned from that region.",
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RegionInfo.RegionName);
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RegionInfo.RegionName);
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return false;
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return false;
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if (groupsModule != null)
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if (groupsModule != null)
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{
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{
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GroupMembershipData[] GroupMembership =
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GroupMembershipData[] GroupMembership =
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groupsModule.GetMembershipData(agent.AgentID);
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groupsModule.GetMembershipData(agentID);
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if (GroupMembership != null)
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if (GroupMembership != null)
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{
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{
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m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
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m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
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if (!m_regInfo.EstateSettings.PublicAccess &&
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if (!m_regInfo.EstateSettings.PublicAccess &&
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!m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
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!m_regInfo.EstateSettings.HasAccess(agentID) &&
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!groupAccess)
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!groupAccess)
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{
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{
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate",
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agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
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agentID, RegionInfo.RegionName);
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reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
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reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
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RegionInfo.RegionName);
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RegionInfo.RegionName);
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return false;
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return false;
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}
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}
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// TODO: estate/region settings are not properly hooked up
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// to ILandObject.isRestrictedFromLand()
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// if (null != LandChannel)
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// {
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// // region seems to have local Id of 1
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// ILandObject land = LandChannel.GetLandObject(1);
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// if (null != land)
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// {
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// if (land.isBannedFromLand(agent.AgentID))
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// {
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// m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land",
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// agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
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// reason = String.Format("Denied access to private region {0}: You are banned from that region.",
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// RegionInfo.RegionName);
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// return false;
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// }
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// if (land.isRestrictedFromLand(agent.AgentID))
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// {
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// m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
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// agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
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// reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
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// RegionInfo.RegionName);
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// return false;
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// }
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// }
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// }
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return true;
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return true;
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}
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}
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@ -5173,6 +5154,22 @@ namespace OpenSim.Region.Framework.Scenes
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// child agent creation, thereby emulating the SL behavior.
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// child agent creation, thereby emulating the SL behavior.
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public bool QueryAccess(UUID agentID)
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public bool QueryAccess(UUID agentID)
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{
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{
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string reason;
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if (!AuthorizeUser(agentID, out reason))
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{
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m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
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return false;
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}
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float posX = 128.0f;
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float posY = 128.0f;
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if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
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{
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m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
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return false;
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}
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return true;
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return true;
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}
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}
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}
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}
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@ -115,7 +115,7 @@ namespace OpenSim.Server.Handlers.Simulation
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DoChildAgentDelete(request, responsedata, agentID, action, regionID);
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DoChildAgentDelete(request, responsedata, agentID, action, regionID);
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return responsedata;
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return responsedata;
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}
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}
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else if (method.Equals("QUERYACCESSS"))
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else if (method.Equals("QUERYACCESS"))
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{
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{
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DoQueryAccess(request, responsedata, agentID, regionID);
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DoQueryAccess(request, responsedata, agentID, regionID);
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return responsedata;
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return responsedata;
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Loading…
Reference in New Issue