add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)

0.9.1.0-post-fixes
UbitUmarov 2019-05-01 01:35:45 +01:00
parent 9225b78309
commit 11c945a565
6 changed files with 62 additions and 28 deletions

View File

@ -4795,6 +4795,20 @@ Label_GroupsDone:
return true; return true;
} }
/// <summary>
/// Tries to teleport agent within region.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="teleportFlags"></param>
public void RequestLocalTeleport(ScenePresence sp, Vector3 position, Vector3 vel,
Vector3 lookat, int flags)
{
sp.LocalTeleport(position, vel, lookat, flags);
}
/// <summary> /// <summary>
/// Tries to teleport agent to another region. /// Tries to teleport agent to another region.
/// </summary> /// </summary>

View File

@ -1688,10 +1688,6 @@ namespace OpenSim.Region.Framework.Scenes
// } // }
} }
/// <summary>
/// Do not call this directly. Call Scene.RequestTeleportLocation() instead.
/// </summary>
/// <param name="pos"></param>
public void Teleport(Vector3 pos) public void Teleport(Vector3 pos)
{ {
TeleportWithMomentum(pos, Vector3.Zero); TeleportWithMomentum(pos, Vector3.Zero);
@ -1736,36 +1732,37 @@ namespace OpenSim.Region.Framework.Scenes
SendTerseUpdateToAllClients(); SendTerseUpdateToAllClients();
} }
public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) public void LocalTeleport(Vector3 newpos, Vector3 newvel, Vector3 newlookat, int flags)
{ {
if(!CheckLocalTPLandingPoint(ref newpos)) if(!CheckLocalTPLandingPoint(ref newpos))
return; return;
AbsolutePosition = newpos; AbsolutePosition = newpos;
if (newvel.HasValue) if ((flags & 1) != 0)
{
if ((Vector3)newvel == Vector3.Zero)
{ {
if (PhysicsActor != null) if (PhysicsActor != null)
PhysicsActor.SetMomentum(Vector3.Zero); PhysicsActor.SetMomentum(newvel);
m_velocity = Vector3.Zero; m_velocity = newvel;
} }
else
{
if (PhysicsActor != null)
PhysicsActor.SetMomentum((Vector3)newvel);
m_velocity = (Vector3)newvel;
if (rotateToVelXY) if ((flags & 2) != 0)
{ {
Vector3 lookAt = (Vector3)newvel; newlookat.Z = 0;
lookAt.Z = 0; newlookat.Normalize();
lookAt.Normalize(); if (Math.Abs(newlookat.X) > 0.001 || Math.Abs(newlookat.Y) > 0.001)
ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation); ControllingClient.SendLocalTeleport(newpos, newlookat, (uint)TeleportFlags.ViaLocation);
return;
}
} }
else if((flags & 4) != 0)
{
if((flags & 1) != 0)
newlookat = newvel;
else
newlookat = m_velocity;
newlookat.Z = 0;
newlookat.Normalize();
if (Math.Abs(newlookat.X) > 0.001 || Math.Abs(newlookat.Y) > 0.001)
ControllingClient.SendLocalTeleport(newpos, newlookat, (uint)TeleportFlags.ViaLocation);
} }
SendTerseUpdateToAllClients(); SendTerseUpdateToAllClients();
} }

View File

@ -1976,8 +1976,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private void changeTargetVelocity(Vector3 newVel) private void changeTargetVelocity(Vector3 newVel)
{ {
m_pidControllerActive = true; //m_pidControllerActive = true;
m_freemove = false; //m_freemove = false;
_target_velocity = newVel; _target_velocity = newVel;
if (Body != IntPtr.Zero) if (Body != IntPtr.Zero)
SafeNativeMethods.BodyEnable(Body); SafeNativeMethods.BodyEnable(Body);

View File

@ -924,6 +924,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
// Teleport functions // Teleport functions
public void osLocalTeleportAgent(LSL_Key agent, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Vector3 lookat, LSL_Integer flags)
{
UUID agentId;
if (!UUID.TryParse(agent, out agentId))
return;
ScenePresence presence = World.GetScenePresence(agentId);
if (presence == null || presence.IsDeleted || presence.IsInTransit)
return;
Vector3 pos = presence.AbsolutePosition;
if (!checkAllowAgentTPbyLandOwner(agentId, pos))
return;
World.RequestLocalTeleport(presence, position, velocity, lookat, flags);
}
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{ {
// High because there is no security check. High griefer potential // High because there is no security check. High griefer potential

View File

@ -150,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
string osGetAgentIP(string agent); string osGetAgentIP(string agent);
// Teleport commands // Teleport commands
void osLocalTeleportAgent(LSL_Key agent, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Vector3 lookat, LSL_Integer flags);
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);

View File

@ -247,6 +247,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
// Teleport Functions // Teleport Functions
public void osLocalTeleportAgent(LSL_Key agent, vector position, vector velocity, vector lookat, LSL_Integer flags)
{
m_OSSL_Functions.osLocalTeleportAgent(agent, position, velocity, lookat, flags);
}
public void osTeleportAgent(string agent, string regionName, vector position, vector lookat) public void osTeleportAgent(string agent, string regionName, vector position, vector lookat)
{ {
m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat); m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);