minor changes

avinationmerge
UbitUmarov 2012-05-20 13:18:15 +01:00
parent 2767574d0f
commit 11f582b26d
3 changed files with 23 additions and 31 deletions

View File

@ -784,8 +784,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// the Amotor still lets avatar rotation to drift during colisions // the Amotor still lets avatar rotation to drift during colisions
// so force it back to identity // so force it back to identity
d.Quaternion qtmp; d.Quaternion qtmp;
qtmp.W = 1; qtmp.W = 1;
@ -1177,9 +1175,8 @@ namespace OpenSim.Region.Physics.OdePlugin
internal void AddCollisionFrameTime(int t) internal void AddCollisionFrameTime(int t)
{ {
// protect it from overflow crashing // protect it from overflow crashing
if (m_cureventsubscription + t >= int.MaxValue) if (m_cureventsubscription < 50000)
m_cureventsubscription = 0; m_cureventsubscription += t;
m_cureventsubscription += t;
} }
public override bool SubscribedEvents() public override bool SubscribedEvents()

View File

@ -987,11 +987,10 @@ namespace OpenSim.Region.Physics.OdePlugin
internal void AddCollisionFrameTime(int t) internal void AddCollisionFrameTime(int t)
{ {
// protect it from overflow crashing if (m_cureventsubscription < 50000)
if (m_cureventsubscription + t >= int.MaxValue) m_cureventsubscription += t;
m_cureventsubscription = 0;
m_cureventsubscription += t;
} }
public override bool SubscribedEvents() public override bool SubscribedEvents()
{ {
if (m_eventsubscription > 0) if (m_eventsubscription > 0)

View File

@ -190,6 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public float ODE_STEPSIZE = 0.020f; public float ODE_STEPSIZE = 0.020f;
public float HalfOdeStep = 0.01f; public float HalfOdeStep = 0.01f;
public int odetimestepMS = 20; // rounded
private float metersInSpace = 25.6f; private float metersInSpace = 25.6f;
private float m_timeDilation = 1.0f; private float m_timeDilation = 1.0f;
@ -490,6 +491,7 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
HalfOdeStep = ODE_STEPSIZE * 0.5f; HalfOdeStep = ODE_STEPSIZE * 0.5f;
odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
@ -1827,7 +1829,6 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
int ttmpstart = Util.EnvironmentTickCount(); int ttmpstart = Util.EnvironmentTickCount();
int ttmp; int ttmp;
int ttmp2;
while(ChangesQueue.Dequeue(out item)) while(ChangesQueue.Dequeue(out item))
{ {
@ -1849,11 +1850,6 @@ namespace OpenSim.Region.Physics.OdePlugin
if (ttmp > 20) if (ttmp > 20)
break; break;
} }
ttmp2 = Util.EnvironmentTickCountSubtract(ttmpstart);
if (ttmp2 > 50)
ttmp2 = 0;
} }
// Move characters // Move characters
@ -1899,7 +1895,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
case ActorTypes.Agent: case ActorTypes.Agent:
OdeCharacter cobj = (OdeCharacter)obj; OdeCharacter cobj = (OdeCharacter)obj;
cobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f)); cobj.AddCollisionFrameTime((int)(odetimestepMS));
cobj.SendCollisions(); cobj.SendCollisions();
break; break;
@ -1907,7 +1903,7 @@ namespace OpenSim.Region.Physics.OdePlugin
OdePrim pobj = (OdePrim)obj; OdePrim pobj = (OdePrim)obj;
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds)) if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
{ {
pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f)); pobj.AddCollisionFrameTime((int)(odetimestepMS));
pobj.SendCollisions(); pobj.SendCollisions();
} }
break; break;
@ -1924,21 +1920,21 @@ namespace OpenSim.Region.Physics.OdePlugin
d.JointGroupEmpty(contactgroup); d.JointGroupEmpty(contactgroup);
// update managed ideia of physical data and do updates to core // update managed ideia of physical data and do updates to core
/* /*
lock (_characters) lock (_characters)
{ {
foreach (OdeCharacter actor in _characters) foreach (OdeCharacter actor in _characters)
{ {
if (actor != null) if (actor != null)
{ {
if (actor.bad) if (actor.bad)
m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid); m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
actor.UpdatePositionAndVelocity(); actor.UpdatePositionAndVelocity();
} }
} }
} }
*/ */
lock (_activegroups) lock (_activegroups)
{ {