diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 29652aaa66..4d153da9d0 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs @@ -498,6 +498,7 @@ namespace OpenSim.Region.Framework.Scenes k.Position = pos; // k.Velocity = Vector3.Zero; } + k.AngularVelocity = (Vector3)k.Position; k.StartRotation = rot; if (k.Rotation.HasValue) @@ -632,13 +633,13 @@ namespace OpenSim.Region.Framework.Scenes // Do the frame processing double steps = (double)m_currentFrame.TimeMS / tickDuration; - + if (steps <= 0.0) { m_group.RootPart.Velocity = Vector3.Zero; m_group.RootPart.AngularVelocity = Vector3.Zero; - m_nextPosition = (Vector3)m_currentFrame.Position; + m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity); m_group.AbsolutePosition = m_nextPosition; // we are sending imediate updates, no doing force a extra terseUpdate @@ -726,7 +727,26 @@ namespace OpenSim.Region.Framework.Scenes m_group.SendGroupRootTerseUpdate(); } } + private Vector3 NormalizeVector(Vector3? pPosition) + { + if (pPosition == null) + return Vector3.Zero; + Vector3 tmp = (Vector3) pPosition; + + while (tmp.X > Constants.RegionSize) + tmp.X -= Constants.RegionSize; + while (tmp.X < 0) + tmp.X += Constants.RegionSize; + while (tmp.Y > Constants.RegionSize) + tmp.Y -= Constants.RegionSize; + while (tmp.Y < 0) + tmp.Y += Constants.RegionSize; + + return tmp; + + + } public Byte[] Serialize() { StopTimer();