Merge branch 'master' of git://opensimulator.org/git/opensim
commit
12128f1917
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@ -167,6 +167,7 @@ This software uses components from the following developers:
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* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
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* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
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* Json.NET 3.5 Release 6. The binary used is actually Newtonsoft.Json.Net20.dll for Mono 2.4 compatability (http://james.newtonking.com/projects/json-net.aspx)
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* zlib.net for C# 1.0.4 (http://www.componentace.com/zlib_.NET.htm)
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Some plugins are based on Cable Beach
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Cable Beach is Copyright (c) 2008 Intel Corporation
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@ -62,6 +62,8 @@ namespace OpenSim.Data.MySQL
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if (scopeID != UUID.Zero)
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command += " and ScopeID = ?scopeID";
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command += " order by regionName";
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using (MySqlCommand cmd = new MySqlCommand(command))
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{
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cmd.Parameters.AddWithValue("?regionName", regionName);
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@ -14,7 +14,7 @@ CREATE INDEX UserID ON Presence(UserID);
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COMMIT;
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:VERSION 1 # --------------------------
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:VERSION 2 # --------------------------
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BEGIN;
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@ -159,9 +159,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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m_log.DebugFormat(
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"[INVENTORY TRANSFER]: {0} IM type received from {1}",
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(InstantMessageDialog)im.dialog, client.Name);
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// m_log.DebugFormat(
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// "[INVENTORY TRANSFER]: {0} IM type received from {1}",
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// (InstantMessageDialog)im.dialog, client.Name);
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Scene scene = FindClientScene(client.AgentId);
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@ -1363,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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else
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{
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m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
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// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
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reader.ReadOuterXml(); // ignore
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}
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@ -1438,7 +1438,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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p(item, reader);
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else
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{
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m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in TaskInventory {0}, {1}", reader.Name, reader.Value);
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// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in TaskInventory {0}, {1}", reader.Name, reader.Value);
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reader.ReadOuterXml();
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}
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}
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@ -1467,7 +1467,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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p(shape, reader);
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else
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{
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m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
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// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
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reader.ReadOuterXml();
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}
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}
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@ -212,12 +212,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID), groupID);
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if (m_debugEnabled)
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m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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foreach (GroupMembersData member in m_groupData.GetGroupMembers(UUID.Zero, groupID))
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{
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m_log.DebugFormat(
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"[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members",
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groupID, groupMembers.Count);
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foreach (GroupMembersData member in groupMembers)
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
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{
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// Don't deliver messages to people who have dropped this session
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@ -263,9 +266,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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void OnClientLogin(IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
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}
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private void OnNewClient(IClientAPI client)
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@ -599,7 +599,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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public List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[GROUPS]: GroupMembersRequest called for {0} from client {1}", groupID, remoteClient.Name);
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List<GroupMembersData> data = m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), groupID);
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if (m_debugEnabled)
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@ -641,11 +641,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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}
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return Roles;
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}
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public List<GroupMembersData> GetGroupMembers(UUID requestingAgentID, UUID GroupID)
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{
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Hashtable param = new Hashtable();
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@ -988,8 +985,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method: {0}", function);
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m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0} ", e.ToString());
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m_log.ErrorFormat(
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"[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method {0} at {1}",
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function, m_groupsServerURI);
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m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}{1}", e.Message, e.StackTrace);
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foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None))
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{
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@ -40,6 +40,7 @@ using log4net;
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using Nini.Config;
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using System.Reflection;
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using System.IO;
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using ComponentAce.Compression.Libs.zlib;
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namespace OpenSim.Region.Physics.Meshing
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{
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@ -74,6 +75,7 @@ namespace OpenSim.Region.Physics.Meshing
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private bool cacheSculptMaps = true;
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private string decodedSculptMapPath = null;
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private bool useMeshiesPhysicsMesh = false;
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private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
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@ -85,6 +87,7 @@ namespace OpenSim.Region.Physics.Meshing
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decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
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cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
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useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
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try
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{
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@ -268,73 +271,113 @@ namespace OpenSim.Region.Physics.Meshing
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{
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if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
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{
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// add code for mesh physics proxy generation here
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m_log.Debug("[MESH]: mesh proxy generation not implemented yet ");
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if (!useMeshiesPhysicsMesh)
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return null;
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m_log.Debug("[MESH]: experimental mesh proxy generation");
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OSD meshOsd;
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if (primShape.SculptData.Length > 0)
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{
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m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
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byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>");
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////dump to debugging file
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//string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
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//BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
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//writer.Write(primShape.SculptData);
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//writer.Close();
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}
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else
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if (primShape.SculptData.Length <= 0)
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{
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m_log.Error("[MESH]: asset data is zero length");
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return null;
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}
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try
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long start = 0;
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using (MemoryStream data = new MemoryStream(primShape.SculptData))
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{
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meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true);
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
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return null;
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meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
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start = data.Position;
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}
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if (meshOsd is OSDMap)
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{
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OSDMap map = (OSDMap)meshOsd;
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//foreach (string name in map.Keys)
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// m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
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OSDMap physicsParms = (OSDMap)map["physics_shape"];
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int physOffset = physicsParms["offset"].AsInteger();
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int physOffset = physicsParms["offset"].AsInteger() + (int)start;
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int physSize = physicsParms["size"].AsInteger();
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if (physOffset < 0 || physSize == 0)
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return null; // no mesh data in asset
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m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString());
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//MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize);
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//GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress);
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//int maxSize = physSize * 5; // arbitrary guess
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//byte[] readBuffer = new byte[maxSize];
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OSD decodedMeshOsd = new OSD();
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byte[] meshBytes = new byte[physSize];
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System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
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byte[] decompressed = new byte[physSize * 5];
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try
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{
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using (MemoryStream inMs = new MemoryStream(meshBytes))
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{
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using (MemoryStream outMs = new MemoryStream())
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{
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using (ZOutputStream zOut = new ZOutputStream(outMs))
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{
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byte[] readBuffer = new byte[2048];
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int readLen = 0;
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while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
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{
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zOut.Write(readBuffer, 0, readLen);
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}
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zOut.Flush();
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outMs.Seek(0, SeekOrigin.Begin);
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//int bytesRead = gzStream.Read(readBuffer, 0, maxSize);
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byte[] decompressedBuf = outMs.GetBuffer();
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//OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer);
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decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
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return null;
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}
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OSDArray decodedMeshOsdArray = null;
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// physics_shape is an array of OSDMaps, one for each submesh
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if (decodedMeshOsd is OSDArray)
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{
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decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
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foreach (OSD subMeshOsd in decodedMeshOsdArray)
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{
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if (subMeshOsd is OSDMap)
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{
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OSDMap subMeshMap = (OSDMap)subMeshOsd;
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OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
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OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
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byte[] posBytes = subMeshMap["Position"].AsBinary();
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for (int i = 0; i < posBytes.Length; i += 6)
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{
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ushort uX = Utils.BytesToUInt16(posBytes, i);
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ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
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ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
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Coord c = new Coord(
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Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
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Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
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Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
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coords.Add(c);
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}
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byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
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for (int i = 0; i < triangleBytes.Length; i += 6)
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{
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ushort v1 = Utils.BytesToUInt16(triangleBytes, i);
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ushort v2 = Utils.BytesToUInt16(triangleBytes, i + 2);
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ushort v3 = Utils.BytesToUInt16(triangleBytes, i + 4);
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Face f = new Face(v1, v2, v3);
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faces.Add(f);
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}
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}
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}
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}
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}
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//just bail out for now until mesh code is finished
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return null;
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}
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else
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{
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|
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@ -323,7 +323,7 @@ namespace OpenSim.Services.GridService
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{
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m_log.DebugFormat("[GRID SERVICE]: GetRegionsByName {0}", name);
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List<RegionData> rdatas = m_Database.Get("%" + name + "%", scopeID);
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List<RegionData> rdatas = m_Database.Get(name + "%", scopeID);
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int count = 0;
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List<GridRegion> rinfos = new List<GridRegion>();
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|
|
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@ -147,6 +147,12 @@
|
|||
; to false if you have compatibility problems.
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;CacheSculptMaps = true
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; if you use Meshmerizer and want collisions for meshies, setting this to true
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; will cause OpenSim to attempt to decode meshies assets, extract the physics
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; mesh, and use it for collisions. This is currently experimental code and enabling
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; it may cause unexpected physics problems.
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;UseMeshiesPhysicsMesh = false
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; Choose one of the physics engines below
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; OpenDynamicsEngine is by some distance the most developed physics engine
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; basicphysics effectively does not model physics at all, making all objects phantom
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||||
|
|
Binary file not shown.
|
@ -587,7 +587,6 @@
|
|||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.IO.Compression;"/>
|
||||
<Reference name="CSJ2K" path="../../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../../bin/"/>
|
||||
|
@ -597,6 +596,7 @@
|
|||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="log4net" path="../../../../bin/"/>
|
||||
<Reference name="zlib.net" path="../../../../bin/"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue