add basic sniff tests for SQLite Asset store. Initializes a db,
stores an asset, fetches that asset, make sure it has the name we gave it. All simple stuff, but should catch the more egregious breaks.0.6.0-stable
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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using OpenSim.Data.SQLite;
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using OpenSim.Region.Environment.Scenes;
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using OpenMetaverse;
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namespace OpenSim.Data.SQLite.Tests
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{
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[TestFixture]
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public class SQLiteAssetTest
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{
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public string file = "assetest.db";
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public string connect;
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public SQLiteAssetData db;
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public UUID uuid1;
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public UUID uuid2;
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public UUID uuid3;
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[TestFixtureSetUp]
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public void Init()
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{
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System.Console.WriteLine("SQLiteAssetTest");
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connect = "URI=file:" + file + ",version=3";
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db = new SQLiteAssetData();
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db.Initialise(connect);
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uuid1 = UUID.Random();
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uuid2 = UUID.Random();
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uuid3 = UUID.Random();
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}
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[TestFixtureTearDown]
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public void Cleanup()
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{
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System.IO.File.Delete(file);
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}
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[Test]
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public void T001_LoadEmpty()
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{
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Assert.That(db.ExistsAsset(uuid1), Is.False);
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}
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[Test]
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public void T010_StoreSimpleAsset()
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{
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AssetBase a1 = new AssetBase(uuid1, "asset one");
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db.CreateAsset(a1);
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AssetBase a2 = db.FetchAsset(uuid1);
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Assert.That(a1.ID.ToString(), Text.Matches(a2.ID.ToString()));
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Assert.That(a1.Name, Text.Matches(a2.Name));
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}
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[Test]
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public void T011_ExistsSimpleAsset()
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{
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Assert.That(db.ExistsAsset(uuid1), Is.True);
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}
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}
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}
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