refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.
parent
7791c1fd1e
commit
122e01949d
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@ -301,6 +301,131 @@ namespace OpenSim.Region.Physics.Meshing
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}
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}
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}
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}
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/// <summary>
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/// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
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/// </summary>
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/// <param name="primName"></param>
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/// <param name="primShape"></param>
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/// <param name="size"></param>
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/// <param name="coords">Coords are added to this list by the method.</param>
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/// <param name="faces">Faces are added to this list by the method.</param>
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/// <returns>true if coords and faces were successfully generated, false if not</returns>
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private bool GenerateCoordsAndFacesFromPrimMeshData(string primName, PrimitiveBaseShape primShape, Vector3 size, List<Coord> coords, List<Face> faces)
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{
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m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
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OSD meshOsd = null;
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if (primShape.SculptData.Length <= 0)
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{
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m_log.Error("[MESH]: asset data is zero length");
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return false;
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}
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long start = 0;
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using (MemoryStream data = new MemoryStream(primShape.SculptData))
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{
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try
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{
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OSD osd = OSDParser.DeserializeLLSDBinary(data);
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if (osd is OSDMap)
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meshOsd = (OSDMap)osd;
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else
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{
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m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
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return false;
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}
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
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}
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start = data.Position;
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}
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if (meshOsd is OSDMap)
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{
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OSDMap physicsParms = null;
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OSDMap map = (OSDMap)meshOsd;
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if (map.ContainsKey("physics_shape"))
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physicsParms = (OSDMap)map["physics_shape"]; // old asset format
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else if (map.ContainsKey("physics_mesh"))
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physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
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if (physicsParms == null)
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{
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m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
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return false;
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}
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int physOffset = physicsParms["offset"].AsInteger() + (int)start;
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int physSize = physicsParms["size"].AsInteger();
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if (physOffset < 0 || physSize == 0)
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return false; // no mesh data in asset
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OSD decodedMeshOsd = new OSD();
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byte[] meshBytes = new byte[physSize];
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System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
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// byte[] decompressed = new byte[physSize * 5];
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try
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{
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using (MemoryStream inMs = new MemoryStream(meshBytes))
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{
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using (MemoryStream outMs = new MemoryStream())
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{
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using (ZOutputStream zOut = new ZOutputStream(outMs))
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{
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byte[] readBuffer = new byte[2048];
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int readLen = 0;
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while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
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{
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zOut.Write(readBuffer, 0, readLen);
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}
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zOut.Flush();
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outMs.Seek(0, SeekOrigin.Begin);
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byte[] decompressedBuf = outMs.GetBuffer();
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decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
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return false;
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}
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OSDArray decodedMeshOsdArray = null;
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// physics_shape is an array of OSDMaps, one for each submesh
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if (decodedMeshOsd is OSDArray)
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{
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// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
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decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
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foreach (OSD subMeshOsd in decodedMeshOsdArray)
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{
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if (subMeshOsd is OSDMap)
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AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
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}
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}
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}
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return true;
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}
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/// <summary>
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/// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
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/// </summary>
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/// <param name="primName"></param>
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/// <param name="primShape"></param>
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/// <param name="size"></param>
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/// <param name="lod"></param>
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/// <returns></returns>
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private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
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private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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@ -323,108 +448,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (!useMeshiesPhysicsMesh)
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if (!useMeshiesPhysicsMesh)
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return null;
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return null;
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m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
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GeneratePointsAndFacesFromPrimMeshData(primName, primShape, size, coords, faces);
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OSD meshOsd = null;
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if (primShape.SculptData.Length <= 0)
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{
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m_log.Error("[MESH]: asset data is zero length");
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return null;
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}
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long start = 0;
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using (MemoryStream data = new MemoryStream(primShape.SculptData))
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{
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try
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{
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OSD osd = OSDParser.DeserializeLLSDBinary(data);
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if (osd is OSDMap)
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meshOsd = (OSDMap)osd;
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else
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{
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m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
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return null;
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}
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
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}
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start = data.Position;
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}
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if (meshOsd is OSDMap)
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{
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OSDMap physicsParms = null;
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OSDMap map = (OSDMap)meshOsd;
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if (map.ContainsKey("physics_shape"))
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physicsParms = (OSDMap)map["physics_shape"]; // old asset format
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else if (map.ContainsKey("physics_mesh"))
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physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
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if (physicsParms == null)
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{
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m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
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return null;
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}
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int physOffset = physicsParms["offset"].AsInteger() + (int)start;
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int physSize = physicsParms["size"].AsInteger();
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if (physOffset < 0 || physSize == 0)
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return null; // no mesh data in asset
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OSD decodedMeshOsd = new OSD();
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byte[] meshBytes = new byte[physSize];
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System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
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// byte[] decompressed = new byte[physSize * 5];
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try
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{
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using (MemoryStream inMs = new MemoryStream(meshBytes))
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{
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using (MemoryStream outMs = new MemoryStream())
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{
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using (ZOutputStream zOut = new ZOutputStream(outMs))
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{
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byte[] readBuffer = new byte[2048];
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int readLen = 0;
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while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
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{
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zOut.Write(readBuffer, 0, readLen);
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}
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zOut.Flush();
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outMs.Seek(0, SeekOrigin.Begin);
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byte[] decompressedBuf = outMs.GetBuffer();
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decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
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return null;
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}
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OSDArray decodedMeshOsdArray = null;
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// physics_shape is an array of OSDMaps, one for each submesh
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if (decodedMeshOsd is OSDArray)
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{
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// Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
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decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
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foreach (OSD subMeshOsd in decodedMeshOsdArray)
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{
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if (subMeshOsd is OSDMap)
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AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
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}
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}
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}
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}
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}
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else
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else
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{
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{
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