Diva Canto 2009-08-18 22:17:47 -07:00
parent 465d1095dd
commit 124f66bfc2
9 changed files with 52 additions and 30 deletions

View File

@ -78,6 +78,12 @@ namespace OpenSim.Framework
ID = id;
}
public InventoryFolderBase(UUID id, UUID owner)
{
ID = id;
Owner = owner;
}
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
{
ID = id;

View File

@ -6633,9 +6633,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else // Agent
{
//InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(itemID);
IInventoryService invService = m_scene.RequestModuleInterface<IInventoryService>();
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, AgentId);
assetRequestItem = invService.GetItem(assetRequestItem);
if (assetRequestItem == null)
{
assetRequestItem = ((Scene)m_scene).CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);

View File

@ -130,7 +130,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
else
{
InventoryItemBase baseItem = invService.GetItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
baseItem = invService.GetItem(baseItem);
if (baseItem != null)
{

View File

@ -65,7 +65,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
{
IInventoryService invService = m_scene.InventoryService;
InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
item = invService.GetItem(item);
if (item != null)
{
item.Flags = 1;
@ -80,7 +81,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
{
IInventoryService invService = m_scene.InventoryService;
InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
item = invService.GetItem(item);
if (item != null)
{
item.Flags = 0;

View File

@ -257,8 +257,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
InventoryItemBase item = invService.GetItem(new InventoryItemBase(inventoryEntityID));
InventoryItemBase item = new InventoryItemBase(inventoryEntityID, client.AgentId);
item = invService.GetItem(item);
InventoryFolderBase folder = null;
if (item != null && trashFolder != null)
@ -271,7 +272,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
else
{
folder = invService.GetFolder(new InventoryFolderBase(inventoryEntityID));
folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
folder = invService.GetFolder(folder);
if (folder != null & trashFolder != null)
{
@ -451,10 +453,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
else
{
UUID itemID = new UUID(msg.binaryBucket, 1);
InventoryItemBase item = new InventoryItemBase();
item.ID = itemID;
item.Owner = user.ControllingClient.AgentId;
InventoryItemBase item = new InventoryItemBase(itemID, user.ControllingClient.AgentId);
// Fetch from service
//

View File

@ -483,12 +483,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
string uri = m_LocalGridInventoryURI.TrimEnd('/');
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, comparing {0} to {1}.", userInventoryServerURI, uri);
if ((userInventoryServerURI == uri) || (userInventoryServerURI == ""))
{
return true;
}
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: user is foreign({0} - {1})", userInventoryServerURI, uri);
return false;
}

View File

@ -966,7 +966,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory
{
IInventoryService invService = m_scene.InventoryService;
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
assetRequestItem = invService.GetItem(assetRequestItem);
if (assetRequestItem == null) // Library item
{
assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
@ -1385,7 +1386,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory
{
IInventoryService invService = m_scene.InventoryService;
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(script));
InventoryItemBase assetRequestItem = new InventoryItemBase(script, user);
assetRequestItem = invService.GetItem(assetRequestItem);
if (assetRequestItem == null) // Library item
{
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
@ -1479,7 +1481,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (objectID == UUID.Zero) // User inventory
{
IInventoryService invService = m_scene.InventoryService;
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
assetRequestItem = invService.GetItem(assetRequestItem);
if (assetRequestItem == null) // Library item
{
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);

View File

@ -140,7 +140,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@ -315,7 +316,8 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
UUID itemID, InventoryItemBase itemUpd)
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@ -408,7 +410,8 @@ namespace OpenSim.Region.Framework.Scenes
{
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
item = InventoryService.GetItem(item);
if ((item != null) && (item.Owner == senderId))
{
@ -558,7 +561,8 @@ namespace OpenSim.Region.Framework.Scenes
if (item == null)
{
item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item == null)
{
@ -636,7 +640,8 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@ -1224,7 +1229,8 @@ namespace OpenSim.Region.Framework.Scenes
UUID copyID = UUID.Random();
if (itemID != UUID.Zero)
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
// Try library
if (null == item)
@ -1287,7 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes
if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
// Try library
// XXX clumsy, possibly should be one call
@ -1672,7 +1679,7 @@ namespace OpenSim.Region.Framework.Scenes
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
item = InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
@ -1834,7 +1841,8 @@ namespace OpenSim.Region.Framework.Scenes
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@ -1984,7 +1992,8 @@ namespace OpenSim.Region.Framework.Scenes
BypassRayCast, bRayEndIsIntersection,true,scale, false);
// Rez object
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{
@ -2309,7 +2318,8 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID, remoteClient.AgentId));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
@ -2360,7 +2370,8 @@ namespace OpenSim.Region.Framework.Scenes
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
// XXYY!!
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
if (ava != null)

View File

@ -404,7 +404,8 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
if (item != null)
{