Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
1254a5e50c
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@ -9091,8 +9091,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandleSendPostcard(IClientAPI client, Packet packet)
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{
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SendPostcardPacket SendPostcard =
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(SendPostcardPacket)packet;
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// SendPostcardPacket SendPostcard =
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// (SendPostcardPacket)packet;
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SendPostcard handlerSendPostcard = OnSendPostcard;
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if (handlerSendPostcard != null)
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{
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@ -423,9 +423,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
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currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
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currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
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IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
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estateModule.sendRegionHandshakeToAll();
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if (estateModule != null)
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estateModule.sendRegionHandshakeToAll();
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return true;
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}
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@ -36,6 +36,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Scenes;
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@ -214,7 +215,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// Also check that direct entries which will also have a file entry containing that directory doesn't
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// upset load
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
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string part1Name = "object1";
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@ -234,6 +235,45 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = part1Name;
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SceneObjectGroup object1 = new SceneObjectGroup(part1);
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// Let's put some inventory items into our object
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UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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Type type = GetType();
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Assembly assembly = type.Assembly;
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string soundDataResourceName = null;
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string[] names = assembly.GetManifestResourceNames();
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foreach (string name in names)
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{
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if (name.EndsWith(".Resources.test-sound.wav"))
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soundDataResourceName = name;
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}
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Assert.That(soundDataResourceName, Is.Not.Null);
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byte[] soundData;
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Console.WriteLine("Loading " + soundDataResourceName);
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using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
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{
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using (BinaryReader br = new BinaryReader(resource))
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{
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// FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion
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soundData = br.ReadBytes(99999999);
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UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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string soundAssetFileName
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= ArchiveConstants.ASSETS_PATH + soundUuid
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+ ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
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tar.WriteFile(soundAssetFileName, soundData);
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/*
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AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
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scene.AssetService.Store(soundAsset);
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asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
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*/
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TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid };
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part1.Inventory.AddInventoryItem(item1, true);
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}
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}
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scene.AddNewSceneObject(object1, false);
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string object1FileName = string.Format(
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@ -265,10 +305,116 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(
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object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
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// Need to implement a method to get the task inventory item by name (since the uuid will have changed on load)
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/*
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TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItem(soundItemUuid);
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Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
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AssetBase loadedSoundAsset = scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
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Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
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Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
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*/
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// Temporary
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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}
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/// <summary>
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/// Test loading the region settings of a V0.2 OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestLoadOarV0_2RegionSettings()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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SerialiserModule serialiserModule = new SerialiserModule();
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ArchiverModule archiverModule = new ArchiverModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
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RegionSettings rs = new RegionSettings();
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rs.AgentLimit = 17;
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rs.AllowDamage = true;
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rs.AllowLandJoinDivide = true;
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rs.AllowLandResell = true;
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rs.BlockFly = true;
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rs.BlockShowInSearch = true;
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rs.BlockTerraform = true;
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rs.DisableCollisions = true;
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rs.DisablePhysics = true;
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rs.DisableScripts = true;
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rs.Elevation1NW = 15.9;
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rs.Elevation1NE = 45.3;
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rs.Elevation1SE = 49;
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rs.Elevation1SW = 1.9;
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rs.Elevation2NW = 4.5;
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rs.Elevation2NE = 19.2;
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rs.Elevation2SE = 9.2;
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rs.Elevation2SW = 2.1;
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rs.FixedSun = true;
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rs.ObjectBonus = 1.4;
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rs.RestrictPushing = true;
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rs.TerrainLowerLimit = 0.4;
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rs.TerrainRaiseLimit = 17.9;
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rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
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rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
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rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
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rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
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rs.UseEstateSun = true;
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rs.WaterHeight = 23;
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tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
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tar.Close();
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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lock (this)
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{
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scene.EventManager.OnOarFileLoaded += LoadCompleted;
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archiverModule.DearchiveRegion(archiveReadStream);
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}
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Assert.That(m_lastErrorMessage, Is.Null);
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RegionSettings loadedRs = scene.RegionInfo.RegionSettings;
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Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
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Assert.That(loadedRs.AllowDamage, Is.True);
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Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
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Assert.That(loadedRs.AllowLandResell, Is.True);
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Assert.That(loadedRs.BlockFly, Is.True);
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Assert.That(loadedRs.BlockShowInSearch, Is.True);
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Assert.That(loadedRs.BlockTerraform, Is.True);
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Assert.That(loadedRs.DisableCollisions, Is.True);
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Assert.That(loadedRs.DisablePhysics, Is.True);
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Assert.That(loadedRs.DisableScripts, Is.True);
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Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
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Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
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Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
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Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
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Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
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Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
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Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
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Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
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Assert.That(loadedRs.FixedSun, Is.True);
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Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
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Assert.That(loadedRs.RestrictPushing, Is.True);
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Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
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Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
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Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
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Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
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Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
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Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
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Assert.That(loadedRs.UseEstateSun, Is.True);
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Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
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}
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/// <summary>
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/// Test merging a V0.2 OpenSim Region Archive into an existing scene
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/// </summary>
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Binary file not shown.
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@ -3271,6 +3271,7 @@
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<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true" />
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Archiver/Tests/Resources" pattern="*" buildAction="EmbeddedResource"/>
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<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true" />
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<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true" />
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<Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true" />
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