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@ -218,7 +218,20 @@ public struct ConfigurationParameters
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public const float numericFalse = 0f;
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public const float numericFalse = 0f;
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}
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}
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// Values used by Bullet and BulletSim to control collisions
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// The states a bullet collision object can have
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public enum ActivationState : uint
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{
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ACTIVE_TAG = 1,
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ISLAND_SLEEPING,
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WANTS_DEACTIVATION,
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DISABLE_DEACTIVATION,
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DISABLE_SIMULATION
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}
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// Values used by Bullet and BulletSim to control object properties.
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// Bullet's "CollisionFlags" has more to do with operations on the
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// object (if collisions happen, if gravity effects it, ...).
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public enum CollisionFlags : uint
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public enum CollisionFlags : uint
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{
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{
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CF_STATIC_OBJECT = 1 << 0,
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CF_STATIC_OBJECT = 1 << 0,
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@ -233,8 +246,75 @@ public enum CollisionFlags : uint
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BS_VOLUME_DETECT_OBJECT = 1 << 11,
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BS_VOLUME_DETECT_OBJECT = 1 << 11,
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BS_PHANTOM_OBJECT = 1 << 12,
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BS_PHANTOM_OBJECT = 1 << 12,
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BS_PHYSICAL_OBJECT = 1 << 13,
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BS_PHYSICAL_OBJECT = 1 << 13,
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BS_TERRAIN_OBJECT = 1 << 14,
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BS_NONE = 0,
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BS_ALL = 0xFFFFFFFF
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};
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};
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// Values for collisions groups and masks
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public enum CollisionFilterGroups : uint
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{
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NoneFilter = 0,
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DefaultFilter = 1 << 0,
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StaticFilter = 1 << 1,
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KinematicFilter = 1 << 2,
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DebrisFilter = 1 << 3,
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SensorTrigger = 1 << 4,
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CharacterFilter = 1 << 5,
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AllFilter = 0xFFFFFFFF,
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// Filter groups defined by BulletSim
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GroundPlaneFilter = 1 << 10,
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TerrainFilter = 1 << 11,
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RaycastFilter = 1 << 12,
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SolidFilter = 1 << 13,
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};
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// For each type, we first clear and then set the collision flags
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public enum ClearCollisionFlag : uint
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{
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Terrain = CollisionFlags.BS_ALL,
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Phantom = CollisionFlags.BS_ALL,
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VolumeDetect = CollisionFlags.BS_ALL,
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PhysicalObject = CollisionFlags.BS_ALL,
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StaticObject = CollisionFlags.BS_ALL
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}
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public enum SetCollisionFlag : uint
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{
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Terrain = CollisionFlags.CF_STATIC_OBJECT
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| CollisionFlags.BS_TERRAIN_OBJECT,
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Phantom = CollisionFlags.CF_STATIC_OBJECT
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| CollisionFlags.BS_PHANTOM_OBJECT
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| CollisionFlags.CF_NO_CONTACT_RESPONSE,
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VolumeDetect = CollisionFlags.CF_STATIC_OBJECT
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| CollisionFlags.BS_VOLUME_DETECT_OBJECT
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| CollisionFlags.CF_NO_CONTACT_RESPONSE,
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PhysicalObject = CollisionFlags.BS_PHYSICAL_OBJECT,
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StaticObject = CollisionFlags.CF_STATIC_OBJECT,
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}
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// Collision filters used for different types of objects
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public enum SetCollisionFilter : uint
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{
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Terrain = CollisionFilterGroups.AllFilter,
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Phantom = CollisionFilterGroups.GroundPlaneFilter
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| CollisionFilterGroups.TerrainFilter,
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VolumeDetect = CollisionFilterGroups.AllFilter,
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PhysicalObject = CollisionFilterGroups.AllFilter,
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StaticObject = CollisionFilterGroups.AllFilter,
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}
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// Collision masks used for different types of objects
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public enum SetCollisionMask : uint
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{
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Terrain = CollisionFilterGroups.AllFilter,
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Phantom = CollisionFilterGroups.GroundPlaneFilter
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| CollisionFilterGroups.TerrainFilter,
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VolumeDetect = CollisionFilterGroups.AllFilter,
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PhysicalObject = CollisionFilterGroups.AllFilter,
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StaticObject = CollisionFilterGroups.AllFilter
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}
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// CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0
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// CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0
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// ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2.
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// ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2.
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public enum ConstraintParams : int
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public enum ConstraintParams : int
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@ -347,6 +427,7 @@ public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 veloc
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity);
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public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity);
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// Set the current force acting on the object
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force);
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public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force);
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@ -403,6 +484,7 @@ public static extern void SetDebugLogCallback(DebugLogCallback callback);
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// The names have a "2" tacked on. This will be removed as the C# code gets rebuilt
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// The names have a "2" tacked on. This will be removed as the C# code gets rebuilt
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// and the old code is removed.
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// and the old code is removed.
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// Functions use while converting from API1 to API2. Can be removed when totally converted.
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr GetSimHandle2(uint worldID);
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public static extern IntPtr GetSimHandle2(uint worldID);
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@ -413,6 +495,7 @@ public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id);
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public static extern IntPtr GetBodyHandle2(IntPtr world, uint id);
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public static extern IntPtr GetBodyHandle2(IntPtr world, uint id);
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// ===============================================================================
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// ===============================================================================
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// Initialization and simulation
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms,
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public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms,
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int maxCollisions, IntPtr collisionArray,
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int maxCollisions, IntPtr collisionArray,
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@ -438,6 +521,7 @@ public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSt
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public static extern bool PushUpdate2(IntPtr obj);
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public static extern bool PushUpdate2(IntPtr obj);
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// =====================================================================================
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// =====================================================================================
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// Mesh, hull, shape and body creation helper routines
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateMeshShape2(IntPtr world,
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public static extern IntPtr CreateMeshShape2(IntPtr world,
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int indicesCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices,
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int indicesCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices,
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@ -466,16 +550,20 @@ public static extern IntPtr CreateBodyFromShapeAndInfo2(IntPtr sim, IntPtr shape
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, Vector3 pos, Quaternion rot);
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public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, Vector3 pos, Quaternion rot);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetBodyShape2(IntPtr sim, IntPtr obj, IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr AllocateBodyInfo2(IntPtr obj);
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public static extern IntPtr AllocateBodyInfo2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ReleaseBodyInfo2(IntPtr obj);
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public static extern void ReleaseBodyInfo2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DestroyObject2(IntPtr sim, IntPtr obj);
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// =====================================================================================
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// =====================================================================================
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// Terrain creation and helper routines
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DumpMapInfo(IntPtr sim, IntPtr manInfo);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords,
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public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords,
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[MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin);
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[MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin);
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@ -494,6 +582,7 @@ public static extern IntPtr CreateGroundPlaneShape2(uint id, float height, float
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public static extern IntPtr CreateTerrainShape2(IntPtr mapInfo);
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public static extern IntPtr CreateTerrainShape2(IntPtr mapInfo);
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// =====================================================================================
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// =====================================================================================
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// Constraint creation and helper routines
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
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public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
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Vector3 frame1loc, Quaternion frame1rot,
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Vector3 frame1loc, Quaternion frame1rot,
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@ -546,16 +635,108 @@ public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams
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public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain);
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public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain);
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// =====================================================================================
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// =====================================================================================
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// btCollisionWorld entries
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void UpdateSingleAabb2(IntPtr world, IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void UpdateAabbs2(IntPtr world);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool GetForceUpdateAllAabbs2(IntPtr world);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetForceUpdateAllAabbs2(IntPtr world, bool force);
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// =====================================================================================
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// btDynamicsWorld entries
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj);
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public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj);
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public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool AddConstraintToWorld2(IntPtr world, IntPtr constrain, bool disableCollisionsBetweenLinkedObjects);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool RemoveConstraintFromWorld2(IntPtr world, IntPtr constrain);
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// =====================================================================================
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// =====================================================================================
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// btCollisionObject entries
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetAnisotripicFriction2(IntPtr constrain);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 SetAnisotripicFriction2(IntPtr constrain, Vector3 frict);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool HasAnisotripicFriction2(IntPtr constrain);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetContactProcessingThreshold2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetContactProcessingThreshold2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsStaticObject2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsKinematicObject2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsStaticOrKinematicObject2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool HasContactResponse2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetCollisionShape2(IntPtr sim, IntPtr obj, IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr GetCollisionShape2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern int GetActivationState2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetActivationState2(IntPtr obj, int state);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetDeactivationTime2(IntPtr obj, float dtime);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetDeactivationTime2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ForceActivationState2(IntPtr obj, ActivationState state);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void Activate2(IntPtr obj, bool forceActivation);
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public static extern void Activate2(IntPtr obj, bool forceActivation);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsActive2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetRestitution2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetRestitution2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetFriction2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetFriction2(IntPtr obj);
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/* Haven't defined the type 'Transform'
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Transform GetWorldTransform2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void setWorldTransform2(IntPtr obj, Transform trans);
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*/
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetPosition2(IntPtr obj);
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public static extern Vector3 GetPosition2(IntPtr obj);
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@ -563,52 +744,36 @@ public static extern Vector3 GetPosition2(IntPtr obj);
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public static extern Quaternion GetOrientation2(IntPtr obj);
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public static extern Quaternion GetOrientation2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation);
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public static extern void SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetVelocity2(IntPtr obj, Vector3 velocity);
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public static extern IntPtr GetBroadphaseHandle2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity);
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public static extern void SetBroadphaseHandle2(IntPtr obj, IntPtr handle);
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/*
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Transform GetInterpolationWorldTransform2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetObjectForce2(IntPtr obj, Vector3 force);
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public static extern void SetInterpolationWorldTransform2(IntPtr obj, Transform trans);
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*/
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool AddObjectForce2(IntPtr obj, Vector3 force);
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public static extern void SetInterpolationLinearVelocity2(IntPtr obj, Vector3 vel);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val);
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public static extern void SetInterpolationAngularVelocity2(IntPtr obj, Vector3 vel);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetCcdSweepSphereRadius2(IntPtr obj, float val);
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public static extern void SetInterpolationVelocity2(IntPtr obj, Vector3 linearVel, Vector3 angularVel);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetDamping2(IntPtr obj, float lin_damping, float ang_damping);
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public static extern float GetHitFraction2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetDeactivationTime2(IntPtr obj, float val);
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public static extern void SetHitFraction2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetFriction2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetHitFraction2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetRestitution2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern CollisionFlags GetCollisionFlags2(IntPtr obj);
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public static extern CollisionFlags GetCollisionFlags2(IntPtr obj);
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@ -623,29 +788,244 @@ public static extern CollisionFlags AddToCollisionFlags2(IntPtr obj, CollisionFl
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public static extern CollisionFlags RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags);
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public static extern CollisionFlags RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia);
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public static extern float GetCcdMotionThreshold2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool UpdateInertiaTensor2(IntPtr obj);
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public static extern void SetCcdMotionThreshold2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetGravity2(IntPtr obj, Vector3 val);
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public static extern float GetCcdSweepSphereRadius2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr ClearForces2(IntPtr obj);
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public static extern void SetCcdSweepSphereRadius2(IntPtr obj, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr ClearAllForces2(IntPtr obj);
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public static extern IntPtr GetUserPointer2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetMargin2(IntPtr obj, float val);
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public static extern void SetUserPointer2(IntPtr obj, IntPtr val);
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// =====================================================================================
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// btRigidBody entries
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyGravity2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj);
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public static extern void SetGravity2(IntPtr obj, Vector3 val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool DestroyObject2(IntPtr world, IntPtr obj);
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public static extern Vector3 GetGravity2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetDamping2(IntPtr obj, float lin_damping, float ang_damping);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetLinearDamping2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetAngularDamping2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetLinearSleepingThreshold2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetAngularSleepingThreshold2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyDamping2(IntPtr obj, float timeStep);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetMassProps2(IntPtr obj, float mass, Vector3 inertia);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetLinearFactor2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetLinearFactor2(IntPtr obj, Vector3 factor);
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/*
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetCenterOfMassTransform2(IntPtr obj, Transform trans);
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*/
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetCenterOfMassByPosRot2(IntPtr obj, Vector3 pos, Quaternion rot);
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// Add a force to the object as if its mass is one.
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyCentralForce2(IntPtr obj, Vector3 force);
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// Set the force being applied to the object as if its mass is one.
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetObjectForce2(IntPtr obj, Vector3 force);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetTotalForce2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetTotalTorque2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetInvInertiaDiagLocal2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetInvInertiaDiagLocal2(IntPtr obj, Vector3 inert);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyTorque2(IntPtr obj, Vector3 torque);
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// Apply force at the given point. Will add torque to the object.
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyForce2(IntPtr obj, Vector3 force, Vector3 pos);
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// Apply impulse to the object. Same as "ApplycentralForce" but force scaled by object's mass.
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyCentralImpulse2(IntPtr obj, Vector3 imp);
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// Apply impulse to the object's torque. Force is scaled by object's mass.
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyTorqueImpulse2(IntPtr obj, Vector3 imp);
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// Apply impulse at the point given. For is scaled by object's mass and effects both linear and angular forces.
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ApplyImpulse2(IntPtr obj, Vector3 imp, Vector3 pos);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ClearForces2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void ClearAllForces2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void UpdateInertiaTensor2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetCenterOfMassPosition2(IntPtr obj);
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/*
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Transform GetCenterOfMassTransform2(IntPtr obj);
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*/
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetLinearVelocity2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetAngularVelocity2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetLinearVelocity2(IntPtr obj, Vector3 val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetVelocityInLocalPoint2(IntPtr obj, Vector3 pos);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void Translate2(IntPtr obj, Vector3 trans);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void UpdateDeactivation2(IntPtr obj, float timeStep);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool WantsSleeping2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetAngularFactor2(IntPtr obj, float factor);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetAngularFactorV2(IntPtr obj, Vector3 factor);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetAngularFactor2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsInWorld2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void AddConstraintRef2(IntPtr obj, IntPtr constrain);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void RemoveConstraintRef2(IntPtr obj, IntPtr constrain);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern IntPtr GetConstraintRef2(IntPtr obj, int index);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern int GetNumConstraintRefs2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetDeltaLinearVelocity2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetDeltaAngularVelocity2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetPushVelocity2(IntPtr obj);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetTurnVelocity2(IntPtr obj);
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// =====================================================================================
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// btCollisionShape entries
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetAngularMotionDisc2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetContactBreakingThreshold2(IntPtr shape, float defaultFactor);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsPolyhedral2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsConvex2d2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsConvex2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsNonMoving2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsConcave2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsCompound2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsSoftBody2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool IsInfinite2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetLocalScaling2(IntPtr shape, Vector3 scale);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern Vector3 GetLocalScaling2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void CalculateLocalInertia2(IntPtr shape, float mass, Vector3 inertia);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern int GetShapeType2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetMargin2(IntPtr shape, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern float GetMargin2(IntPtr shape);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void SetCollisionFilterMask(IntPtr shape, uint filter, uint mask);
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// =====================================================================================
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// Debugging
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern void DumpPhysicsStatistics2(IntPtr sim);
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public static extern void DumpPhysicsStatistics2(IntPtr sim);
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