* refactor: do a tiny bit of cleanup
parent
24628928c3
commit
1278563482
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@ -41,9 +41,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public bool AddToInventory;
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private AssetBase m_asset;
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public AssetBase Asset;
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private UUID InventFolder = UUID.Zero;
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public UUID InventFolder = UUID.Zero;
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private sbyte invType = 0;
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private sbyte invType = 0;
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private bool m_createItem = false;
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private bool m_createItem = false;
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private string m_description = String.Empty;
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private string m_description = String.Empty;
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@ -54,9 +53,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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private AgentAssetTransactions m_userTransactions;
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private AgentAssetTransactions m_userTransactions;
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private uint nextPerm = 0;
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private uint nextPerm = 0;
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private IClientAPI ourClient;
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private IClientAPI ourClient;
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public UUID TransactionID = UUID.Zero;
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private UUID TransactionID = UUID.Zero;
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private sbyte type = 0;
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private sbyte type = 0;
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public bool UploadComplete;
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private bool UploadComplete;
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private byte wearableType = 0;
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private byte wearableType = 0;
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public ulong XferID;
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public ulong XferID;
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@ -77,18 +76,18 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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{
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if (XferID == xferID)
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if (XferID == xferID)
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{
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{
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if (Asset.Data.Length > 1)
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if (m_asset.Data.Length > 1)
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{
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{
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byte[] destinationArray = new byte[Asset.Data.Length + data.Length];
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byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
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Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length);
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Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
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Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length);
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Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
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Asset.Data = destinationArray;
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m_asset.Data = destinationArray;
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}
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}
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else
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else
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{
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{
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byte[] buffer2 = new byte[data.Length - 4];
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byte[] buffer2 = new byte[data.Length - 4];
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Array.Copy(data, 4, buffer2, 0, data.Length - 4);
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Array.Copy(data, 4, buffer2, 0, data.Length - 4);
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Asset.Data = buffer2;
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m_asset.Data = buffer2;
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}
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}
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ourClient.SendConfirmXfer(xferID, packetID);
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ourClient.SendConfirmXfer(xferID, packetID);
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@ -114,19 +113,19 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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bool storeLocal, bool tempFile)
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bool storeLocal, bool tempFile)
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{
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{
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ourClient = remoteClient;
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ourClient = remoteClient;
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Asset = new AssetBase();
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m_asset = new AssetBase();
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Asset.FullID = assetID;
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m_asset.FullID = assetID;
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Asset.Type = type;
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m_asset.Type = type;
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Asset.Data = data;
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m_asset.Data = data;
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Asset.Name = "blank";
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m_asset.Name = "blank";
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Asset.Description = "empty";
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m_asset.Description = "empty";
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Asset.Local = storeLocal;
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m_asset.Local = storeLocal;
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Asset.Temporary = tempFile;
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m_asset.Temporary = tempFile;
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TransactionID = transaction;
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TransactionID = transaction;
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m_storeLocal = storeLocal;
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m_storeLocal = storeLocal;
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if (Asset.Data.Length > 2)
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if (m_asset.Data.Length > 2)
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{
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{
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SendCompleteMessage();
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SendCompleteMessage();
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return true;
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return true;
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@ -143,14 +142,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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{
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UploadComplete = false;
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UploadComplete = false;
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XferID = Util.GetNextXferID();
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XferID = Util.GetNextXferID();
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ourClient.SendXferRequest(XferID, Asset.Type, Asset.FullID, 0, new byte[0]);
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ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
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}
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}
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protected void SendCompleteMessage()
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protected void SendCompleteMessage()
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{
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{
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UploadComplete = true;
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UploadComplete = true;
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ourClient.SendAssetUploadCompleteMessage(Asset.Type, true, Asset.FullID);
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ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
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m_finished = true;
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m_finished = true;
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if (m_createItem)
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if (m_createItem)
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@ -159,7 +158,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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}
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}
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else if (m_storeLocal)
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else if (m_storeLocal)
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{
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{
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
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}
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}
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m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
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m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
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@ -169,8 +168,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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DateTime now = DateTime.Now;
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DateTime now = DateTime.Now;
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string filename =
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string filename =
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String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
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String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
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now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type);
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now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
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SaveAssetToFile(filename, Asset.Data);
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SaveAssetToFile(filename, m_asset.Data);
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}
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}
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}
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}
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@ -201,9 +200,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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this.invType = invType;
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this.invType = invType;
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this.wearableType = wearableType;
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this.wearableType = wearableType;
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nextPerm = nextOwnerMask;
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nextPerm = nextOwnerMask;
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Asset.Name = name;
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m_asset.Name = name;
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Asset.Description = description;
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m_asset.Description = description;
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Asset.Type = type;
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m_asset.Type = type;
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m_createItem = true;
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m_createItem = true;
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if (m_finished)
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if (m_finished)
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@ -244,7 +243,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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asset.Type = (sbyte) item.AssetType;
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asset.Type = (sbyte) item.AssetType;
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item.AssetID = asset.FullID;
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item.AssetID = asset.FullID;
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
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}
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}
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userInfo.UpdateItem(item);
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userInfo.UpdateItem(item);
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@ -259,12 +258,12 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
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"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
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item.Name, part.Name, transactionID);
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item.Name, part.Name, transactionID);
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Asset.Name = item.Name;
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m_asset.Name = item.Name;
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Asset.Description = item.Description;
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m_asset.Description = item.Description;
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Asset.Type = (sbyte) item.Type;
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m_asset.Type = (sbyte) item.Type;
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item.AssetID = Asset.FullID;
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item.AssetID = m_asset.FullID;
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
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if (part.UpdateInventoryItem(item))
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if (part.UpdateInventoryItem(item))
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part.GetProperties(remoteClient);
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part.GetProperties(remoteClient);
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@ -273,16 +272,18 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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private void DoCreateItem()
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private void DoCreateItem()
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{
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{
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//really need to fix this call, if lbsa71 saw this he would die.
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//really need to fix this call, if lbsa71 saw this he would die.
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
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CachedUserInfo userInfo =
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CachedUserInfo userInfo =
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m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId);
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m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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ourClient.AgentId);
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if (userInfo != null)
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if (userInfo != null)
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{
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{
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InventoryItemBase item = new InventoryItemBase();
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = ourClient.AgentId;
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item.Owner = ourClient.AgentId;
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item.Creator = ourClient.AgentId;
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item.Creator = ourClient.AgentId;
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item.ID = UUID.Random();
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item.ID = UUID.Random();
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item.AssetID = Asset.FullID;
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item.AssetID = m_asset.FullID;
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item.Description = m_description;
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item.Description = m_description;
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item.Name = m_name;
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item.Name = m_name;
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item.AssetType = type;
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item.AssetType = type;
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@ -299,12 +300,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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}
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}
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}
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}
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/// <summary>
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/// Get the asset data uploaded in this transfer.
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/// </summary>
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/// <returns>null if the asset has not finished uploading</returns>
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public AssetBase GetAssetData()
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public AssetBase GetAssetData()
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{
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{
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if (m_finished)
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if (m_finished)
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{
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{
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return Asset;
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return m_asset;
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}
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}
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return null;
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return null;
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}
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}
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}
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}
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