re-add the sleep lost in the revert.
parent
251740815f
commit
128da70d15
|
@ -31,6 +31,7 @@ using System.IO;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using log4net;
|
using log4net;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
@ -200,6 +201,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if ((int)InventoryType.LSL == item.InvType)
|
if ((int)InventoryType.LSL == item.InvType)
|
||||||
{
|
{
|
||||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||||
|
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue