*Parcels and their access lists now store over multiple sessions when the datastore is sqlite

afrisby
mingchen 2007-12-18 17:42:02 +00:00
parent f79a500621
commit 128f2b1e1b
7 changed files with 335 additions and 13 deletions

View File

@ -289,7 +289,7 @@ namespace OpenSim.Framework.Data.MySQL
return terret;
}
public void RemoveLandObject(uint id, LLUUID regionUUID)
public void RemoveLandObject(LLUUID globalID)
{
}

View File

@ -142,8 +142,6 @@ namespace OpenSim.Region.ClientStack
m_log.Verbose("PARCEL", "No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
}
scene.LandManager.resetSimLandObjects();
scene.LoadPrimsFromStorage(m_permissions);
scene.loadAllLandObjectsFromStorage();

View File

@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Interfaces
double[,] LoadTerrain(LLUUID regionID);
void StoreLandObject(Land Parcel,LLUUID regionUUID);
void RemoveLandObject(uint ID, LLUUID regionUUID);
void RemoveLandObject(LLUUID globalID);
List<Framework.LandData> LoadLandObjects(LLUUID regionUUID);
void Shutdown();

View File

@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.LandManagement
#region Events and Triggers
public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
public delegate void LandObjectRemoved(uint localParcelID, LLUUID regionUUID);
public delegate void LandObjectRemoved(LLUUID globalID);
public event LandObjectAdded OnLandObjectAdded;
public event LandObjectRemoved OnLandObjectRemoved;
@ -90,16 +90,16 @@ namespace OpenSim.Region.Environment.LandManagement
OnLandObjectAdded(newParcel, m_scene.RegionInfo.RegionID);
}
}
public void triggerLandObjectRemoved(uint localParcelID)
public void triggerLandObjectRemoved(LLUUID globalID)
{
if (OnLandObjectRemoved != null)
{
OnLandObjectRemoved(localParcelID, m_scene.RegionInfo.RegionID);
OnLandObjectRemoved(globalID);
}
}
public void triggerLandObjectUpdated(uint localParcelID, Land newParcel)
{
triggerLandObjectRemoved(localParcelID);
//triggerLandObjectRemoved(localParcelID);
triggerLandObjectAdded(newParcel);
}
@ -217,8 +217,9 @@ namespace OpenSim.Region.Environment.LandManagement
}
}
}
triggerLandObjectRemoved(landList[local_id].landData.globalID);
landList.Remove(local_id);
triggerLandObjectRemoved((uint)local_id);
}
public void updateLandObject(int local_id, LandData newData)
@ -250,6 +251,7 @@ namespace OpenSim.Region.Environment.LandManagement
}
removeLandObject(slave.landData.localID);
updateLandObject(master.landData.localID, master.landData);
}
/// <summary>
@ -351,6 +353,7 @@ namespace OpenSim.Region.Environment.LandManagement
//Now add the new land object
Land result = addLandObject(newLand);
updateLandObject(startLandObject.landData.localID,startLandObject.landData);
result.sendLandUpdateToAvatarsOverMe();

View File

@ -292,7 +292,7 @@ namespace OpenSim.DataStore.MSSQL
return terret;
}
public void RemoveLandObject(uint id, LLUUID regionUUID)
public void RemoveLandObject(LLUUID globalID)
{
}

View File

@ -45,11 +45,16 @@ namespace OpenSim.DataStore.MonoSqlite
private const string primSelect = "select * from prims";
private const string shapeSelect = "select * from primshapes";
private const string terrainSelect = "select * from terrain limit 1";
private const string landSelect = "select * from land";
private const string landAccessListSelect = "select * from landaccesslist";
private DataSet ds;
private SqliteDataAdapter primDa;
private SqliteDataAdapter shapeDa;
private SqliteDataAdapter terrainDa;
private SqliteDataAdapter landDa;
private SqliteDataAdapter landAccessListDa;
private String m_connectionString;
/***********************************************************************
@ -78,6 +83,12 @@ namespace OpenSim.DataStore.MonoSqlite
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
terrainDa = new SqliteDataAdapter(terrainSelectCmd);
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
landDa = new SqliteDataAdapter(landSelectCmd);
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
// We fill the data set, now we've got copies in memory for the information
// TODO: see if the linkage actually holds.
// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
@ -95,6 +106,12 @@ namespace OpenSim.DataStore.MonoSqlite
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, conn);
ds.Tables.Add(createLandTable());
setupLandCommands(landDa, conn);
ds.Tables.Add(createLandAccessListTable());
setupLandAccessCommands(landAccessListDa, conn);
// WORKAROUND: This is a work around for sqlite on
// windows, which gets really unhappy with blob columns
// that have no sample data in them. At some point we
@ -116,6 +133,24 @@ namespace OpenSim.DataStore.MonoSqlite
{
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on terrain table");
}
try
{
landDa.Fill(ds.Tables["land"]);
}
catch (Exception)
{
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on land table");
}
try
{
landAccessListDa.Fill(ds.Tables["landaccesslist"]);
}
catch (Exception)
{
MainLog.Instance.Verbose("DATASTORE", "Caught fill error on landaccesslist table");
}
return;
}
}
@ -346,17 +381,95 @@ namespace OpenSim.DataStore.MonoSqlite
}
}
public void RemoveLandObject(uint id, LLUUID regionUUID)
public void RemoveLandObject(LLUUID globalID)
{
lock (ds)
{
SqliteConnection conn = new SqliteConnection(m_connectionString);
conn.Open();
Console.WriteLine("REMOVING LAND WITH ID " + globalID);
using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
cmd.ExecuteNonQuery();
}
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
cmd.ExecuteNonQuery();
}
conn.Close();
}
}
public void StoreLandObject(Land parcel, LLUUID regionUUID)
{
lock (ds)
{
SqliteConnection conn = new SqliteConnection(m_connectionString);
conn.Open();
Console.WriteLine("STORING LAND TO SQLITE: " + parcel.landData.landName + " (" + parcel.landData.globalID + ")");
DataTable land = ds.Tables["land"];
DataTable landaccesslist = ds.Tables["landaccesslist"];
DataRow landRow = land.Rows.Find(parcel.landData.globalID.ToString());
if (landRow == null)
{
landRow = land.NewRow();
fillLandRow(landRow, parcel.landData, regionUUID);
land.Rows.Add(landRow);
}
else
{
fillLandRow(landRow, parcel.landData, regionUUID);
}
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", conn))
{
cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.landData.globalID.ToString()));
cmd.ExecuteNonQuery();
}
foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
{
DataRow newAccessRow = landaccesslist.NewRow();
fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
landaccesslist.Rows.Add(newAccessRow);
}
conn.Close();
}
Commit();
}
public List<Framework.LandData> LoadLandObjects(LLUUID regionUUID)
{
return new List<LandData>();
List<LandData> landDataForRegion = new List<LandData>();
lock(ds)
{
DataTable land = ds.Tables["land"];
DataTable landaccesslist = ds.Tables["landaccesslist"];
string searchExp = "RegionUUID = '" + regionUUID.ToString() + "'";
DataRow[] rawDataForRegion = land.Select(searchExp);
foreach (DataRow rawDataLand in rawDataForRegion)
{
LandData newLand = buildLandData(rawDataLand);
Console.WriteLine("LOADED NEW LAND FROM SQLITE: " + newLand.landName + " (" + newLand.globalID + ")");
string accessListSearchExp = "LandUUID = '" + newLand.globalID.ToString() + "'";
DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
{
newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
}
landDataForRegion.Add(newLand);
}
}
return landDataForRegion;
}
public void Commit()
@ -366,6 +479,8 @@ namespace OpenSim.DataStore.MonoSqlite
primDa.Update(ds, "prims");
shapeDa.Update(ds, "primshapes");
terrainDa.Update(ds, "terrain");
landDa.Update(ds, "land");
landAccessListDa.Update(ds, "landaccesslist");
ds.AcceptChanges();
}
}
@ -495,6 +610,59 @@ namespace OpenSim.DataStore.MonoSqlite
return shapes;
}
private DataTable createLandTable()
{
DataTable land = new DataTable("land");
createCol(land, "UUID", typeof(String));
createCol(land, "RegionUUID", typeof(String));
createCol(land, "LocalLandID", typeof(UInt32));
// Bitmap is a byte[512]
createCol(land, "Bitmap", typeof(Byte[]));
createCol(land, "Name", typeof(String));
createCol(land, "Desc", typeof(String));
createCol(land, "OwnerUUID", typeof(String));
createCol(land, "IsGroupOwned", typeof(Boolean));
createCol(land, "Area", typeof(Int32));
createCol(land, "AutionID", typeof(Int32)); //Unemplemented
createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
createCol(land, "ClaimDate", typeof(Int32));
createCol(land, "ClaimPrice", typeof(Int32));
createCol(land, "GroupUUID", typeof(string));
createCol(land, "SalePrice", typeof(Int32));
createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
createCol(land, "LandFlags", typeof(UInt32));
createCol(land, "LandingType", typeof(Byte));
createCol(land, "MediaAutoScale", typeof(Byte));
createCol(land, "MediaTextureUUID", typeof(String));
createCol(land, "MediaURL", typeof(String));
createCol(land, "MusicURL", typeof(String));
createCol(land, "PassHours", typeof(Double));
createCol(land, "PassPrice", typeof(UInt32));
createCol(land, "SnapshotUUID", typeof(String));
createCol(land, "UserLocationX", typeof(Double));
createCol(land, "UserLocationY", typeof(Double));
createCol(land, "UserLocationZ", typeof(Double));
createCol(land, "UserLookAtX", typeof(Double));
createCol(land, "UserLookAtY", typeof(Double));
createCol(land, "UserLookAtZ", typeof(Double));
land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
return land;
}
private DataTable createLandAccessListTable()
{
DataTable landaccess = new DataTable("landaccesslist");
createCol(landaccess, "LandUUID", typeof(String));
createCol(landaccess, "AccessUUID", typeof(String));
createCol(landaccess, "Flags", typeof(UInt32));
return landaccess;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
@ -568,6 +736,54 @@ namespace OpenSim.DataStore.MonoSqlite
return prim;
}
private LandData buildLandData(DataRow row)
{
LandData newData = new LandData();
newData.globalID = new LLUUID((String)row["UUID"]);
newData.localID= Convert.ToInt32(row["LocalLandID"]);
// Bitmap is a byte[512]
newData.landBitmapByteArray = (Byte[]) row["Bitmap"];
newData.landName= (String) row["Name"];
newData.landDesc= (String) row["Desc"];
newData.ownerID= (String) row["OwnerUUID"];
newData.isGroupOwned= (Boolean) row["IsGroupOwned"];
newData.area= Convert.ToInt32(row["Area"]);
newData.auctionID = Convert.ToUInt32(row["AutionID"]); //Unemplemented
newData.category= (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]); //Enum libsecondlife.Parcel.ParcelCategory
newData.claimDate= Convert.ToInt32(row["ClaimDate"]);
newData.claimPrice= Convert.ToInt32(row["ClaimPrice"]);
newData.groupID= new LLUUID((String)row["GroupUUID"]);
newData.salePrice = Convert.ToInt32(row["SalePrice"]);
newData.landStatus= (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); //Enum. libsecondlife.Parcel.ParcelStatus
newData.landFlags= Convert.ToUInt32(row["LandFlags"]);
newData.landingType= (Byte) row["LandingType"];
newData.mediaAutoScale= (Byte) row["MediaAutoScale"];
newData.mediaID= new LLUUID((String)row["MediaTextureUUID"]);
newData.mediaURL= (String) row["MediaURL"];
newData.musicURL= (String) row["MusicURL"];
newData.passHours= Convert.ToSingle(row["PassHours"]);
newData.passPrice= Convert.ToInt32(row["PassPrice"]);
newData.snapshotID= (String) row["SnapshotUUID"];
newData.userLocation = new LLVector3(Convert.ToSingle(row["UserLocationX"]),Convert.ToSingle(row["UserLocationY"]), Convert.ToSingle(row["UserLocationZ"]));
newData.userLookAt = new LLVector3(Convert.ToSingle(row["UserLookAtX"]),Convert.ToSingle(row["UserLookAtY"]), Convert.ToSingle(row["UserLookAtZ"]));
newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
return newData;
}
private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = new LLUUID((string)row["LandUUID"]);
entry.Flags = (ParcelManager.AccessList)row["Flags"];
entry.Time = new DateTime();
return entry;
}
private Array serializeTerrain(double[,] val)
{
MemoryStream str = new MemoryStream(65536*sizeof (double));
@ -644,6 +860,51 @@ namespace OpenSim.DataStore.MonoSqlite
row["RotationW"] = prim.RotationOffset.W;
}
private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
{
row["UUID"] = land.globalID.ToString();
row["RegionUUID"] = regionUUID.ToString();
row["LocalLandID"] = land.localID;
// Bitmap is a byte[512]
row["Bitmap"] = land.landBitmapByteArray;
row["Name"] = land.landName;
row["Desc"] = land.landDesc;
row["OwnerUUID"] = land.ownerID.ToString();
row["IsGroupOwned"] = land.isGroupOwned;
row["Area"] = land.area;
row["AutionID"] = land.auctionID; //Unemplemented
row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
row["ClaimDate"] = land.claimDate;
row["ClaimPrice"] = land.claimPrice;
row["GroupUUID"] = land.groupID.ToString();
row["SalePrice"] = land.salePrice;
row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
row["LandFlags"] = land.landFlags;
row["LandingType"] = land.landingType;
row["MediaAutoScale"] = land.mediaAutoScale;
row["MediaTextureUUID"] = land.mediaID.ToString();
row["MediaURL"] = land.mediaURL;
row["MusicURL"] = land.musicURL;
row["PassHours"] = land.passHours;
row["PassPrice"] = land.passPrice;
row["SnapshotUUID"] = land.snapshotID.ToString();
row["UserLocationX"] = land.userLocation.X;
row["UserLocationY"] = land.userLocation.Y;
row["UserLocationZ"] = land.userLocation.Z;
row["UserLookAtX"] = land.userLookAt.X;
row["UserLookAtY"] = land.userLookAt.Y;
row["UserLookAtZ"] = land.userLookAt.Z;
}
private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
{
row["LandUUID"] = parcelID.ToString();
row["AccessUUID"] = entry.AgentID.ToString();
row["Flags"] = entry.Flags;
}
private PrimitiveBaseShape buildShape(DataRow row)
{
PrimitiveBaseShape s = new PrimitiveBaseShape();
@ -907,6 +1168,20 @@ namespace OpenSim.DataStore.MonoSqlite
da.InsertCommand.Connection = conn;
}
private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
da.UpdateCommand.Connection = conn;
}
private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
da.InsertCommand.Connection = conn;
}
private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
@ -926,10 +1201,15 @@ namespace OpenSim.DataStore.MonoSqlite
string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable());
string createTerrain = defineTable(createTerrainTable());
string createLand = defineTable(createLandTable());
string createLandAccessList = defineTable(createLandAccessListTable());
SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
SqliteCommand scmd = new SqliteCommand(createShapes, conn);
SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
SqliteCommand lcmd = new SqliteCommand(createLand, conn);
SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
conn.Open();
try
@ -959,6 +1239,23 @@ namespace OpenSim.DataStore.MonoSqlite
MainLog.Instance.Warn("SQLITE", "Terrain Table Already Exists");
}
try
{
lcmd.ExecuteNonQuery();
}
catch (SqliteSyntaxException)
{
MainLog.Instance.Warn("SQLITE", "Land Table Already Exists");
}
try
{
lalcmd.ExecuteNonQuery();
}
catch (SqliteSyntaxException)
{
MainLog.Instance.Warn("SQLITE", "LandAccessList Table Already Exists");
}
conn.Close();
}
@ -970,6 +1267,10 @@ namespace OpenSim.DataStore.MonoSqlite
SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
SqliteDataAdapter lDa = new SqliteDataAdapter(landSelectCmd);
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
SqliteDataAdapter lalDa = new SqliteDataAdapter(landAccessListSelectCmd);
DataSet tmpDS = new DataSet();
try
@ -977,6 +1278,8 @@ namespace OpenSim.DataStore.MonoSqlite
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS, "landaccesslist");
}
catch (SqliteSyntaxException)
{
@ -987,6 +1290,8 @@ namespace OpenSim.DataStore.MonoSqlite
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
tDa.Fill(tmpDS, "terrain");
lDa.Fill(tmpDS, "land");
lalDa.Fill(tmpDS,"landaccesslist");
foreach (DataColumn col in createPrimTable().Columns)
{
@ -1012,6 +1317,22 @@ namespace OpenSim.DataStore.MonoSqlite
return false;
}
}
foreach (DataColumn col in createLandTable().Columns)
{
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
{
MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
return false;
}
}
foreach (DataColumn col in createLandAccessListTable().Columns)
{
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
{
MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
return false;
}
}
return true;
}

View File

@ -63,7 +63,7 @@ namespace OpenSim.DataStore.NullStorage
return null;
}
public void RemoveLandObject(uint id, LLUUID regionUUID)
public void RemoveLandObject(LLUUID globalID)
{
}