*Parcels and their access lists now store over multiple sessions when the datastore is sqlite
parent
f79a500621
commit
128f2b1e1b
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@ -289,7 +289,7 @@ namespace OpenSim.Framework.Data.MySQL
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return terret;
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}
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public void RemoveLandObject(uint id, LLUUID regionUUID)
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public void RemoveLandObject(LLUUID globalID)
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{
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}
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@ -143,8 +143,6 @@ namespace OpenSim.Region.ClientStack
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scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
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}
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scene.LandManager.resetSimLandObjects();
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scene.LoadPrimsFromStorage(m_permissions);
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scene.loadAllLandObjectsFromStorage();
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scene.performParcelPrimCountUpdate();
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@ -51,7 +51,7 @@ namespace OpenSim.Region.Environment.Interfaces
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double[,] LoadTerrain(LLUUID regionID);
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void StoreLandObject(Land Parcel,LLUUID regionUUID);
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void RemoveLandObject(uint ID, LLUUID regionUUID);
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void RemoveLandObject(LLUUID globalID);
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List<Framework.LandData> LoadLandObjects(LLUUID regionUUID);
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void Shutdown();
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@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.LandManagement
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#region Events and Triggers
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public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
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public delegate void LandObjectRemoved(uint localParcelID, LLUUID regionUUID);
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public delegate void LandObjectRemoved(LLUUID globalID);
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public event LandObjectAdded OnLandObjectAdded;
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public event LandObjectRemoved OnLandObjectRemoved;
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@ -90,16 +90,16 @@ namespace OpenSim.Region.Environment.LandManagement
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OnLandObjectAdded(newParcel, m_scene.RegionInfo.RegionID);
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}
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}
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public void triggerLandObjectRemoved(uint localParcelID)
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public void triggerLandObjectRemoved(LLUUID globalID)
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{
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if (OnLandObjectRemoved != null)
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{
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OnLandObjectRemoved(localParcelID, m_scene.RegionInfo.RegionID);
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OnLandObjectRemoved(globalID);
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}
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}
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public void triggerLandObjectUpdated(uint localParcelID, Land newParcel)
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{
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triggerLandObjectRemoved(localParcelID);
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//triggerLandObjectRemoved(localParcelID);
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triggerLandObjectAdded(newParcel);
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}
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@ -217,8 +217,9 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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triggerLandObjectRemoved(landList[local_id].landData.globalID);
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landList.Remove(local_id);
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triggerLandObjectRemoved((uint)local_id);
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}
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public void updateLandObject(int local_id, LandData newData)
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@ -250,6 +251,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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removeLandObject(slave.landData.localID);
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updateLandObject(master.landData.localID, master.landData);
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}
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/// <summary>
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@ -351,6 +353,7 @@ namespace OpenSim.Region.Environment.LandManagement
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//Now add the new land object
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Land result = addLandObject(newLand);
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updateLandObject(startLandObject.landData.localID,startLandObject.landData);
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result.sendLandUpdateToAvatarsOverMe();
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@ -292,7 +292,7 @@ namespace OpenSim.DataStore.MSSQL
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return terret;
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}
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public void RemoveLandObject(uint id, LLUUID regionUUID)
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public void RemoveLandObject(LLUUID globalID)
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{
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}
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@ -45,11 +45,16 @@ namespace OpenSim.DataStore.MonoSqlite
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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private const string terrainSelect = "select * from terrain limit 1";
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private const string landSelect = "select * from land";
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private const string landAccessListSelect = "select * from landaccesslist";
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private DataSet ds;
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private SqliteDataAdapter primDa;
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private SqliteDataAdapter shapeDa;
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private SqliteDataAdapter terrainDa;
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private SqliteDataAdapter landDa;
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private SqliteDataAdapter landAccessListDa;
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private String m_connectionString;
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/***********************************************************************
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@ -78,6 +83,12 @@ namespace OpenSim.DataStore.MonoSqlite
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SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
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terrainDa = new SqliteDataAdapter(terrainSelectCmd);
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SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
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landDa = new SqliteDataAdapter(landSelectCmd);
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SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
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landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
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// We fill the data set, now we've got copies in memory for the information
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// TODO: see if the linkage actually holds.
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// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
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@ -95,6 +106,12 @@ namespace OpenSim.DataStore.MonoSqlite
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ds.Tables.Add(createTerrainTable());
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setupTerrainCommands(terrainDa, conn);
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ds.Tables.Add(createLandTable());
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setupLandCommands(landDa, conn);
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ds.Tables.Add(createLandAccessListTable());
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setupLandAccessCommands(landAccessListDa, conn);
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// WORKAROUND: This is a work around for sqlite on
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// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
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@ -116,6 +133,24 @@ namespace OpenSim.DataStore.MonoSqlite
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{
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MainLog.Instance.Verbose("DATASTORE", "Caught fill error on terrain table");
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}
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try
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{
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landDa.Fill(ds.Tables["land"]);
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}
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catch (Exception)
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{
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MainLog.Instance.Verbose("DATASTORE", "Caught fill error on land table");
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}
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try
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{
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landAccessListDa.Fill(ds.Tables["landaccesslist"]);
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}
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catch (Exception)
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{
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MainLog.Instance.Verbose("DATASTORE", "Caught fill error on landaccesslist table");
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}
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return;
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}
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}
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@ -346,17 +381,95 @@ namespace OpenSim.DataStore.MonoSqlite
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}
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}
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public void RemoveLandObject(uint id, LLUUID regionUUID)
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public void RemoveLandObject(LLUUID globalID)
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{
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lock (ds)
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{
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SqliteConnection conn = new SqliteConnection(m_connectionString);
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conn.Open();
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Console.WriteLine("REMOVING LAND WITH ID " + globalID);
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using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
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cmd.ExecuteNonQuery();
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}
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using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
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cmd.ExecuteNonQuery();
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}
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conn.Close();
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}
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}
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public void StoreLandObject(Land parcel, LLUUID regionUUID)
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{
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lock (ds)
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{
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SqliteConnection conn = new SqliteConnection(m_connectionString);
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conn.Open();
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Console.WriteLine("STORING LAND TO SQLITE: " + parcel.landData.landName + " (" + parcel.landData.globalID + ")");
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DataTable land = ds.Tables["land"];
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DataTable landaccesslist = ds.Tables["landaccesslist"];
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DataRow landRow = land.Rows.Find(parcel.landData.globalID.ToString());
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if (landRow == null)
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{
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landRow = land.NewRow();
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fillLandRow(landRow, parcel.landData, regionUUID);
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land.Rows.Add(landRow);
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}
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else
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{
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fillLandRow(landRow, parcel.landData, regionUUID);
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}
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using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.landData.globalID.ToString()));
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cmd.ExecuteNonQuery();
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}
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foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
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{
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DataRow newAccessRow = landaccesslist.NewRow();
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fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
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landaccesslist.Rows.Add(newAccessRow);
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}
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conn.Close();
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}
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Commit();
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}
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public List<Framework.LandData> LoadLandObjects(LLUUID regionUUID)
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{
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return new List<LandData>();
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List<LandData> landDataForRegion = new List<LandData>();
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lock(ds)
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{
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DataTable land = ds.Tables["land"];
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DataTable landaccesslist = ds.Tables["landaccesslist"];
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string searchExp = "RegionUUID = '" + regionUUID.ToString() + "'";
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DataRow[] rawDataForRegion = land.Select(searchExp);
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foreach (DataRow rawDataLand in rawDataForRegion)
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{
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LandData newLand = buildLandData(rawDataLand);
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Console.WriteLine("LOADED NEW LAND FROM SQLITE: " + newLand.landName + " (" + newLand.globalID + ")");
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string accessListSearchExp = "LandUUID = '" + newLand.globalID.ToString() + "'";
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DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
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foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
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{
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newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
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}
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landDataForRegion.Add(newLand);
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}
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}
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return landDataForRegion;
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}
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public void Commit()
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primDa.Update(ds, "prims");
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shapeDa.Update(ds, "primshapes");
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terrainDa.Update(ds, "terrain");
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landDa.Update(ds, "land");
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landAccessListDa.Update(ds, "landaccesslist");
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ds.AcceptChanges();
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}
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}
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return shapes;
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}
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private DataTable createLandTable()
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{
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DataTable land = new DataTable("land");
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createCol(land, "UUID", typeof(String));
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createCol(land, "RegionUUID", typeof(String));
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createCol(land, "LocalLandID", typeof(UInt32));
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// Bitmap is a byte[512]
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createCol(land, "Bitmap", typeof(Byte[]));
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createCol(land, "Name", typeof(String));
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createCol(land, "Desc", typeof(String));
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createCol(land, "OwnerUUID", typeof(String));
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createCol(land, "IsGroupOwned", typeof(Boolean));
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createCol(land, "Area", typeof(Int32));
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createCol(land, "AutionID", typeof(Int32)); //Unemplemented
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createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
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createCol(land, "ClaimDate", typeof(Int32));
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createCol(land, "ClaimPrice", typeof(Int32));
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createCol(land, "GroupUUID", typeof(string));
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createCol(land, "SalePrice", typeof(Int32));
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createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
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createCol(land, "LandFlags", typeof(UInt32));
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createCol(land, "LandingType", typeof(Byte));
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createCol(land, "MediaAutoScale", typeof(Byte));
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createCol(land, "MediaTextureUUID", typeof(String));
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createCol(land, "MediaURL", typeof(String));
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createCol(land, "MusicURL", typeof(String));
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createCol(land, "PassHours", typeof(Double));
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createCol(land, "PassPrice", typeof(UInt32));
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createCol(land, "SnapshotUUID", typeof(String));
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createCol(land, "UserLocationX", typeof(Double));
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createCol(land, "UserLocationY", typeof(Double));
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createCol(land, "UserLocationZ", typeof(Double));
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createCol(land, "UserLookAtX", typeof(Double));
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createCol(land, "UserLookAtY", typeof(Double));
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createCol(land, "UserLookAtZ", typeof(Double));
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land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
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return land;
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}
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private DataTable createLandAccessListTable()
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{
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DataTable landaccess = new DataTable("landaccesslist");
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createCol(landaccess, "LandUUID", typeof(String));
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createCol(landaccess, "AccessUUID", typeof(String));
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createCol(landaccess, "Flags", typeof(UInt32));
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return landaccess;
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}
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/***********************************************************************
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*
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* Convert between ADO.NET <=> OpenSim Objects
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@ -568,6 +736,54 @@ namespace OpenSim.DataStore.MonoSqlite
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return prim;
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}
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private LandData buildLandData(DataRow row)
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{
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LandData newData = new LandData();
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newData.globalID = new LLUUID((String)row["UUID"]);
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newData.localID= Convert.ToInt32(row["LocalLandID"]);
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// Bitmap is a byte[512]
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newData.landBitmapByteArray = (Byte[]) row["Bitmap"];
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newData.landName= (String) row["Name"];
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newData.landDesc= (String) row["Desc"];
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newData.ownerID= (String) row["OwnerUUID"];
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newData.isGroupOwned= (Boolean) row["IsGroupOwned"];
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newData.area= Convert.ToInt32(row["Area"]);
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newData.auctionID = Convert.ToUInt32(row["AutionID"]); //Unemplemented
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newData.category= (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]); //Enum libsecondlife.Parcel.ParcelCategory
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newData.claimDate= Convert.ToInt32(row["ClaimDate"]);
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newData.claimPrice= Convert.ToInt32(row["ClaimPrice"]);
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newData.groupID= new LLUUID((String)row["GroupUUID"]);
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newData.salePrice = Convert.ToInt32(row["SalePrice"]);
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newData.landStatus= (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); //Enum. libsecondlife.Parcel.ParcelStatus
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newData.landFlags= Convert.ToUInt32(row["LandFlags"]);
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newData.landingType= (Byte) row["LandingType"];
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newData.mediaAutoScale= (Byte) row["MediaAutoScale"];
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newData.mediaID= new LLUUID((String)row["MediaTextureUUID"]);
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newData.mediaURL= (String) row["MediaURL"];
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newData.musicURL= (String) row["MusicURL"];
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newData.passHours= Convert.ToSingle(row["PassHours"]);
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newData.passPrice= Convert.ToInt32(row["PassPrice"]);
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newData.snapshotID= (String) row["SnapshotUUID"];
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newData.userLocation = new LLVector3(Convert.ToSingle(row["UserLocationX"]),Convert.ToSingle(row["UserLocationY"]), Convert.ToSingle(row["UserLocationZ"]));
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newData.userLookAt = new LLVector3(Convert.ToSingle(row["UserLookAtX"]),Convert.ToSingle(row["UserLookAtY"]), Convert.ToSingle(row["UserLookAtZ"]));
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newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
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return newData;
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}
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private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new LLUUID((string)row["LandUUID"]);
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entry.Flags = (ParcelManager.AccessList)row["Flags"];
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entry.Time = new DateTime();
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return entry;
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}
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private Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536*sizeof (double));
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row["RotationW"] = prim.RotationOffset.W;
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}
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private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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{
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row["UUID"] = land.globalID.ToString();
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row["RegionUUID"] = regionUUID.ToString();
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row["LocalLandID"] = land.localID;
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// Bitmap is a byte[512]
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row["Bitmap"] = land.landBitmapByteArray;
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row["Name"] = land.landName;
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row["Desc"] = land.landDesc;
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row["OwnerUUID"] = land.ownerID.ToString();
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row["IsGroupOwned"] = land.isGroupOwned;
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row["Area"] = land.area;
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row["AutionID"] = land.auctionID; //Unemplemented
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row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
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row["ClaimDate"] = land.claimDate;
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row["ClaimPrice"] = land.claimPrice;
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row["GroupUUID"] = land.groupID.ToString();
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row["SalePrice"] = land.salePrice;
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row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
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row["LandFlags"] = land.landFlags;
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row["LandingType"] = land.landingType;
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row["MediaAutoScale"] = land.mediaAutoScale;
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row["MediaTextureUUID"] = land.mediaID.ToString();
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row["MediaURL"] = land.mediaURL;
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row["MusicURL"] = land.musicURL;
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row["PassHours"] = land.passHours;
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row["PassPrice"] = land.passPrice;
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row["SnapshotUUID"] = land.snapshotID.ToString();
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row["UserLocationX"] = land.userLocation.X;
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row["UserLocationY"] = land.userLocation.Y;
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row["UserLocationZ"] = land.userLocation.Z;
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row["UserLookAtX"] = land.userLookAt.X;
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row["UserLookAtY"] = land.userLookAt.Y;
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row["UserLookAtZ"] = land.userLookAt.Z;
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}
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private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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{
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row["LandUUID"] = parcelID.ToString();
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row["AccessUUID"] = entry.AgentID.ToString();
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row["Flags"] = entry.Flags;
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}
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private PrimitiveBaseShape buildShape(DataRow row)
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{
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PrimitiveBaseShape s = new PrimitiveBaseShape();
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@ -907,6 +1168,20 @@ namespace OpenSim.DataStore.MonoSqlite
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da.InsertCommand.Connection = conn;
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}
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private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
|
||||
da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
|
||||
da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
}
|
||||
|
||||
private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
}
|
||||
private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
|
||||
|
@ -926,10 +1201,15 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
string createPrims = defineTable(createPrimTable());
|
||||
string createShapes = defineTable(createShapeTable());
|
||||
string createTerrain = defineTable(createTerrainTable());
|
||||
string createLand = defineTable(createLandTable());
|
||||
string createLandAccessList = defineTable(createLandAccessListTable());
|
||||
|
||||
SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
|
||||
SqliteCommand scmd = new SqliteCommand(createShapes, conn);
|
||||
SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
|
||||
SqliteCommand lcmd = new SqliteCommand(createLand, conn);
|
||||
SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
|
||||
|
||||
conn.Open();
|
||||
|
||||
try
|
||||
|
@ -959,6 +1239,23 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
MainLog.Instance.Warn("SQLITE", "Terrain Table Already Exists");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
lcmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
MainLog.Instance.Warn("SQLITE", "Land Table Already Exists");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
lalcmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
MainLog.Instance.Warn("SQLITE", "LandAccessList Table Already Exists");
|
||||
}
|
||||
conn.Close();
|
||||
}
|
||||
|
||||
|
@ -970,6 +1267,10 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
|
||||
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
|
||||
SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
|
||||
SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
|
||||
SqliteDataAdapter lDa = new SqliteDataAdapter(landSelectCmd);
|
||||
SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
|
||||
SqliteDataAdapter lalDa = new SqliteDataAdapter(landAccessListSelectCmd);
|
||||
|
||||
DataSet tmpDS = new DataSet();
|
||||
try
|
||||
|
@ -977,6 +1278,8 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
pDa.Fill(tmpDS, "prims");
|
||||
sDa.Fill(tmpDS, "primshapes");
|
||||
tDa.Fill(tmpDS, "terrain");
|
||||
lDa.Fill(tmpDS, "land");
|
||||
lalDa.Fill(tmpDS, "landaccesslist");
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
|
@ -987,6 +1290,8 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
pDa.Fill(tmpDS, "prims");
|
||||
sDa.Fill(tmpDS, "primshapes");
|
||||
tDa.Fill(tmpDS, "terrain");
|
||||
lDa.Fill(tmpDS, "land");
|
||||
lalDa.Fill(tmpDS,"landaccesslist");
|
||||
|
||||
foreach (DataColumn col in createPrimTable().Columns)
|
||||
{
|
||||
|
@ -1012,6 +1317,22 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
return false;
|
||||
}
|
||||
}
|
||||
foreach (DataColumn col in createLandTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
foreach (DataColumn col in createLandAccessListTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.DataStore.NullStorage
|
|||
return null;
|
||||
}
|
||||
|
||||
public void RemoveLandObject(uint id, LLUUID regionUUID)
|
||||
public void RemoveLandObject(LLUUID globalID)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue