diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 730643d52a..96e8f3504e 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs @@ -363,12 +363,13 @@ namespace OpenSim.Region.CoreModules.Asset /// Try to get an asset from the file cache. /// /// - /// + /// An asset retrieved from the file cache. null if there was a problem retrieving an asset. private AssetBase GetFromFileCache(string id) { AssetBase asset = null; - + string filename = GetFileName(id); + if (File.Exists(filename)) { FileStream stream = null; @@ -383,7 +384,7 @@ namespace OpenSim.Region.CoreModules.Asset } catch (System.Runtime.Serialization.SerializationException e) { - m_log.ErrorFormat( + m_log.WarnFormat( "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", filename, id, e.Message, e.StackTrace); @@ -395,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Asset } catch (Exception e) { - m_log.ErrorFormat( + m_log.WarnFormat( "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", filename, id, e.Message, e.StackTrace); } @@ -552,7 +553,7 @@ namespace OpenSim.Region.CoreModules.Asset } catch (Exception e) { - m_log.ErrorFormat( + m_log.WarnFormat( "[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}", id, e.Message, e.StackTrace); } @@ -603,29 +604,39 @@ namespace OpenSim.Region.CoreModules.Asset /// private void CleanExpiredFiles(string dir, DateTime purgeLine) { - foreach (string file in Directory.GetFiles(dir)) + try { - if (File.GetLastAccessTime(file) < purgeLine) + foreach (string file in Directory.GetFiles(dir)) { - File.Delete(file); + if (File.GetLastAccessTime(file) < purgeLine) + { + File.Delete(file); + } + } + + // Recurse into lower tiers + foreach (string subdir in Directory.GetDirectories(dir)) + { + CleanExpiredFiles(subdir, purgeLine); + } + + // Check if a tier directory is empty, if so, delete it + int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; + if (dirSize == 0) + { + Directory.Delete(dir); + } + else if (dirSize >= m_CacheWarnAt) + { + m_log.WarnFormat( + "[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", + dir, dirSize); } } - - // Recurse into lower tiers - foreach (string subdir in Directory.GetDirectories(dir)) + catch (Exception e) { - CleanExpiredFiles(subdir, purgeLine); - } - - // Check if a tier directory is empty, if so, delete it - int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; - if (dirSize == 0) - { - Directory.Delete(dir); - } - else if (dirSize >= m_CacheWarnAt) - { - m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize); + m_log.Warn( + string.Format("[FLOTSAM ASSET CACHE]: Could not complete clean of expired files in {0}, exception ", dir), e); } } @@ -684,7 +695,7 @@ namespace OpenSim.Region.CoreModules.Asset } catch (IOException e) { - m_log.ErrorFormat( + m_log.WarnFormat( "[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.", asset.ID, tempname, filename, directory, e.Message, e.StackTrace); @@ -763,17 +774,31 @@ namespace OpenSim.Region.CoreModules.Asset /// /// This notes the last time the Region had a deep asset scan performed on it. /// - /// - private void StampRegionStatusFile(UUID RegionID) + /// + private void StampRegionStatusFile(UUID regionID) { - string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac"); - if (File.Exists(RegionCacheStatusFile)) + string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + regionID.ToString() + ".fac"); + + try { - File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now); + if (File.Exists(RegionCacheStatusFile)) + { + File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now); + } + else + { + File.WriteAllText( + RegionCacheStatusFile, + "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache."); + } } - else + catch (Exception e) { - File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache."); + m_log.Warn( + string.Format( + "[FLOTSAM ASSET CACHE]: Could not stamp region status file for region {0}. Exception ", + regionID), + e); } } @@ -842,7 +867,7 @@ namespace OpenSim.Region.CoreModules.Asset } catch (Exception e) { - m_log.ErrorFormat( + m_log.WarnFormat( "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}", dir, m_CacheDirectory, e.Message, e.StackTrace); } @@ -856,7 +881,7 @@ namespace OpenSim.Region.CoreModules.Asset } catch (Exception e) { - m_log.ErrorFormat( + m_log.WarnFormat( "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}", file, m_CacheDirectory, e.Message, e.StackTrace); } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index dc2b0e0664..6c3ac0c8c5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -487,6 +487,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { // m_log.DebugFormat( // "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); + + if (coa.Objects.Count == 0) + { + m_log.WarnFormat( + "[INVENTORY ARCHIVE READ REQUEST]: Aborting load of coalesced object from asset {0} as it has zero loaded components", + assetId); + return false; + } sceneObjects.AddRange(coa.Objects); } @@ -495,7 +503,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); if (deserializedObject != null) + { sceneObjects.Add(deserializedObject); + } + else + { + m_log.WarnFormat( + "[INVENTORY ARCHIVE READ REQUEST]: Aborting load of object from asset {0} as deserialization failed", + assetId); + + return false; + } } foreach (SceneObjectGroup sog in sceneObjects) diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs index a4f730d375..5cb271ddad 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs @@ -42,9 +42,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization /// /// Serialize and deserialize coalesced scene objects. /// - /// - /// Deserialization not yet here. - /// public class CoalescedSceneObjectsSerializer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -128,6 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization // m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml); coa = null; + int i = 0; using (StringReader sr = new StringReader(xml)) { @@ -153,7 +151,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization if (reader.Name == "SceneObjectGroup") { string soXml = reader.ReadOuterXml(); - coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); + + SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(soXml); + + if (so != null) + { + coa.Add(so); + } + else + { + // XXX: Possibly we should fail outright here rather than continuing if a particular component of the + // coalesced object fails to load. + m_log.WarnFormat( + "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.", + i); + } + + i++; } } diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs index 5808d46d51..088d0cdf88 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs @@ -93,6 +93,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore // extract the internals of a has reference protected static Regex m_HashPattern = new Regex("{([^}]+)}"); + // ----------------------------------------------------------------- + /// + /// This is a simple estimator for the size of the stored data, it + /// is not precise, but should be close enough to implement reasonable + /// limits on the storage space used + /// + // ----------------------------------------------------------------- + public int StringSpace { get; set; } + // ----------------------------------------------------------------- /// /// @@ -110,6 +119,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore // ----------------------------------------------------------------- public JsonStore() { + StringSpace = 0; m_TakeStore = new List(); m_ReadStore = new List(); } @@ -247,9 +257,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore if (path.Count == 0) { ValueStore = ovalue; + StringSpace = 0; return true; } + // pkey will be the final element in the path, we pull it out here to make sure + // that the assignment works correctly string pkey = path.Pop(); string pexpr = PathExpressionToKey(path); if (pexpr != "") @@ -259,7 +272,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore if (result == null) return false; - // Check for and extract array references + // Check pkey, the last element in the path, for and extract array references MatchCollection amatches = m_ArrayPattern.Matches(pkey,0); if (amatches.Count > 0) { @@ -276,8 +289,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore { string npkey = String.Format("[{0}]",amap.Count); - amap.Add(ovalue); - InvokeNextCallback(pexpr + npkey); + if (ovalue != null) + { + StringSpace += ComputeSizeOf(ovalue); + + amap.Add(ovalue); + InvokeNextCallback(pexpr + npkey); + } return true; } @@ -285,9 +303,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore if (0 <= aval && aval < amap.Count) { if (ovalue == null) + { + StringSpace -= ComputeSizeOf(amap[aval]); amap.RemoveAt(aval); + } else { + StringSpace -= ComputeSizeOf(amap[aval]); + StringSpace += ComputeSizeOf(ovalue); amap[aval] = ovalue; InvokeNextCallback(pexpr + pkey); } @@ -307,16 +330,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore if (result is OSDMap) { + // this is the assignment case OSDMap hmap = result as OSDMap; if (ovalue != null) { + StringSpace -= ComputeSizeOf(hmap[hkey]); + StringSpace += ComputeSizeOf(ovalue); + hmap[hkey] = ovalue; InvokeNextCallback(pexpr + pkey); + return true; } - else if (hmap.ContainsKey(hkey)) + + // this is the remove case + if (hmap.ContainsKey(hkey)) + { + StringSpace -= ComputeSizeOf(hmap[hkey]); hmap.Remove(hkey); - - return true; + return true; + } + + return false; } return false; @@ -522,8 +556,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore return pkey; } + + // ----------------------------------------------------------------- + /// + /// + /// + // ----------------------------------------------------------------- + protected static int ComputeSizeOf(OSD value) + { + string sval; + + if (ConvertOutputValue(value,out sval,true)) + return sval.Length; + + return 0; + } } + // ----------------------------------------------------------------- + /// + /// + // ----------------------------------------------------------------- public class JsonObjectStore : JsonStore { private static readonly ILog m_log = @@ -557,6 +610,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore { m_scene = scene; m_objectID = oid; + + // the size limit is imposed on whatever is already in the store + StringSpace = ComputeSizeOf(ValueStore); } } diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs index 3b52e445b3..f1ce856995 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs @@ -54,6 +54,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore private IConfig m_config = null; private bool m_enabled = false; + private bool m_enableObjectStore = false; + private int m_maxStringSpace = Int32.MaxValue; + private Scene m_scene = null; private Dictionary m_JsonValueStore; @@ -90,6 +93,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore } m_enabled = m_config.GetBoolean("Enabled", m_enabled); + m_enableObjectStore = m_config.GetBoolean("EnableObjectStore", m_enableObjectStore); + m_maxStringSpace = m_config.GetInt("MaxStringSpace", m_maxStringSpace); + if (m_maxStringSpace == 0) + m_maxStringSpace = Int32.MaxValue; } catch (Exception e) { @@ -178,6 +185,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore public bool AttachObjectStore(UUID objectID) { if (! m_enabled) return false; + if (! m_enableObjectStore) return false; SceneObjectPart sop = m_scene.GetSceneObjectPart(objectID); if (sop == null) @@ -239,7 +247,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore if (! m_enabled) return false; lock (m_JsonValueStore) - m_JsonValueStore.Remove(storeID); + return m_JsonValueStore.Remove(storeID); return true; } @@ -311,8 +319,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore try { lock (map) - if (map.SetValue(path,value,useJson)) - return true; + { + if (map.StringSpace > m_maxStringSpace) + { + m_log.WarnFormat("[JsonStore] {0} exceeded string size; {1} bytes used of {2} limit", + storeID,map.StringSpace,m_maxStringSpace); + return false; + } + + return map.SetValue(path,value,useJson); + } } catch (Exception e) { @@ -344,8 +360,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore try { lock (map) - if (map.RemoveValue(path)) - return true; + return map.RemoveValue(path); } catch (Exception e) { diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index 48b4a9f302..d75cd32e64 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs @@ -504,7 +504,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore { string jsondata = SLUtil.ParseNotecardToString(Encoding.UTF8.GetString(a.Data)); int result = m_store.SetValue(storeID, path, jsondata,true) ? 1 : 0; - m_comms.DispatchReply(scriptID,result, "", reqID.ToString()); + m_comms.DispatchReply(scriptID, result, "", reqID.ToString()); return; } catch (Exception e) diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs index 6658e1e48e..ca88d1a146 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs @@ -283,7 +283,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests string notecardName = "nc1"; // Write notecard - UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName); + UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "", notecardName); Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName); @@ -292,8 +292,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests // TODO: Should independently check the contents. } + // TODO: Write partial test + { - // Try to write notecard against bad path + // Try to write notecard for a bad path // In this case we do get a request id but no notecard is written. string badPathNotecardName = "badPathNotecardName"; @@ -312,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests UUID fakeStoreId = TestHelpers.ParseTail(0x500); UUID fakeStoreWriteNotecardValue - = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, fakeStoreId, "/", fakeStoreNotecardName); + = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, fakeStoreId, "", fakeStoreNotecardName); Assert.That(fakeStoreWriteNotecardValue, Is.Not.EqualTo(UUID.Zero)); TaskInventoryItem fakeStoreItem = so.RootPart.Inventory.GetInventoryItem(fakeStoreNotecardName); @@ -321,7 +323,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests } /// - /// Test for reading and writing json to a notecard + /// Test for reading json from a notecard /// /// /// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching @@ -338,20 +340,73 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); m_scene.AddSceneObject(so); - UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }"); + UUID creatingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }"); // Write notecard - InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName); + InvokeOpOnHost("JsonWriteNotecard", so.UUID, creatingStoreId, "", notecardName); - // Read notecard - UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ }"); - UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "/", notecardName); - Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); + { + // Read notecard + UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}"); + UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "", notecardName); + Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); - string value = (string)InvokeOp("JsonGetValue", storeId, "Hello"); - Assert.That(value, Is.EqualTo("World")); + string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello"); + Assert.That(value, Is.EqualTo("World")); + } + { + // Read notecard to new single component path + UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}"); + UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make", notecardName); + Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); + // These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root. + string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello"); + Assert.That(value, Is.EqualTo("")); + + value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.Hello"); + Assert.That(value, Is.EqualTo("World")); + } + + { + // Read notecard to new multi-component path + UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}"); + UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make.it", notecardName); + Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); + + // These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root. + string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello"); + Assert.That(value, Is.EqualTo("")); + + // TODO: Check that we are not expecting reading to a new path to work. + value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.it.Hello"); + Assert.That(value, Is.EqualTo("")); + } + + { + // Read notecard to existing multi-component path + UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'make' : { 'it' : 'so' } }"); + UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make.it", notecardName); + Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); + + // These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root. + string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello"); + Assert.That(value, Is.EqualTo("")); + + value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.it.Hello"); + Assert.That(value, Is.EqualTo("World")); + } + + { + // Try read notecard to fake store. + UUID fakeStoreId = TestHelpers.ParseTail(0x500); + UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, fakeStoreId, "", notecardName); + Assert.That(fakeStoreId, Is.Not.EqualTo(UUID.Zero)); + + string value = (string)InvokeOp("JsonGetValue", fakeStoreId, "Hello"); + Assert.That(value, Is.EqualTo("")); + } } public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 192bcb5f3a..d694a6a5e7 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -749,9 +749,10 @@ public sealed class BSCharacter : BSPhysObject _buoyancy = value; DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); // Buoyancy is faked by changing the gravity applied to the object - float grav = PhysicsScene.Params.gravity * (1f - _buoyancy); + float grav = BSParam.Gravity * (1f - _buoyancy); + Gravity = new OMV.Vector3(0f, 0f, grav); if (PhysBody.HasPhysicalBody) - PhysicsScene.PE.SetGravity(PhysBody, new OMV.Vector3(0f, 0f, grav)); + PhysicsScene.PE.SetGravity(PhysBody, Gravity); } } diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index ec25aa927e..0d8bb0304c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs @@ -78,6 +78,10 @@ public abstract class BSPhysObject : PhysicsActor Name = name; // PhysicsActor also has the name of the object. Someday consolidate. TypeName = typeName; + // Initialize variables kept in base. + GravModifier = 1.0f; + Gravity = new OMV.Vector3(0f, 0f, BSParam.Gravity); + // We don't have any physical representation yet. PhysBody = new BulletBody(localID); PhysShape = new BulletShape(); @@ -88,8 +92,8 @@ public abstract class BSPhysObject : PhysicsActor LastAssetBuildFailed = false; - // Default material type - Material = MaterialAttributes.Material.Wood; + // Default material type. Also sets Friction, Restitution and Density. + SetMaterial((int)MaterialAttributes.Material.Wood); CollisionCollection = new CollisionEventUpdate(); CollisionsLastTick = CollisionCollection; @@ -122,6 +126,8 @@ public abstract class BSPhysObject : PhysicsActor // 'inWorld' true if the object has already been added to the dynamic world. public abstract void UpdatePhysicalMassProperties(float mass, bool inWorld); + // The gravity being applied to the object. A function of default grav, GravityModifier and Buoyancy. + public virtual OMV.Vector3 Gravity { get; set; } // The last value calculated for the prim's inertia public OMV.Vector3 Inertia { get; set; } @@ -164,15 +170,18 @@ public abstract class BSPhysObject : PhysicsActor public override void SetMaterial(int material) { Material = (MaterialAttributes.Material)material; + + // Setting the material sets the material attributes also. + MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false); + Friction = matAttrib.friction; + Restitution = matAttrib.restitution; + Density = matAttrib.density; } // Stop all physical motion. public abstract void ZeroMotion(bool inTaintTime); public abstract void ZeroAngularMotion(bool inTaintTime); - // Step the vehicle simulation for this object. A NOOP if the vehicle was not configured. - public virtual void StepVehicle(float timeStep) { } - // Update the physical location and motion of the object. Called with data from Bullet. public abstract void UpdateProperties(EntityProperties entprop); diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 54bf063add..85c2627f1c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -55,7 +55,6 @@ public sealed class BSPrim : BSPhysObject private OMV.Vector3 _position; private float _mass; // the mass of this object - private float _density; private OMV.Vector3 _force; private OMV.Vector3 _velocity; private OMV.Vector3 _torque; @@ -64,8 +63,6 @@ public sealed class BSPrim : BSPhysObject private int _physicsActorType; private bool _isPhysical; private bool _flying; - private float _friction; - private float _restitution; private bool _setAlwaysRun; private bool _throttleUpdates; private bool _floatOnWater; @@ -101,12 +98,6 @@ public sealed class BSPrim : BSPhysObject _isPhysical = pisPhysical; _isVolumeDetect = false; - // Someday set default attributes based on the material but, for now, we don't know the prim material yet. - // MaterialAttributes primMat = BSMaterials.GetAttributes(Material, pisPhysical); - _density = PhysicsScene.Params.defaultDensity; - _friction = PhysicsScene.Params.defaultFriction; - _restitution = PhysicsScene.Params.defaultRestitution; - VehicleController = new BSDynamics(PhysicsScene, this); // add vehicleness _mass = CalculateMass(); @@ -432,8 +423,6 @@ public sealed class BSPrim : BSPhysObject } else { - OMV.Vector3 grav = ComputeGravity(Buoyancy); - if (inWorld) { // Changing interesting properties doesn't change proxy and collision cache @@ -443,25 +432,20 @@ public sealed class BSPrim : BSPhysObject } // The computation of mass props requires gravity to be set on the object. - PhysicsScene.PE.SetGravity(PhysBody, grav); + Gravity = ComputeGravity(Buoyancy); + PhysicsScene.PE.SetGravity(PhysBody, Gravity); Inertia = PhysicsScene.PE.CalculateLocalInertia(PhysShape, physMass); PhysicsScene.PE.SetMassProps(PhysBody, physMass, Inertia); PhysicsScene.PE.UpdateInertiaTensor(PhysBody); - // center of mass is at the zero of the object - // DEBUG DEBUG PhysicsScene.PE.SetCenterOfMassByPosRot(PhysBody, ForcePosition, ForceOrientation); - DetailLog("{0},BSPrim.UpdateMassProperties,mass={1},localInertia={2},grav={3},inWorld={4}", LocalID, physMass, Inertia, grav, inWorld); + DetailLog("{0},BSPrim.UpdateMassProperties,mass={1},localInertia={2},grav={3},inWorld={4}", + LocalID, physMass, Inertia, Gravity, inWorld); if (inWorld) { AddObjectToPhysicalWorld(); } - - // Must set gravity after it has been added to the world because, for unknown reasons, - // adding the object resets the object's gravity to world gravity - PhysicsScene.PE.SetGravity(PhysBody, grav); - } } } @@ -472,7 +456,10 @@ public sealed class BSPrim : BSPhysObject OMV.Vector3 ret = PhysicsScene.DefaultGravity; if (!IsStatic) + { ret *= (1f - buoyancy); + ret *= GravModifier; + } return ret; } @@ -596,6 +583,74 @@ public sealed class BSPrim : BSPhysObject } return; } + public override void SetMaterial(int material) + { + base.SetMaterial(material); + PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate() + { + UpdatePhysicalParameters(); + }); + } + public override float Friction + { + get { return base.Friction; } + set + { + if (base.Friction != value) + { + base.Friction = value; + PhysicsScene.TaintedObject("BSPrim.setFriction", delegate() + { + UpdatePhysicalParameters(); + }); + } + } + } + public override float Restitution + { + get { return base.Restitution; } + set + { + if (base.Restitution != value) + { + base.Restitution = value; + PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate() + { + UpdatePhysicalParameters(); + }); + } + } + } + public override float Density + { + get { return base.Density; } + set + { + if (base.Density != value) + { + base.Density = value; + PhysicsScene.TaintedObject("BSPrim.setDensity", delegate() + { + UpdatePhysicalParameters(); + }); + } + } + } + public override float GravModifier + { + get { return base.GravModifier; } + set + { + if (base.GravModifier != value) + { + base.GravModifier = value; + PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate() + { + UpdatePhysicalParameters(); + }); + } + } + } public override OMV.Vector3 RawVelocity { get { return _velocity; } @@ -761,7 +816,12 @@ public sealed class BSPrim : BSPhysObject // collisionEvents: whether this object returns collision events public void UpdatePhysicalParameters() { - // DetailLog("{0},BSPrim.UpdatePhysicalParameters,entry,body={1},shape={2}", LocalID, BSBody, BSShape); + if (!PhysBody.HasPhysicalBody) + { + // This would only happen if updates are called for during initialization when the body is not set up yet. + DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,calledWithNoPhysBody", LocalID); + return; + } // Mangling all the physical properties requires the object not be in the physical world. // This is a NOOP if the object is not in the world (BulletSim and Bullet ignore objects not found). @@ -810,8 +870,8 @@ public sealed class BSPrim : BSPhysObject // Set various physical properties so other object interact properly MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false); - PhysicsScene.PE.SetFriction(PhysBody, matAttrib.friction); - PhysicsScene.PE.SetRestitution(PhysBody, matAttrib.restitution); + PhysicsScene.PE.SetFriction(PhysBody, Friction); + PhysicsScene.PE.SetRestitution(PhysBody, Restitution); // Mass is zero which disables a bunch of physics stuff in Bullet UpdatePhysicalMassProperties(0f, false); @@ -839,9 +899,9 @@ public sealed class BSPrim : BSPhysObject CurrentCollisionFlags = PhysicsScene.PE.RemoveFromCollisionFlags(PhysBody, CollisionFlags.CF_STATIC_OBJECT); // Set various physical properties so other object interact properly - MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, true); - PhysicsScene.PE.SetFriction(PhysBody, matAttrib.friction); - PhysicsScene.PE.SetRestitution(PhysBody, matAttrib.restitution); + PhysicsScene.PE.SetFriction(PhysBody, Friction); + PhysicsScene.PE.SetRestitution(PhysBody, Restitution); + // DetailLog("{0},BSPrim.MakeDynamic,frict={1},rest={2}", LocalID, Friction, Restitution); // per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=3382 // Since this can be called multiple times, only zero forces when becoming physical @@ -944,7 +1004,7 @@ public sealed class BSPrim : BSPhysObject else { m_log.ErrorFormat("{0} Attempt to add physical object without body. id={1}", LogHeader, LocalID); - DetailLog("{0},BSPrim.UpdatePhysicalParameters,addObjectWithoutBody,cType={1}", LocalID, PhysBody.collisionType); + DetailLog("{0},BSPrim.AddObjectToPhysicalWorld,addObjectWithoutBody,cType={1}", LocalID, PhysBody.collisionType); } } @@ -1581,7 +1641,7 @@ public sealed class BSPrim : BSPhysObject profileEnd = 1.0f - (float)BaseShape.ProfileEnd * 2.0e-5f; volume *= (profileEnd - profileBegin); - returnMass = _density * volume; + returnMass = Density * volume; /* Comment out code that computes the mass of the linkset. That is done in the Linkset class. if (IsRootOfLinkset) diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index e2789d68fc..7cd364b248 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.Manager public virtual float Density { get; set; } public virtual float GravModifier { get; set; } public virtual float Friction { get; set; } - public virtual float Bounce { get; set; } + public virtual float Restitution { get; set; } /// /// Position of this actor. diff --git a/bin/HttpServer_OpenSim.dll b/bin/HttpServer_OpenSim.dll index 2512b851e8..fd7ad742d0 100755 Binary files a/bin/HttpServer_OpenSim.dll and b/bin/HttpServer_OpenSim.dll differ diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 6409cdb4fd..e2d952a8ec 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1648,6 +1648,10 @@ [JsonStore] Enabled = False +;; Enable direct access to the SOP dynamic attributes +EnableObjectStore = False +MaxStringSpace = 0 + ;; ;; These are defaults that are overwritten below in [Architecture]. ;; These defaults allow OpenSim to work out of the box with