Fix passing of voice distance attenuation to the Vivox voice server.

Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this.
cpu-performance
Justin Clark-Casey (justincc) 2013-05-30 22:20:02 +01:00
parent 8f9a726465
commit 12a3b85561
1 changed files with 1 additions and 1 deletions

View File

@ -836,7 +836,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
requrl = String.Format("{0}&chan_roll_off={1}", requrl, m_vivoxChannelRollOff);
requrl = String.Format("{0}&chan_dist_model={1}", requrl, m_vivoxChannelDistanceModel);
requrl = String.Format("{0}&chan_max_range={1}", requrl, m_vivoxChannelMaximumRange);
requrl = String.Format("{0}&chan_ckamping_distance={1}", requrl, m_vivoxChannelClampingDistance);
requrl = String.Format("{0}&chan_clamping_distance={1}", requrl, m_vivoxChannelClampingDistance);
XmlElement resp = VivoxCall(requrl, true);
if (XmlFind(resp, "response.level0.body.chan_uri", out channelUri))