Fix passing of voice distance attenuation to the Vivox voice server.
Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance) Thanks to Ai Austin for spotting this.cpu-performance
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8f9a726465
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12a3b85561
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@ -836,7 +836,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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requrl = String.Format("{0}&chan_roll_off={1}", requrl, m_vivoxChannelRollOff);
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requrl = String.Format("{0}&chan_roll_off={1}", requrl, m_vivoxChannelRollOff);
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requrl = String.Format("{0}&chan_dist_model={1}", requrl, m_vivoxChannelDistanceModel);
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requrl = String.Format("{0}&chan_dist_model={1}", requrl, m_vivoxChannelDistanceModel);
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requrl = String.Format("{0}&chan_max_range={1}", requrl, m_vivoxChannelMaximumRange);
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requrl = String.Format("{0}&chan_max_range={1}", requrl, m_vivoxChannelMaximumRange);
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requrl = String.Format("{0}&chan_ckamping_distance={1}", requrl, m_vivoxChannelClampingDistance);
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requrl = String.Format("{0}&chan_clamping_distance={1}", requrl, m_vivoxChannelClampingDistance);
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XmlElement resp = VivoxCall(requrl, true);
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XmlElement resp = VivoxCall(requrl, true);
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if (XmlFind(resp, "response.level0.body.chan_uri", out channelUri))
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if (XmlFind(resp, "response.level0.body.chan_uri", out channelUri))
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