Yay! Common/ is gone! One API is achieved!
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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		||||
 * modification, are permitted provided that the following conditions are met:
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		||||
 *     * Redistributions of source code must retain the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer.
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		||||
 *     * Redistributions in binary form must reproduce the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer in the
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		||||
 *       documentation and/or other materials provided with the distribution.
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		||||
 *     * Neither the name of the OpenSim Project nor the
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		||||
 *       names of its contributors may be used to endorse or promote products
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		||||
 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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    public class Executor : ExecutorBase
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    {
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        // Cache functions by keeping a reference to them in a dictionary
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        private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
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        private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
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        public Executor(IScript script) : base(script)
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        {
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            initEventFlags();
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        }
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        protected override scriptEvents DoGetStateEventFlags(string state)
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        {
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            // Console.WriteLine("Get event flags for " + state);
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            // Check to see if we've already computed the flags for this state
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            scriptEvents eventFlags = scriptEvents.None;
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            if (m_stateEvents.ContainsKey(state))
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            {
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                m_stateEvents.TryGetValue(state, out eventFlags);
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                return eventFlags;
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            }
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            // Fill in the events for this state, cache the results in the map
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            foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
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            {
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                string evname = state + "_event_" + kvp.Key;
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                Type type = m_Script.GetType();
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                try
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                {
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                    MethodInfo mi = type.GetMethod(evname);
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                    if (mi != null)
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                    {
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                        // Console.WriteLine("Found handler for " + kvp.Key);
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                        eventFlags |= kvp.Value;
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                    }
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                }
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                catch
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                {
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                }
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            }
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            // Save the flags we just computed and return the result
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            m_stateEvents.Add(state, eventFlags);
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            return (eventFlags);
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        }
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        protected override void DoExecuteEvent(string state, string FunctionName, object[] args)
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        {
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            // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
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            // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
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            string EventName = state + "_event_" + FunctionName;
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//#if DEBUG
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//            Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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//#endif
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            if (Events.ContainsKey(EventName) == false)
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            {
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                // Not found, create
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                Type type = m_Script.GetType();
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                try
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                {
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                    MethodInfo mi = type.GetMethod(EventName);
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                    Events.Add(EventName, mi);
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                }
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                catch
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                {
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                    // Event name not found, cache it as not found
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                    Events.Add(EventName, null);
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                }
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            }
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            // Get event
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            MethodInfo ev = null;
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            Events.TryGetValue(EventName, out ev);
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            if (ev == null) // No event by that name!
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            {
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                //Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
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                return;
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            }
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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#if DEBUG
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            //Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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#endif
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            // Found
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            ev.Invoke(m_Script, args);
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        }
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    }
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}
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			@ -1,213 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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		||||
 * modification, are permitted provided that the following conditions are met:
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		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
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		||||
 *       notice, this list of conditions and the following disclaimer in the
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		||||
 *       documentation and/or other materials provided with the distribution.
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		||||
 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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		||||
 *       derived from this software without specific prior written permission.
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		||||
 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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    public abstract class ExecutorBase : MarshalByRefObject
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    {
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        /// <summary>
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        /// Contains the script to execute functions in.
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        /// </summary>
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        protected IScript m_Script;
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        /// <summary>
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        /// If set to False events will not be executed.
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        /// </summary>
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        protected bool m_Running = true;
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        /// <summary>
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        /// True indicates that the ScriptManager has stopped
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        /// this script. This prevents a script that has been
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        /// stopped as part of deactivation from being
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        /// resumed by a pending llSetScriptState request.
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        /// </summary>
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        protected bool m_Disable = false;
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        /// <summary>
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        /// Indicate the scripts current running status.
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        /// </summary>
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        public bool Running
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        {
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            get { return m_Running; }
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            set
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            {
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                if (!m_Disable)
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                    m_Running = value;
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            }
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        }
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        protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
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        [Flags]
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        public enum scriptEvents : int
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        {
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            None = 0,
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            attach = 1,
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            collision = 16,
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            collision_end = 32,
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            collision_start = 64,
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            control = 128,
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            dataserver = 256,
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            email = 512,
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            http_response = 1024,
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            land_collision = 2048,
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            land_collision_end = 4096,
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            land_collision_start = 8192,
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            at_target = 16384,
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            listen = 32768,
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            money = 65536,
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            moving_end = 131072,
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            moving_start = 262144,
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            not_at_rot_target = 524288,
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            not_at_target = 1048576,
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            remote_data = 8388608,
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            run_time_permissions = 268435456,
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            state_entry = 1073741824,
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            state_exit = 2,
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            timer = 4,
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            touch = 8,
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            touch_end = 536870912,
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            touch_start = 2097152,
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            object_rez = 4194304
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        }
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        /// <summary>
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        /// Create a new instance of ExecutorBase
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        /// </summary>
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        /// <param name="Script"></param>
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        public ExecutorBase(IScript Script)
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        {
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            m_Script = Script;
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            initEventFlags();
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        }
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        /// <summary>
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        /// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
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        /// </summary>
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        /// <returns></returns>
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        public override Object InitializeLifetimeService()
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        {
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            //Console.WriteLine("Executor: InitializeLifetimeService()");
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            //            return null;
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            ILease lease = (ILease)base.InitializeLifetimeService();
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            if (lease.CurrentState == LeaseState.Initial)
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            {
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                lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
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                //                lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
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                //                lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
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            }
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            return lease;
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        }
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        /// <summary>
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        /// Get current AppDomain
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        /// </summary>
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        /// <returns>Current AppDomain</returns>
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        public AppDomain GetAppDomain()
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        {
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            return AppDomain.CurrentDomain;
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        }
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        /// <summary>
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        /// Execute a specific function/event in script.
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        /// </summary>
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        /// <param name="FunctionName">Name of function to execute</param>
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        /// <param name="args">Arguments to pass to function</param>
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        public void ExecuteEvent(string state, string FunctionName, object[] args)
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        {
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            DoExecuteEvent(state, FunctionName, args);
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        }
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        protected abstract void DoExecuteEvent(string state, string FunctionName, object[] args);
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        /// <summary>
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        ///  Compute the events handled by the current state of the script
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        /// </summary>
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        /// <returns>state mask</returns>
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        public scriptEvents GetStateEventFlags(string state)
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        {
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            return DoGetStateEventFlags(state);
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        }
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        protected abstract scriptEvents DoGetStateEventFlags(string state);
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        /// <summary>
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        /// Stop script from running. Event execution will be ignored.
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        /// </summary>
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        public void StopScript()
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        {
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            m_Running = false;
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            m_Disable = true;
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        }
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        protected void initEventFlags()
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        {
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            // Initialize the table if it hasn't already been done
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            if (m_eventFlagsMap.Count > 0)
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            {
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                return;
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            }
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            m_eventFlagsMap.Add("attach", scriptEvents.attach);
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            // m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
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            m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
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            // m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
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            m_eventFlagsMap.Add("collision", scriptEvents.collision);
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            m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
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            m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
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            m_eventFlagsMap.Add("control", scriptEvents.control);
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            m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
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            m_eventFlagsMap.Add("email", scriptEvents.email);
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            m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
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            m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
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            m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
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            m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
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            // m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
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            m_eventFlagsMap.Add("listen", scriptEvents.listen);
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            m_eventFlagsMap.Add("money", scriptEvents.money);
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            m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
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            m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
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            m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
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            m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
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            // m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
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            // m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
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            m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
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            m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
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            // m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
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            m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
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            m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
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            m_eventFlagsMap.Add("timer", scriptEvents.timer);
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            m_eventFlagsMap.Add("touch", scriptEvents.touch);
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            m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
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            m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
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            m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
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        }
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    }
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}
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			@ -1,38 +0,0 @@
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/*
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		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Interfaces;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.ScriptEngine.Common
 | 
			
		||||
{
 | 
			
		||||
    public interface IScript
 | 
			
		||||
    {
 | 
			
		||||
        ExecutorBase Exec { get; }
 | 
			
		||||
        void InitApi(string api, IScriptApi LSL_Functions);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,63 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// General information about an assembly is controlled through the following
 | 
			
		||||
// set of attributes. Change these attribute values to modify the information
 | 
			
		||||
// associated with an assembly.
 | 
			
		||||
 | 
			
		||||
[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.Common")]
 | 
			
		||||
[assembly : AssemblyDescription("")]
 | 
			
		||||
[assembly : AssemblyConfiguration("")]
 | 
			
		||||
[assembly : AssemblyCompany("")]
 | 
			
		||||
[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.Common")]
 | 
			
		||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
 | 
			
		||||
[assembly : AssemblyTrademark("")]
 | 
			
		||||
[assembly : AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// Setting ComVisible to false makes the types in this assembly not visible
 | 
			
		||||
// to COM components.  If you need to access a type in this assembly from
 | 
			
		||||
// COM, set the ComVisible attribute to true on that type.
 | 
			
		||||
 | 
			
		||||
[assembly : ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
			
		||||
 | 
			
		||||
[assembly : Guid("0bf07c53-ae51-487f-a907-e9b30c251602")]
 | 
			
		||||
 | 
			
		||||
// Version information for an assembly consists of the following four values:
 | 
			
		||||
//
 | 
			
		||||
//      Major Version
 | 
			
		||||
//      Minor Version
 | 
			
		||||
//      Build Number
 | 
			
		||||
//      Revision
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
[assembly : AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly : AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -29,7 +29,8 @@ using System;
 | 
			
		|||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Common;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Interfaces;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -217,23 +217,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
 | 
			
		|||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ////private ICodeCompiler icc = codeProvider.CreateCompiler();
 | 
			
		||||
        //public string CompileFromFile(string LSOFileName)
 | 
			
		||||
        //{
 | 
			
		||||
        //    switch (Path.GetExtension(LSOFileName).ToLower())
 | 
			
		||||
        //    {
 | 
			
		||||
        //        case ".txt":
 | 
			
		||||
        //        case ".lsl":
 | 
			
		||||
        //            Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS");
 | 
			
		||||
        //            return CompileFromLSLText(File.ReadAllText(LSOFileName));
 | 
			
		||||
        //        case ".cs":
 | 
			
		||||
        //            Common.ScriptEngineBase.Common.SendToDebug("Source code is CS");
 | 
			
		||||
        //            return CompileFromCSText(File.ReadAllText(LSOFileName));
 | 
			
		||||
        //        default:
 | 
			
		||||
        //            throw new Exception("Unknown script type.");
 | 
			
		||||
        //    }
 | 
			
		||||
        //}
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Converts script from LSL to CS and calls CompileFromCSText
 | 
			
		||||
        /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -332,9 +315,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
 | 
			
		|||
        private static string CreateJSCompilerScript(string compileScript)
 | 
			
		||||
        {
 | 
			
		||||
            compileScript = String.Empty +
 | 
			
		||||
                "import OpenSim.Region.ScriptEngine.Common; import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
 | 
			
		||||
                "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
 | 
			
		||||
                "package SecondLife {\r\n" +
 | 
			
		||||
                "class Script extends OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
 | 
			
		||||
                "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
 | 
			
		||||
                compileScript +
 | 
			
		||||
                "} }\r\n";
 | 
			
		||||
            return compileScript;
 | 
			
		||||
| 
						 | 
				
			
			@ -343,9 +326,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
 | 
			
		|||
        private static string CreateCSCompilerScript(string compileScript)
 | 
			
		||||
        {
 | 
			
		||||
            compileScript = String.Empty +
 | 
			
		||||
                "using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
 | 
			
		||||
                "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
 | 
			
		||||
                String.Empty + "namespace SecondLife { " +
 | 
			
		||||
                String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
 | 
			
		||||
                String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
 | 
			
		||||
                @"public Script() { } " +
 | 
			
		||||
                compileScript +
 | 
			
		||||
                "} }\r\n";
 | 
			
		||||
| 
						 | 
				
			
			@ -356,9 +339,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
 | 
			
		|||
        {
 | 
			
		||||
            compileScript = String.Empty +
 | 
			
		||||
                       "using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
 | 
			
		||||
                        "using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
 | 
			
		||||
                        "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
 | 
			
		||||
                        String.Empty + "namespace SecondLife { " +
 | 
			
		||||
                        String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
 | 
			
		||||
                        String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
 | 
			
		||||
                        //@"public Script() { } " +
 | 
			
		||||
                        @"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " +
 | 
			
		||||
                        @"public Script() {  YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+
 | 
			
		||||
| 
						 | 
				
			
			@ -371,9 +354,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
 | 
			
		|||
        private static string CreateVBCompilerScript(string compileScript)
 | 
			
		||||
        {
 | 
			
		||||
            compileScript = String.Empty +
 | 
			
		||||
                        "Imports OpenSim.Region.ScriptEngine.Common: Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
 | 
			
		||||
                        "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
 | 
			
		||||
                        String.Empty + "NameSpace SecondLife:" +
 | 
			
		||||
                        String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.ScriptBaseClass: " +
 | 
			
		||||
                        String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
 | 
			
		||||
                        "\r\nPublic Sub New()\r\nEnd Sub: " +
 | 
			
		||||
                        compileScript +
 | 
			
		||||
                        ":End Class :End Namespace\r\n";
 | 
			
		||||
| 
						 | 
				
			
			@ -439,9 +422,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
 | 
			
		|||
            string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
 | 
			
		||||
            string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
 | 
			
		||||
            //Console.WriteLine("Assembly location: " + rootPath);
 | 
			
		||||
            parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
 | 
			
		||||
            parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll"));
 | 
			
		||||
            parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
 | 
			
		||||
            parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
 | 
			
		||||
 | 
			
		||||
            if (lang == enumCompileType.yp)
 | 
			
		||||
            {
 | 
			
		||||
                parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll"));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
 | 
			
		||||
            parameters.GenerateExecutable = false;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -36,7 +36,7 @@ using OpenSim.Region.Environment.Scenes;
 | 
			
		|||
using OpenSim.Region.ScriptEngine.Interfaces;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Common;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,13 +31,14 @@ using log4net;
 | 
			
		|||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Common;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Interfaces;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared.Api;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Runtime.Serialization.Formatters.Binary;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -446,7 +447,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
 | 
			
		|||
 | 
			
		||||
            detparms[id] = qParams;
 | 
			
		||||
            if (id.Running)
 | 
			
		||||
                id.Script.Exec.ExecuteEvent(id.State, FunctionName, args);
 | 
			
		||||
                id.Script.ExecuteEvent(id.State, FunctionName, args);
 | 
			
		||||
            detparms.Remove(id);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -470,8 +471,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
 | 
			
		|||
                {
 | 
			
		||||
                    return 0;
 | 
			
		||||
                }
 | 
			
		||||
                ExecutorBase.scriptEvents evflags =
 | 
			
		||||
                        id.Script.Exec.GetStateEventFlags(id.State);
 | 
			
		||||
                int evflags = id.Script.GetStateEventFlags(id.State);
 | 
			
		||||
 | 
			
		||||
                return (int)evflags;
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										44
									
								
								prebuild.xml
								
								
								
								
							
							
						
						
									
										44
									
								
								prebuild.xml
								
								
								
								
							| 
						 | 
				
			
			@ -1931,49 +1931,6 @@
 | 
			
		|||
    </Project>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Region.ScriptEngine.Common" path="OpenSim/Region/ScriptEngine/Common" type="Library">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
      <Configuration name="Release">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
 | 
			
		||||
      <ReferencePath>../../../../bin/</ReferencePath>
 | 
			
		||||
      <ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
 | 
			
		||||
      <Reference name="System" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Data" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Web" localCopy="false"/>
 | 
			
		||||
      <Reference name="System.Xml" localCopy="false"/>
 | 
			
		||||
      <Reference name="OpenMetaverseTypes.dll"/>
 | 
			
		||||
      <Reference name="OpenMetaverse.dll"/>
 | 
			
		||||
      <Reference name="OpenSim" />
 | 
			
		||||
      <Reference name="OpenSim.Framework"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Communications"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.Environment" />
 | 
			
		||||
      <Reference name="OpenSim.Region.Interfaces" />
 | 
			
		||||
      <Reference name="OpenSim.Region.Physics.Manager" />
 | 
			
		||||
      <Reference name="OpenSim.Framework.Console"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
 | 
			
		||||
      <Reference name="Nini.dll" />
 | 
			
		||||
      <Reference name="RAIL.dll"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Console"/>
 | 
			
		||||
      <Reference name="Nini.dll" />
 | 
			
		||||
      <Reference name="log4net.dll"/>
 | 
			
		||||
 | 
			
		||||
      <Files>
 | 
			
		||||
        <Match pattern="*.cs" recurse="true" >
 | 
			
		||||
          <Exclude name="Tests" pattern="Tests" />
 | 
			
		||||
        </Match>
 | 
			
		||||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
| 
						 | 
				
			
			@ -1998,7 +1955,6 @@
 | 
			
		|||
      <Reference name="OpenSim.Framework.Console"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.Environment" />
 | 
			
		||||
      <Reference name="OpenSim.Region.Interfaces" />
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Common"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
 | 
			
		||||
      <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
 | 
			
		||||
      <Reference name="Microsoft.JScript"/>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue