Yay! Common/ is gone! One API is achieved!

0.6.0-stable
Melanie Thielker 2008-09-26 15:34:23 +00:00
parent 055ea73b57
commit 12a6b7c835
10 changed files with 22 additions and 2993 deletions

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@ -1,128 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.Common
{
public class Executor : ExecutorBase
{
// Cache functions by keeping a reference to them in a dictionary
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
public Executor(IScript script) : base(script)
{
initEventFlags();
}
protected override scriptEvents DoGetStateEventFlags(string state)
{
// Console.WriteLine("Get event flags for " + state);
// Check to see if we've already computed the flags for this state
scriptEvents eventFlags = scriptEvents.None;
if (m_stateEvents.ContainsKey(state))
{
m_stateEvents.TryGetValue(state, out eventFlags);
return eventFlags;
}
// Fill in the events for this state, cache the results in the map
foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
{
string evname = state + "_event_" + kvp.Key;
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(evname);
if (mi != null)
{
// Console.WriteLine("Found handler for " + kvp.Key);
eventFlags |= kvp.Value;
}
}
catch
{
}
}
// Save the flags we just computed and return the result
m_stateEvents.Add(state, eventFlags);
return (eventFlags);
}
protected override void DoExecuteEvent(string state, string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
string EventName = state + "_event_" + FunctionName;
//#if DEBUG
// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
//#endif
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch
{
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
{
//Console.WriteLine("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
return;
}
//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
#if DEBUG
//Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
#endif
// Found
ev.Invoke(m_Script, args);
}
}
}

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@ -1,213 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
namespace OpenSim.Region.ScriptEngine.Common
{
public abstract class ExecutorBase : MarshalByRefObject
{
/// <summary>
/// Contains the script to execute functions in.
/// </summary>
protected IScript m_Script;
/// <summary>
/// If set to False events will not be executed.
/// </summary>
protected bool m_Running = true;
/// <summary>
/// True indicates that the ScriptManager has stopped
/// this script. This prevents a script that has been
/// stopped as part of deactivation from being
/// resumed by a pending llSetScriptState request.
/// </summary>
protected bool m_Disable = false;
/// <summary>
/// Indicate the scripts current running status.
/// </summary>
public bool Running
{
get { return m_Running; }
set
{
if (!m_Disable)
m_Running = value;
}
}
protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
[Flags]
public enum scriptEvents : int
{
None = 0,
attach = 1,
collision = 16,
collision_end = 32,
collision_start = 64,
control = 128,
dataserver = 256,
email = 512,
http_response = 1024,
land_collision = 2048,
land_collision_end = 4096,
land_collision_start = 8192,
at_target = 16384,
listen = 32768,
money = 65536,
moving_end = 131072,
moving_start = 262144,
not_at_rot_target = 524288,
not_at_target = 1048576,
remote_data = 8388608,
run_time_permissions = 268435456,
state_entry = 1073741824,
state_exit = 2,
timer = 4,
touch = 8,
touch_end = 536870912,
touch_start = 2097152,
object_rez = 4194304
}
/// <summary>
/// Create a new instance of ExecutorBase
/// </summary>
/// <param name="Script"></param>
public ExecutorBase(IScript Script)
{
m_Script = Script;
initEventFlags();
}
/// <summary>
/// Make sure our object does not timeout when in AppDomain. (Called by ILease base class)
/// </summary>
/// <returns></returns>
public override Object InitializeLifetimeService()
{
//Console.WriteLine("Executor: InitializeLifetimeService()");
// return null;
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
}
return lease;
}
/// <summary>
/// Get current AppDomain
/// </summary>
/// <returns>Current AppDomain</returns>
public AppDomain GetAppDomain()
{
return AppDomain.CurrentDomain;
}
/// <summary>
/// Execute a specific function/event in script.
/// </summary>
/// <param name="FunctionName">Name of function to execute</param>
/// <param name="args">Arguments to pass to function</param>
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
DoExecuteEvent(state, FunctionName, args);
}
protected abstract void DoExecuteEvent(string state, string FunctionName, object[] args);
/// <summary>
/// Compute the events handled by the current state of the script
/// </summary>
/// <returns>state mask</returns>
public scriptEvents GetStateEventFlags(string state)
{
return DoGetStateEventFlags(state);
}
protected abstract scriptEvents DoGetStateEventFlags(string state);
/// <summary>
/// Stop script from running. Event execution will be ignored.
/// </summary>
public void StopScript()
{
m_Running = false;
m_Disable = true;
}
protected void initEventFlags()
{
// Initialize the table if it hasn't already been done
if (m_eventFlagsMap.Count > 0)
{
return;
}
m_eventFlagsMap.Add("attach", scriptEvents.attach);
// m_eventFlagsMap.Add("at_rot_target",(long)scriptEvents.at_rot_target);
m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
// m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
m_eventFlagsMap.Add("collision", scriptEvents.collision);
m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
m_eventFlagsMap.Add("control", scriptEvents.control);
m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
m_eventFlagsMap.Add("email", scriptEvents.email);
m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
// m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
m_eventFlagsMap.Add("listen", scriptEvents.listen);
m_eventFlagsMap.Add("money", scriptEvents.money);
m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
// m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
// m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
// m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
m_eventFlagsMap.Add("timer", scriptEvents.timer);
m_eventFlagsMap.Add("touch", scriptEvents.touch);
m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
}
}
}

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@ -1,38 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Common
{
public interface IScript
{
ExecutorBase Exec { get; }
void InitApi(string api, IScriptApi LSL_Functions);
}
}

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@ -1,63 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.ScriptEngine.Common")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.ScriptEngine.Common")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("0bf07c53-ae51-487f-a907-e9b30c251602")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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@ -29,7 +29,8 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{

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@ -217,23 +217,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
}
////private ICodeCompiler icc = codeProvider.CreateCompiler();
//public string CompileFromFile(string LSOFileName)
//{
// switch (Path.GetExtension(LSOFileName).ToLower())
// {
// case ".txt":
// case ".lsl":
// Common.ScriptEngineBase.Common.SendToDebug("Source code is LSL, converting to CS");
// return CompileFromLSLText(File.ReadAllText(LSOFileName));
// case ".cs":
// Common.ScriptEngineBase.Common.SendToDebug("Source code is CS");
// return CompileFromCSText(File.ReadAllText(LSOFileName));
// default:
// throw new Exception("Unknown script type.");
// }
//}
/// <summary>
/// Converts script from LSL to CS and calls CompileFromCSText
/// </summary>
@ -332,9 +315,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static string CreateJSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"import OpenSim.Region.ScriptEngine.Common; import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
"import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
"package SecondLife {\r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
"class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
compileScript +
"} }\r\n";
return compileScript;
@ -343,9 +326,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static string CreateCSCompilerScript(string compileScript)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
@"public Script() { } " +
compileScript +
"} }\r\n";
@ -356,9 +339,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Common; using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.ScriptBaseClass { \r\n" +
String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " +
@"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+
@ -371,9 +354,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
private static string CreateVBCompilerScript(string compileScript)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Common: Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.ScriptBaseClass: " +
String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";
@ -439,9 +422,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPathSE = Path.GetDirectoryName(GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
if (lang == enumCompileType.yp)
{
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.YieldProlog.dll"));
}
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;

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@ -36,7 +36,7 @@ using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenMetaverse;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{

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@ -31,13 +31,14 @@ using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
@ -446,7 +447,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
detparms[id] = qParams;
if (id.Running)
id.Script.Exec.ExecuteEvent(id.State, FunctionName, args);
id.Script.ExecuteEvent(id.State, FunctionName, args);
detparms.Remove(id);
}
@ -470,8 +471,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
return 0;
}
ExecutorBase.scriptEvents evflags =
id.Script.Exec.GetStateEventFlags(id.State);
int evflags = id.Script.GetStateEventFlags(id.State);
return (int)evflags;
}
catch (Exception)

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@ -1931,49 +1931,6 @@
</Project>
<Project name="OpenSim.Region.ScriptEngine.Common" path="OpenSim/Region/ScriptEngine/Common" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Web" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim" />
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="OpenSim.Region.Interfaces" />
<Reference name="OpenSim.Region.Physics.Manager" />
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="Nini.dll" />
<Reference name="RAIL.dll"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Files>
<Match pattern="*.cs" recurse="true" >
<Exclude name="Tests" pattern="Tests" />
</Match>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
<Configuration name="Debug">
<Options>
@ -1998,7 +1955,6 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Environment" />
<Reference name="OpenSim.Region.Interfaces" />
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="Microsoft.JScript"/>