diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index da541af291..cfefe3e8e6 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -620,7 +620,7 @@ namespace OpenSim.Framework
}
///
- /// Number of meters^2 in the Simulator
+ /// Number of meters^2 that the land owner has in the Simulator
///
[XmlIgnore]
public int SimwideArea
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index a8778b4efd..74eb11445d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5076,12 +5076,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (landData.SimwideArea > 0)
{
- int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
- / (long)m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY);
- // Never report more than sim total capacity
- if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
- simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
- updateMessage.SimWideMaxPrims = simulatorCapacity;
+ updateMessage.SimWideMaxPrims = lo.GetSimulatorMaxPrimCount();
}
else
{
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 84a969bc64..95b576f9bd 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -884,7 +884,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
- public void FinalizeLandPrimCountUpdate()
+ private void FinalizeLandPrimCountUpdate()
{
//Get Simwide prim count for owner
Dictionary> landOwnersAndParcels = new Dictionary>();
@@ -925,10 +925,10 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnParcelPrimCountUpdate()
{
-// m_log.DebugFormat(
-// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
-// m_scene.RegionInfo.RegionName);
-
+ //m_log.DebugFormat(
+ // "[land management module]: triggered eventmanageronparcelprimcountupdate() for {0}",
+ // m_scene.RegionInfo.RegionName);
+
ResetOverMeRecords();
EntityBase[] entities = m_scene.Entities.GetEntities();
foreach (EntityBase obj in entities)
@@ -1843,7 +1843,7 @@ namespace OpenSim.Region.CoreModules.World.Land
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
response.parcel_id = parcelID;
- m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
+ //m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
return LLSDHelpers.SerialiseLLSDReply(response);
}
@@ -2306,12 +2306,14 @@ namespace OpenSim.Region.CoreModules.World.Land
cdl.AddRow("Other clean time", ld.OtherCleanTime);
cdl.AddRow("Max Prims", lo.GetParcelMaxPrimCount());
+ cdl.AddRow("Simwide Max Prims (owner)", lo.GetSimulatorMaxPrimCount());
IPrimCounts pc = lo.PrimCounts;
cdl.AddRow("Owner Prims", pc.Owner);
cdl.AddRow("Group Prims", pc.Group);
cdl.AddRow("Other Prims", pc.Others);
cdl.AddRow("Selected Prims", pc.Selected);
cdl.AddRow("Total Prims", pc.Total);
+ cdl.AddRow("SimWide Prims (owner)", pc.Simulator);
cdl.AddRow("Music URL", ld.MusicURL);
cdl.AddRow("Obscure Music", ld.ObscureMusic);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 45ad022d4d..6b37dad0a1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -362,7 +362,8 @@ namespace OpenSim.Region.CoreModules.World.Land
int simMax = (int)( (long)LandData.SimwideArea
* (long)m_scene.RegionInfo.ObjectCapacity
/ (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) );
- //m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
+ //m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}, SimWidePrims {3}",
+ // LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax, LandData.SimwidePrims);
return simMax;
}
}