elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
Passed in asset is always not nullmaster-beforevarregion
parent
b52b50ee56
commit
12bfce7b9f
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@ -247,9 +247,6 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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}
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private void UpdateFileCache(string key, AssetBase asset)
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private void UpdateFileCache(string key, AssetBase asset)
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{
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// TODO: Spawn this off to some seperate thread to do the actual writing
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if (asset != null)
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{
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{
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string filename = GetFileName(key);
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string filename = GetFileName(key);
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@ -272,8 +269,9 @@ namespace OpenSim.Region.CoreModules.Asset
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catch
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catch
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{
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{
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}
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}
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} else {
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}
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else
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{
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// Once we start writing, make sure we flag that we're writing
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// Once we start writing, make sure we flag that we're writing
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// that object to the cache so that we don't try to write the
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// that object to the cache so that we don't try to write the
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// same file multiple times.
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// same file multiple times.
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@ -313,7 +311,6 @@ namespace OpenSim.Region.CoreModules.Asset
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asset.ID, e.Message, e.StackTrace);
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asset.ID, e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void Cache(AssetBase asset)
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public void Cache(AssetBase asset)
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{
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{
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