elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
Passed in asset is always not nullmaster-beforevarregion
parent
b52b50ee56
commit
12bfce7b9f
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@ -248,71 +248,68 @@ namespace OpenSim.Region.CoreModules.Asset
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private void UpdateFileCache(string key, AssetBase asset)
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private void UpdateFileCache(string key, AssetBase asset)
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{
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{
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// TODO: Spawn this off to some seperate thread to do the actual writing
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string filename = GetFileName(key);
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if (asset != null)
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try
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{
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{
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string filename = GetFileName(key);
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// If the file is already cached, don't cache it, just touch it so access time is updated
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if (File.Exists(filename))
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try
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{
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{
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// If the file is already cached, don't cache it, just touch it so access time is updated
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// We don't really want to know about sharing
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if (File.Exists(filename))
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// violations here. If the file is locked, then
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// the other thread has updated the time for us.
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try
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{
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{
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// We don't really want to know about sharing
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// violations here. If the file is locked, then
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// the other thread has updated the time for us.
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try
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{
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lock (m_CurrentlyWriting)
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{
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if (!m_CurrentlyWriting.Contains(filename))
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File.SetLastAccessTime(filename, DateTime.Now);
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}
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}
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catch
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{
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}
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} else {
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// Once we start writing, make sure we flag that we're writing
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// that object to the cache so that we don't try to write the
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// same file multiple times.
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lock (m_CurrentlyWriting)
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lock (m_CurrentlyWriting)
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{
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{
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#if WAIT_ON_INPROGRESS_REQUESTS
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if (!m_CurrentlyWriting.Contains(filename))
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if (m_CurrentlyWriting.ContainsKey(filename))
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File.SetLastAccessTime(filename, DateTime.Now);
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{
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return;
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}
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else
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{
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m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
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}
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#else
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if (m_CurrentlyWriting.Contains(filename))
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{
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return;
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}
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else
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{
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m_CurrentlyWriting.Add(filename);
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}
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#endif
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}
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}
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}
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Util.FireAndForget(
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catch
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delegate { WriteFileCache(filename, asset); });
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{
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}
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}
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}
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}
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catch (Exception e)
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else
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{
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{
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m_log.ErrorFormat(
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// Once we start writing, make sure we flag that we're writing
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"[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
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// that object to the cache so that we don't try to write the
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asset.ID, e.Message, e.StackTrace);
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// same file multiple times.
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lock (m_CurrentlyWriting)
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{
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#if WAIT_ON_INPROGRESS_REQUESTS
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if (m_CurrentlyWriting.ContainsKey(filename))
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{
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return;
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}
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else
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{
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m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
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}
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#else
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if (m_CurrentlyWriting.Contains(filename))
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{
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return;
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}
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else
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{
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m_CurrentlyWriting.Add(filename);
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}
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#endif
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}
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Util.FireAndForget(
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delegate { WriteFileCache(filename, asset); });
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
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asset.ID, e.Message, e.StackTrace);
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}
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}
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}
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public void Cache(AssetBase asset)
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public void Cache(AssetBase asset)
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