elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()

Passed in asset is always not null
master-beforevarregion
Justin Clark-Casey (justincc) 2014-01-18 00:06:12 +00:00
parent b52b50ee56
commit 12bfce7b9f
1 changed files with 51 additions and 54 deletions

View File

@ -247,9 +247,6 @@ namespace OpenSim.Region.CoreModules.Asset
}
private void UpdateFileCache(string key, AssetBase asset)
{
// TODO: Spawn this off to some seperate thread to do the actual writing
if (asset != null)
{
string filename = GetFileName(key);
@ -272,8 +269,9 @@ namespace OpenSim.Region.CoreModules.Asset
catch
{
}
} else {
}
else
{
// Once we start writing, make sure we flag that we're writing
// that object to the cache so that we don't try to write the
// same file multiple times.
@ -313,7 +311,6 @@ namespace OpenSim.Region.CoreModules.Asset
asset.ID, e.Message, e.StackTrace);
}
}
}
public void Cache(AssetBase asset)
{