minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a

0.8.0.3
Justin Clark-Casey (justincc) 2014-07-04 23:48:37 +01:00 committed by Justin Clark-Casey
parent 45e280274c
commit 12ce20a203
1 changed files with 8 additions and 2 deletions

View File

@ -560,7 +560,10 @@ namespace OpenSim.Region.ClientStack.Linden
if (m_Scene.InventoryService.AddFolder(textureUploadFolder))
{
foldersToUpdate.Add(textureUploadFolder);
m_log.DebugFormat("Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", textureUploadFolder.Name, textureUploadFolder.ID, assetName);
m_log.DebugFormat(
"[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}",
textureUploadFolder.Name, textureUploadFolder.ID, assetName);
}
else
{
@ -599,7 +602,10 @@ namespace OpenSim.Region.ClientStack.Linden
textureItem.CreationDate = Util.UnixTimeSinceEpoch();
m_Scene.InventoryService.AddItem(textureItem);
itemsToUpdate.Add(textureItem);
m_log.DebugFormat("Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", textureItem.Name, textureItem.ID, assetName);
m_log.DebugFormat(
"[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}",
textureItem.Name, textureItem.ID, assetName);
}
}