only send to bakedmodule the baked textures :)

avinationmerge
UbitUmarov 2014-08-07 07:08:01 +01:00
parent b7f24bacce
commit 12d8ed2dcd
1 changed files with 13 additions and 10 deletions

View File

@ -423,7 +423,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
continue; continue;
} }
wearableCache[idx].TextureAsset = null; wearableCache[idx].TextureAsset = null;
if (cache != null) if (cache != null)
wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString()); wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString());
@ -456,7 +455,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{ {
m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache"); m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache");
m_BakedTextureModule.Store(sp.UUID, wearableCache); WearableCacheItem[] toBakedModule = new WearableCacheItem[AvatarAppearance.BAKE_INDICES.Length];
for (int i = 0; i < cacheItems.Length; i++)
{
int idx = (int)cacheItems[i].TextureIndex;
cacheItems[i].CacheId = wearableCache[idx].CacheId;
cacheItems[i].TextureID = wearableCache[idx].TextureID;
cacheItems[i].TextureAsset = wearableCache[idx].TextureAsset;
}
m_BakedTextureModule.Store(sp.UUID, cacheItems);
} }
} }
@ -513,22 +521,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedModuleCache != null) if (bakedModuleCache != null)
{ {
m_log.Debug("[ValidateBakedCache] got bakedModule cache " + wearableCache.Length); m_log.Debug("[ValidateBakedCache] got bakedModule cache " + bakedModuleCache.Length);
// old store have diferent sizes and index starts at 1
int offset = 0;
if (bakedModuleCache[0].TextureIndex == 1)
offset = -1;
int j;
for (int i = 0; i < bakedModuleCache.Length; i++) for (int i = 0; i < bakedModuleCache.Length; i++)
{ {
j = (int)bakedModuleCache[i].TextureIndex + offset; int j = (int)bakedModuleCache[i].TextureIndex;
if (bakedModuleCache[i].TextureAsset != null) if (bakedModuleCache[i].TextureAsset != null)
{ {
wearableCache[j].TextureID = bakedModuleCache[i].TextureID; wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
wearableCache[j].CacheId = bakedModuleCache[i].TextureID; wearableCache[j].CacheId = bakedModuleCache[i].TextureID;
wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
bakedModuleCache[i].TextureAsset.Temporary = true; bakedModuleCache[i].TextureAsset.Temporary = true;
bakedModuleCache[i].TextureAsset.Local = true; bakedModuleCache[i].TextureAsset.Local = true;
cache.Store(bakedModuleCache[i].TextureAsset); cache.Store(bakedModuleCache[i].TextureAsset);