diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 8cc009d110..99e7aba1d0 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -1306,7 +1306,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Put the UDP payload on the wire AsyncBeginSend(buffer); - //SyncSend(buffer); // Keep track of when this packet was sent out (right now) outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 1d76c1414b..881e76876d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs @@ -375,28 +375,12 @@ namespace OpenMetaverse // Synchronous mode waits until the packet callback completes // before starting the receive to fetch another packet -// if (!m_asyncPacketHandling) + if (!m_asyncPacketHandling) AsyncBeginReceive(); } } } - public void SyncSend(UDPPacketBuffer buf) - { - try - { - m_udpSocket.SendTo( - buf.Data, - 0, - buf.DataLength, - SocketFlags.None, - buf.RemoteEndPoint - ); - } - catch (SocketException) { } - catch (ObjectDisposedException) { } - } - public void AsyncBeginSend(UDPPacketBuffer buf) { // if (IsRunningOutbound)