diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index bfbc480e56..760d63ad5b 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs @@ -1830,6 +1830,8 @@ namespace OpenSim.Framework.Servers.HttpServer HTTPDRunning = false; try { +// m_PollServiceManager.Stop(); + m_httpListener2.ExceptionThrown -= httpServerException; //m_httpListener2.DisconnectHandler = null; diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs index 4be8bf40d9..07bd48aaeb 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs @@ -50,19 +50,26 @@ namespace OpenSim.Framework.Servers.HttpServer private uint m_WorkerThreadCount = 0; private Thread[] m_workerThreads; private PollServiceWorkerThread[] m_PollServiceWorkerThreads; - private bool m_running = true; + private volatile bool m_running = true; + private int m_pollTimeout; public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout) { m_server = pSrv; m_WorkerThreadCount = pWorkerThreadCount; + m_pollTimeout = pTimeout; + } + + public void Start() + { + m_running = true; m_workerThreads = new Thread[m_WorkerThreadCount]; m_PollServiceWorkerThreads = new PollServiceWorkerThread[m_WorkerThreadCount]; //startup worker threads for (uint i = 0; i < m_WorkerThreadCount; i++) { - m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, pTimeout); + m_PollServiceWorkerThreads[i] = new PollServiceWorkerThread(m_server, m_pollTimeout); m_PollServiceWorkerThreads[i].ReQueue += ReQueueEvent; m_workerThreads[i] @@ -141,8 +148,10 @@ namespace OpenSim.Framework.Servers.HttpServer } - ~PollServiceRequestManager() + public void Stop() { + m_running = false; + foreach (object o in m_requests) { PollServiceHttpRequest req = (PollServiceHttpRequest) o; @@ -157,7 +166,6 @@ namespace OpenSim.Framework.Servers.HttpServer { t.Abort(); } - m_running = false; } } } diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 65ae445950..66edfed393 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs @@ -87,13 +87,24 @@ namespace OpenSim.Region.Framework.Scenes.Animation return false; } - public bool Remove(UUID animID) + /// + /// Remove the specified animation + /// + /// + /// + /// If true, then the default animation can be entirely removed. + /// If false, then removing the default animation will reset it to the simulator default (currently STAND). + /// + public bool Remove(UUID animID, bool allowNoDefault) { lock (m_animations) { if (m_defaultAnimation.AnimID == animID) { - m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); + if (allowNoDefault) + m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); + else + ResetDefaultAnimation(); } else if (HasAnimation(animID)) { diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index d18571ce48..65c279ed93 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -87,6 +87,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation return; // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); + if (m_scenePresence.Scene.DebugAnimations) + m_log.DebugFormat( + "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", + GetAnimName(animID), animID, m_scenePresence.Name); if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) SendAnimPack(); @@ -109,14 +113,25 @@ namespace OpenSim.Region.Framework.Scenes.Animation AddAnimation(animID, objectID); } - public void RemoveAnimation(UUID animID) + /// + /// Remove the specified animation + /// + /// + /// + /// If true, then the default animation can be entirely removed. + /// If false, then removing the default animation will reset it to the simulator default (currently STAND). + /// + public void RemoveAnimation(UUID animID, bool allowNoDefault) { if (m_scenePresence.IsChildAgent) return; -// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name); + if (m_scenePresence.Scene.DebugAnimations) + m_log.DebugFormat( + "[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}", + GetAnimName(animID), animID, m_scenePresence.Name); - if (m_animations.Remove(animID)) + if (m_animations.Remove(animID, allowNoDefault)) SendAnimPack(); } @@ -130,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation if (addRemove) m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); else - m_animations.Remove(animID); + m_animations.Remove(animID, true); } if(sendPack) SendAnimPack(); @@ -148,14 +163,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation if (animID == UUID.Zero) return; - RemoveAnimation(animID); + RemoveAnimation(animID, true); } public void ResetAnimations() { -// m_log.DebugFormat( -// "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", -// m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); + if (m_scenePresence.Scene.DebugAnimations) + m_log.DebugFormat( + "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", + m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); m_animations.Clear(); } @@ -566,5 +582,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation SendAnimPack(animIDs, sequenceNums, objectIDs); } + + public string GetAnimName(UUID animId) + { + string animName; + + if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName)) + { + AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString()); + if (amd != null) + animName = amd.Name; + else + animName = "Unknown"; + } + + return animName; + } } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 784fc91c05..6ca7ef22e9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -67,6 +67,11 @@ namespace OpenSim.Region.Framework.Scenes public bool EmergencyMonitoring = false; + /// + /// Show debug information about animations. + /// + public bool DebugAnimations { get; set; } + /// /// Show debug information about teleports. /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c2ff110374..9d18352284 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2435,7 +2435,7 @@ namespace OpenSim.Region.Framework.Scenes public void HandleStopAnim(IClientAPI remoteClient, UUID animID) { - Animator.RemoveAnimation(animID); + Animator.RemoveAnimation(animID, false); } public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs index e951d9e37c..84211a9ba9 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs @@ -161,12 +161,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations UUID defaultAnimId = anims.DefaultAnimation.AnimID; cdl.AddRow( "Default anim", - string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId))); + string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId))); UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID; cdl.AddRow( "Implicit default anim", - string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId))); + string.Format("{0}, {1}", + implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId))); cdl.AddToStringBuilder(sb); @@ -185,7 +186,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations for (int i = 0; i < animIds.Length; i++) { UUID animId = animIds[i]; - string animName = GetAnimName(sp.Scene.AssetService, animId); + string animName = sp.Animator.GetAnimName(animId); int seq = sequenceNumbers[i]; UUID objectId = objectIds[i]; @@ -195,21 +196,5 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations cdt.AddToStringBuilder(sb); sb.Append("\n"); } - - private string GetAnimName(IAssetService assetService, UUID animId) - { - string animName; - - if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName)) - { - AssetMetadata amd = assetService.GetMetadata(animId.ToString()); - if (amd != null) - animName = amd.Name; - else - animName = "Unknown"; - } - - return animName; - } } } \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs index 8b8758e59c..12169ab617 100644 --- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs @@ -94,6 +94,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments "debug scene get", "List current scene options.", "If active is false then main scene update and maintenance loops are suspended.\n" + + "If animations is true then extra animations debug information is logged.\n" + "If collisions is false then collisions with other objects are turned off.\n" + "If pbackup is false then periodic scene backup is turned off.\n" + "If physics is false then all physics objects are non-physical.\n" @@ -107,6 +108,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", "Turn on scene debugging options.", "If active is false then main scene update and maintenance loops are suspended.\n" + + "If animations is true then extra animations debug information is logged.\n" + "If collisions is false then collisions with other objects are turned off.\n" + "If pbackup is false then periodic scene backup is turned off.\n" + "If physics is false then all physics objects are non-physical.\n" @@ -120,10 +122,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments { if (args.Length == 3) { - if (MainConsole.Instance.ConsoleScene == null) - MainConsole.Instance.Output("Please use 'change region ' first"); - else - OutputSceneDebugOptions(); + if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) + return; + + OutputSceneDebugOptions(); } else { @@ -135,12 +137,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments { ConsoleDisplayList cdl = new ConsoleDisplayList(); cdl.AddRow("active", m_scene.Active); + cdl.AddRow("animations", m_scene.DebugAnimations); cdl.AddRow("pbackup", m_scene.PeriodicBackup); cdl.AddRow("physics", m_scene.PhysicsEnabled); cdl.AddRow("scripting", m_scene.ScriptsEnabled); cdl.AddRow("teleport", m_scene.DebugTeleporting); cdl.AddRow("updates", m_scene.DebugUpdates); + MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name); MainConsole.Instance.Output(cdl.ToString()); } @@ -148,18 +152,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments { if (args.Length == 5) { - if (MainConsole.Instance.ConsoleScene == null) - { - MainConsole.Instance.Output("Please use 'change region ' first"); - } - else - { - string key = args[3]; - string value = args[4]; - SetSceneDebugOptions(new Dictionary() { { key, value } }); + if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null) + return; - MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value); - } + string key = args[3]; + string value = args[4]; + SetSceneDebugOptions(new Dictionary() { { key, value } }); + + MainConsole.Instance.OutputFormat("Set {0} debug scene {1} = {2}", m_scene.Name, key, value); } else { @@ -178,6 +178,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments m_scene.Active = active; } + if (options.ContainsKey("animations")) + { + bool active; + + if (bool.TryParse(options["animations"], out active)) + m_scene.DebugAnimations = active; + } + if (options.ContainsKey("pbackup")) { bool active; diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 6d5e23f7d9..478aeab799 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -853,7 +853,14 @@ public sealed class BSCharacter : BSPhysObject { _position = entprop.Position; _orientation = entprop.Rotation; - _velocity = entprop.Velocity; + + // Smooth velocity. OpenSimulator is very sensitive to changes in velocity of the avatar + // and will send agent updates to the clients if velocity changes by more than + // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many + // extra updates. + if (!entprop.Velocity.ApproxEquals(_velocity, 0.1f)) + _velocity = entprop.Velocity; + _acceleration = entprop.Acceleration; _rotationalVelocity = entprop.RotationalVelocity; diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index bac0427274..5353c756cf 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs @@ -141,7 +141,7 @@ public abstract class BSPhysObject : PhysicsActor // It can be confusing for an actor to know if it should move or update an object // depeneding on the setting of 'selected', 'physical, ... - // This flag is the true test -- if true, the object is being acted on in the physical world + // This flag is the true test -- if true, the object is being acted on in the physical world public abstract bool IsPhysicallyActive { get; } // Materialness diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 7aa2d92ca6..aaa6fe580d 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -502,6 +502,12 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.setForce", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + { + UnRegisterPreStepAction("BSPrim.setForce", LocalID); + return; + } + DetailLog("{0},BSPrim.setForce,preStep,force={1}", LocalID, _force); if (PhysBody.HasPhysicalBody) { @@ -627,6 +633,12 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.setTorque", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + { + UnRegisterPreStepAction("BSPrim.setTorque", LocalID); + return; + } + if (PhysBody.HasPhysicalBody) AddAngularForce(_torque, false, true); } @@ -1061,6 +1073,12 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.PIDTarget", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + { + UnRegisterPreStepAction("BSPrim.PIDTarget", LocalID); + return; + } + OMV.Vector3 origPosition = RawPosition; // DEBUG DEBUG (for printout below) // 'movePosition' is where we'd like the prim to be at this moment. @@ -1108,6 +1126,9 @@ public sealed class BSPrim : BSPhysObject RegisterPreStepAction("BSPrim.Hover", LocalID, delegate(float timeStep) { + if (!IsPhysicallyActive) + return; + _hoverMotor.SetCurrent(RawPosition.Z); _hoverMotor.SetTarget(ComputeCurrentPIDHoverHeight()); float targetHeight = _hoverMotor.Step(timeStep); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index da2a90fc23..5cbb9c71de 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3708,7 +3708,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (animID == UUID.Zero) presence.Animator.RemoveAnimation(anim); else - presence.Animator.RemoveAnimation(animID); + presence.Animator.RemoveAnimation(animID, true); } } } @@ -6228,13 +6228,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (parcelOwned && land.LandData.OwnerID == id || parcel && land.LandData.GlobalID == id) { - result.Add(ssp.UUID.ToString()); + result.Add(new LSL_Key(ssp.UUID.ToString())); } } } else { - result.Add(ssp.UUID.ToString()); + result.Add(new LSL_Key(ssp.UUID.ToString())); } } // Maximum of 100 results @@ -11528,6 +11528,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case ScriptBaseClass.OBJECT_PHYSICS_COST: ret.Add(new LSL_Float(0)); break; + case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding + ret.Add(new LSL_Float(0)); + break; + case ScriptBaseClass.OBJECT_ROOT: + SceneObjectPart p = av.ParentPart; + if (p != null) + { + ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString())); + } + else + { + ret.Add(new LSL_String(id)); + } + break; + case ScriptBaseClass.OBJECT_ATTACHED_POINT: + ret.Add(new LSL_Integer(0)); + break; + case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding + ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR)); + break; + case ScriptBaseClass.OBJECT_PHYSICS: + ret.Add(new LSL_Integer(0)); + break; + case ScriptBaseClass.OBJECT_PHANTOM: + ret.Add(new LSL_Integer(0)); + break; + case ScriptBaseClass.OBJECT_TEMP_ON_REZ: + ret.Add(new LSL_Integer(0)); + break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); @@ -11619,6 +11648,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // The value returned in SL for normal prims is prim count ret.Add(new LSL_Float(obj.PhysicsCost)); break; + case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding + ret.Add(new LSL_Float(0)); + break; + case ScriptBaseClass.OBJECT_ROOT: + ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString())); + break; + case ScriptBaseClass.OBJECT_ATTACHED_POINT: + ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint)); + break; + case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: + byte pcode = obj.Shape.PCode; + if (obj.ParentGroup.AttachmentPoint != 0 + || pcode == (byte)PCode.Grass + || pcode == (byte)PCode.Tree + || pcode == (byte)PCode.NewTree) + { + ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER)); + } + else + { + ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET)); + } + break; + case ScriptBaseClass.OBJECT_PHYSICS: + if (obj.ParentGroup.AttachmentPoint != 0) + { + ret.Add(new LSL_Integer(0)); // Always false if attached + } + else + { + ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0)); + } + break; + case ScriptBaseClass.OBJECT_PHANTOM: + if (obj.ParentGroup.AttachmentPoint != 0) + { + ret.Add(new LSL_Integer(0)); // Always false if attached + } + else + { + ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0)); + } + break; + case ScriptBaseClass.OBJECT_TEMP_ON_REZ: + ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0)); + break; default: // Invalid or unhandled constant. ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 49857cf53e..d6ce069fbc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -995,7 +995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (animID == UUID.Zero) target.Animator.RemoveAnimation(animation); else - target.Animator.RemoveAnimation(animID); + target.Animator.RemoveAnimation(animID, true); } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 0dd5a57383..da3b31f9fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -557,6 +557,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int OBJECT_SERVER_COST = 14; public const int OBJECT_STREAMING_COST = 15; public const int OBJECT_PHYSICS_COST = 16; + public const int OBJECT_CHARACTER_TIME = 17; + public const int OBJECT_ROOT = 18; + public const int OBJECT_ATTACHED_POINT = 19; + public const int OBJECT_PATHFINDING_TYPE = 20; + public const int OBJECT_PHYSICS = 21; + public const int OBJECT_PHANTOM = 22; + public const int OBJECT_TEMP_ON_REZ = 23; + + // Pathfinding types + public const int OPT_OTHER = -1; + public const int OPT_LEGACY_LINKSET = 0; + public const int OPT_AVATAR = 1; + public const int OPT_CHARACTER = 2; + public const int OPT_WALKABLE = 3; + public const int OPT_STATIC_OBSTACLE = 4; + public const int OPT_MATERIAL_VOLUME = 5; + public const int OPT_EXCLUSION_VOLUME = 6; // for llGetAgentList public const int AGENT_LIST_PARCEL = 1;