Add "region set" console command.

This current allows one to set two region parameters
agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100).
max-agent-limit <int> will set the maximum allowed root agent limit.  This can also be set via the MaxAgent parameter in region config.
ghosts
Justin Clark-Casey (justincc) 2014-10-31 21:44:31 +00:00
parent fdb902d762
commit 12f50a2798
2 changed files with 77 additions and 9 deletions

View File

@ -127,7 +127,6 @@ namespace OpenSim.Framework
private int m_objectCapacity = 0;
private int m_maxPrimsPerUser = -1;
private int m_linksetCapacity = 0;
private int m_agentCapacity = 0;
private string m_regionType = String.Empty;
private RegionLightShareData m_windlight = new RegionLightShareData();
protected uint m_httpPort;
@ -351,10 +350,7 @@ namespace OpenSim.Framework
get { return m_linksetCapacity; }
}
public int AgentCapacity
{
get { return m_agentCapacity; }
}
public int AgentCapacity { get; set; }
public byte AccessLevel
{
@ -748,7 +744,7 @@ namespace OpenSim.Framework
#endregion
m_agentCapacity = config.GetInt("MaxAgents", 100);
AgentCapacity = config.GetInt("MaxAgents", 100);
allKeys.Remove("MaxAgents");
// Multi-tenancy
@ -864,8 +860,8 @@ namespace OpenSim.Framework
if (m_linksetCapacity > 0)
config.Set("LinksetPrims", m_linksetCapacity);
if (m_agentCapacity > 0)
config.Set("MaxAgents", m_agentCapacity);
if (AgentCapacity > 0)
config.Set("MaxAgents", AgentCapacity);
if (ScopeID != UUID.Zero)
config.Set("ScopeID", ScopeID.ToString());

View File

@ -97,6 +97,15 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
"Some parameters can be set with the \"region set\" command.\n"
+ "Others must be changed via a viewer (usually via the region/estate dialog box).",
HandleShowRegion);
m_console.Commands.AddCommand(
"Regions", false, "region set",
"region get",
"Set control information for the currently selected region.",
"Currently, the following parameters can be set:\n"
+ "agent-limit <int> - Current root agent limit.\n"
+ "max-agent-limit <int> - Maximum root agent limit. agent-limit cannot exceed this.",
HandleRegionSet);
}
public void RemoveRegion(Scene scene)
@ -132,8 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
dispList.AddRow("External endpoint", ri.ExternalEndPoint);
dispList.AddRow("Internal endpoint", ri.InternalEndPoint);
dispList.AddRow("Access level", ri.AccessLevel);
dispList.AddRow("Agent limit", rs.AgentLimit);
dispList.AddRow("Max agent limit", ri.AgentCapacity);
dispList.AddRow("Current agent limit", rs.AgentLimit);
dispList.AddRow("Linkset capacity", ri.LinksetCapacity <= 0 ? "not set" : ri.LinksetCapacity.ToString());
dispList.AddRow("Prim capacity", ri.ObjectCapacity);
dispList.AddRow("Prim bonus", rs.ObjectBonus);
@ -175,6 +184,69 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
MainConsole.Instance.Output(sb.ToString());
}
private void HandleRegionSet(string module, string[] args)
{
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
return;
if (args.Length != 4)
{
MainConsole.Instance.OutputFormat("Usage: region set <param> <value>");
return;
}
string param = args[2];
string rawValue = args[3];
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
return;
RegionInfo ri = m_scene.RegionInfo;
RegionSettings rs = ri.RegionSettings;
if (param == "agent-limit")
{
int newValue;
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, rawValue, out newValue))
return;
if (newValue > ri.AgentCapacity)
{
MainConsole.Instance.OutputFormat(
"Cannot set {0} to {1} in {2} as max-agent-limit is {3}", "agent-limit",
newValue, m_scene.Name, ri.AgentCapacity);
}
else
{
rs.AgentLimit = newValue;
MainConsole.Instance.OutputFormat(
"{0} set to {1} in {2}", "agent-limit", newValue, m_scene.Name);
}
}
else if (param == "max-agent-limit")
{
int newValue;
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, rawValue, out newValue))
return;
ri.AgentCapacity = newValue;
MainConsole.Instance.OutputFormat(
"{0} set to {1} in {2}", "max-agent-limit", newValue, m_scene.Name);
if (ri.AgentCapacity < rs.AgentLimit)
{
rs.AgentLimit = ri.AgentCapacity;
MainConsole.Instance.OutputFormat(
"Reducing {0} to {1} in {2}", "agent-limit", rs.AgentLimit, m_scene.Name);
}
}
}
private void HandleShowScene(string module, string[] cmd)
{
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))