* Major structural change: Begun converting Events to use (caller, args) syntax to conform with .NET guidelines.
* OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.afrisby
parent
9a17bc58a6
commit
1313544ac7
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@ -34,8 +34,108 @@ using OpenSim.Framework.Types;
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namespace OpenSim.Framework.Interfaces
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{
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// Base Args Interface
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public interface IEventArgs
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{
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IScene Scene
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{
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get;
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set;
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}
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IClientAPI Sender
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{
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get;
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set;
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}
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}
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public delegate void ViewerEffectEventHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock);
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public delegate void ChatFromViewer(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
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public enum ChatTypeEnum { Whisper = 0, Say = 1, Shout = 2, Broadcast = 0xFF };
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/// <summary>
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/// ChatFromViewer Arguments
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/// </summary>
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public class ChatFromViewerArgs : EventArgs, IEventArgs
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{
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protected string m_message;
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protected ChatTypeEnum m_type;
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protected int m_channel;
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protected LLVector3 m_position;
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protected string m_from;
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protected IClientAPI m_sender;
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protected IScene m_scene;
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/// <summary>
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/// The message sent by the user
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/// </summary>
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public string Message
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{
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get { return m_message; }
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set { m_message = value; }
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}
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/// <summary>
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/// The type of message, eg say, shout, broadcast.
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/// </summary>
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public ChatTypeEnum Type
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{
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get { return m_type; }
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set { m_type = value; }
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}
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/// <summary>
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/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
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/// </summary>
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public int Channel
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{
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get { return m_channel; }
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set { m_channel = value; }
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}
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/// <summary>
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/// The position of the sender at the time of the message broadcast.
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/// </summary>
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public LLVector3 Position
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{
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get { return m_position; }
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set { m_position = value; }
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}
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/// <summary>
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/// The name of the sender (needed for scripts)
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/// </summary>
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public string From
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{
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get { return m_from; }
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set { m_from = value; }
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}
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/// <summary>
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/// The client responsible for sending the message, or null.
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/// </summary>
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public IClientAPI Sender
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{
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get { return m_sender; }
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set { m_sender = value; }
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}
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public IScene Scene
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{
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get { return m_scene; }
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set { m_scene = value; }
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}
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public ChatFromViewerArgs()
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{
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m_position = new LLVector3();
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}
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}
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public delegate void ImprovedInstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog); // Cut down from full list
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public delegate void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos);
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public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, IClientAPI remoteClient);
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@ -100,7 +100,17 @@ namespace OpenSim.Region.ClientStack
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if (OnChatFromViewer != null)
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{
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this.OnChatFromViewer(message, type, channel, fromPos, fromName, fromAgentID);
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ChatFromViewerArgs args = new ChatFromViewerArgs();
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args.Channel = channel;
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args.From = fromName;
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args.Message = Util.FieldToString(message);
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args.Type = (ChatTypeEnum)type;
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args.Position = fromPos;
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args.Scene = Scene;
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args.Sender = this;
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this.OnChatFromViewer(this, args);
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}
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break;
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case PacketType.ImprovedInstantMessage:
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@ -68,7 +68,14 @@ namespace OpenSim.Region.ClientStack
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//private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private int debug = 0;
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protected IScene m_scene;
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public IScene Scene
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{
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get { return m_scene; }
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}
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private ClientManager m_clientManager;
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private AssetCache m_assetCache;
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// private InventoryCache m_inventoryCache;
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@ -32,6 +32,6 @@ namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ISimChat
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{
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void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SimChat(System.Object sender, OpenSim.Framework.Interfaces.ChatFromViewerArgs e);
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}
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}
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@ -33,15 +33,16 @@ using System.Threading;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Nini.Config;
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namespace OpenSim.Region.Environment.Modules
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{
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public class ChatModule : IRegionModule, ISimChat
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{
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private Scene m_scene;
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private Scene m_scene;
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private LogBase m_log;
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private string m_server = null;
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private int m_port = 6668;
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@ -65,10 +66,12 @@ namespace OpenSim.Region.Environment.Modules
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m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
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m_irc = null;
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m_ircWriter = null;
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m_ircReader = null;
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m_ircReader = null;
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m_log = OpenSim.Framework.Console.MainLog.Instance;
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}
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(Scene scene, Nini.Config.IConfigSource config)
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{
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try {
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m_server = config.Configs["IRC"].GetString("server");
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@ -175,41 +178,80 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID)
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public void SimChat(Object sender, ChatFromViewerArgs e)
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{
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ScenePresence avatar = null;
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avatar = m_scene.GetScenePresence(fromAgentID);
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//TODO: Move ForEachScenePresence and others into IScene.
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Scene scene = (Scene)e.Scene;
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//TODO: Remove the need for this check
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if (scene == null)
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scene = m_scene;
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// Filled in since it's easier than rewriting right now.
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LLVector3 fromPos = e.Position;
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string fromName = e.From;
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string message = e.Message;
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byte type = (byte)e.Type;
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LLUUID fromAgentID = LLUUID.Zero;
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if (e.Sender != null)
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avatar = scene.GetScenePresence(e.Sender.AgentId);
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if (avatar != null)
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{
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromAgentID = e.Sender.AgentId;
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avatar = null;
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}
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}
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string typeName;
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switch (e.Type)
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{
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case ChatTypeEnum.Broadcast:
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typeName = "broadcasts";
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break;
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case ChatTypeEnum.Say:
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typeName = "says";
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break;
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case ChatTypeEnum.Shout:
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typeName = "shouts";
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break;
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case ChatTypeEnum.Whisper:
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typeName = "whispers";
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break;
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default:
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typeName = "unknown";
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break;
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}
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m_log.Verbose("CHAT", fromName + " (" + e.Channel + ") " + typeName + ": " + e.Message);
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if (connected)
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{
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m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
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Util.FieldToString(message));
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e.Message);
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m_ircWriter.Flush();
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}
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if (channel == 0)
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if (e.Channel == 0)
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{
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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int dis = -1000;
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//err ??? the following code seems to be request a scenePresence when it already has a ref to it
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avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
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avatar = scene.GetScenePresence(presence.ControllingClient.AgentId);
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if (avatar != null)
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{
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dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
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}
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switch (type)
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switch (e.Type)
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{
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case 0: // Whisper
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case ChatTypeEnum.Whisper:
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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fromAgentID);
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}
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break;
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case 1: // Say
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case ChatTypeEnum.Say:
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if ((dis < 30) && (dis > -30))
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{
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//Console.WriteLine("sending chat");
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fromAgentID);
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}
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break;
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case 2: // Shout
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case ChatTypeEnum.Shout:
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if ((dis < 100) && (dis > -100))
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{
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presence.ControllingClient.SendChatMessage(message,
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}
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break;
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case 0xff: // Broadcast
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case ChatTypeEnum.Broadcast:
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presence.ControllingClient.SendChatMessage(message, type,
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fromPos,
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fromName,
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@ -119,13 +119,12 @@ namespace OpenSim.Region.Environment.Modules
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client.OnChatFromViewer += DeliverClientMessage;
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}
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private void DeliverClientMessage(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID)
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private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)
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{
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ASCIIEncoding ae = new ASCIIEncoding();
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DeliverMessage(fromAgentID.ToString(), type, channel, fromName, ae.GetString(message));
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DeliverMessage(e.Sender.AgentId.ToString(),
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(int)e.Type, e.Channel,
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e.Sender.FirstName + " " + e.Sender.LastName,
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e.Message);
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}
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public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
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@ -70,7 +70,22 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_simChatModule != null)
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{
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m_simChatModule.SimChat(message, type, channel, fromPos, fromName, fromAgentID);
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ChatFromViewerArgs args = new ChatFromViewerArgs();
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args.Message = OpenSim.Framework.Utilities.Util.FieldToString(message);
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args.Channel = channel;
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args.Type = (ChatTypeEnum)type;
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args.Position = fromPos;
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ScenePresence user = this.GetScenePresence(fromAgentID);
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if (user != null)
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args.Sender = user.ControllingClient;
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else
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args.Sender = null;
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args.From = fromName;
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m_simChatModule.SimChat(this, args);
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}
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}
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@ -245,7 +245,15 @@ namespace SimpleApp
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{
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if (OnChatFromViewer != null)
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{
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this.OnChatFromViewer(enc.GetBytes("Kind of quiet around here, isn't it! \0"), 2, 0, new LLVector3(128, 128, 26), this.FirstName + " " + this.LastName, this.AgentId);
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ChatFromViewerArgs args = new ChatFromViewerArgs();
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args.Message = "Kinda quiet around here, isn't it?";
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args.Channel = 0;
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args.From = this.FirstName + " " + this.LastName;
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args.Position = new LLVector3(128, 128, 26);
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args.Sender = this;
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args.Type = ChatTypeEnum.Shout;
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this.OnChatFromViewer(this, args);
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}
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count = -1;
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