Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs.
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9a36afec6e
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1342e89a8f
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@ -100,7 +100,7 @@ namespace OpenSim.Region.Environment.Modules
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private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
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// Current time in elpased seconds since Jan 1st 1970
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// Current time in elapsed seconds since Jan 1st 1970
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private ulong CurrentTime
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{
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get {
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@ -145,14 +145,12 @@ namespace OpenSim.Region.Environment.Modules
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LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length));
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m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
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}
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// Called immediately after the module is loaded for a given region
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// i.e. Immediately after instance creation.
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_log.Debug("[SUN] Initializing");
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m_scene = scene;
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@ -176,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules
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// m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude);
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// Mode: determines how the sun is handled
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// m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude);
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// Day length in decimal hours
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// Year length in days
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m_year_length = config.Configs["Sun"].GetInt("year_length", d_year_length);
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// Day length in decimal hours
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m_day_length = config.Configs["Sun"].GetDouble("day_length", d_day_length);
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@ -304,6 +302,7 @@ namespace OpenSim.Region.Environment.Modules
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m_scene.RegionInfo.RegionSettings.SunVector = Position;
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//m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
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}
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public void ForceSunUpdateToAllClients()
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{
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GenSunPos(); // Generate shared values once
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@ -319,13 +318,12 @@ namespace OpenSim.Region.Environment.Modules
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m_scene.RegionInfo.RegionSettings.SunVector = Position;
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m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
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}
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/// <summary>
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/// Calculate the sun's orbital position and its velocity.
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/// </summary>
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private void GenSunPos()
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{
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TotalDistanceTravelled = SunSpeed * CurrentTime; // distance measured in radians
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OrbitalPosition = (float) (TotalDistanceTravelled%SunCycle); // position measured in radians
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@ -435,8 +433,6 @@ namespace OpenSim.Region.Environment.Modules
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sunFixed = FixedTime;
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if (sunFixed)
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GenSunPos();
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}
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}
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}
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@ -487,11 +487,14 @@ asterisk_salt = paluempalum
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; in the Sim. The defaults are what is shown below
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;[Sun]
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; number of wall clock hours for an opensim day. 24.0 would mean realtime
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;day_length = 0.5
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; send a Sun update ever frame_rate # of frames. A lower number will
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;day_length = 4
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; Year length in days
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;year_length = 60
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; Day to Night Ratio
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;day_night_offset = 0.45
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; send a Sun update every update_interval # of frames. A lower number will
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; make for smoother sun transition at the cost of network
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;frame_rate = 100
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;update_interval = 100
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[ScriptEngine.DotNetEngine]
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