Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs.

0.6.0-stable
Jeff Ames 2008-10-28 02:34:03 +00:00
parent 9a36afec6e
commit 1342e89a8f
2 changed files with 12 additions and 13 deletions

View File

@ -100,7 +100,7 @@ namespace OpenSim.Region.Environment.Modules
private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
// Current time in elpased seconds since Jan 1st 1970
// Current time in elapsed seconds since Jan 1st 1970
private ulong CurrentTime
{
get {
@ -145,14 +145,12 @@ namespace OpenSim.Region.Environment.Modules
LindenHourOffset = (long)((float)offsethours * (36000000000/m_day_length));
m_log.Info("[SUN]: Directive from the Estate Tools to set the sun phase to LindenHour " + GetLindenEstateHourFromCurrentTime().ToString());
}
// Called immediately after the module is loaded for a given region
// i.e. Immediately after instance creation.
public void Initialise(Scene scene, IConfigSource config)
{
m_log.Debug("[SUN] Initializing");
m_scene = scene;
@ -176,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules
// m_latitude = config.Configs["Sun"].GetDouble("latitude", d_latitude);
// Mode: determines how the sun is handled
// m_longitude = config.Configs["Sun"].GetDouble("longitude", d_longitude);
// Day length in decimal hours
// Year length in days
m_year_length = config.Configs["Sun"].GetInt("year_length", d_year_length);
// Day length in decimal hours
m_day_length = config.Configs["Sun"].GetDouble("day_length", d_day_length);
@ -304,6 +302,7 @@ namespace OpenSim.Region.Environment.Modules
m_scene.RegionInfo.RegionSettings.SunVector = Position;
//m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
}
public void ForceSunUpdateToAllClients()
{
GenSunPos(); // Generate shared values once
@ -319,13 +318,12 @@ namespace OpenSim.Region.Environment.Modules
m_scene.RegionInfo.RegionSettings.SunVector = Position;
m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
}
/// <summary>
/// Calculate the sun's orbital position and its velocity.
/// </summary>
private void GenSunPos()
{
TotalDistanceTravelled = SunSpeed * CurrentTime; // distance measured in radians
OrbitalPosition = (float) (TotalDistanceTravelled%SunCycle); // position measured in radians
@ -435,8 +433,6 @@ namespace OpenSim.Region.Environment.Modules
sunFixed = FixedTime;
if (sunFixed)
GenSunPos();
}
}
}

View File

@ -487,11 +487,14 @@ asterisk_salt = paluempalum
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5
; send a Sun update ever frame_rate # of frames. A lower number will
;day_length = 4
; Year length in days
;year_length = 60
; Day to Night Ratio
;day_night_offset = 0.45
; send a Sun update every update_interval # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100
;update_interval = 100
[ScriptEngine.DotNetEngine]