All physics plugins are now region modules. Compiles but doesn't run.

0.8.2-post-fixes
Diva Canto 2015-08-31 13:02:51 -07:00
parent 49ab478d28
commit 134d4300f0
24 changed files with 1518 additions and 1313 deletions

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@ -30,7 +30,7 @@ using System.IO;
using System.Text;
using log4net;
namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
namespace OpenSim.Framework
{
/// <summary>
/// Class for writing a high performance, high volume log file.

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@ -27,6 +27,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Mono.Addins;
// Information about this assembly is defined by the following
// attributes.
@ -34,11 +35,11 @@ using System.Runtime.InteropServices;
// change them to the information which is associated with the assembly
// you compile.
[assembly : AssemblyTitle("BasicPhysicsPlugin")]
[assembly : AssemblyTitle("BasicPhysicsModule")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("BasicPhysicsPlugin")]
[assembly : AssemblyProduct("BasicPhysicsModule")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
@ -56,3 +57,6 @@ using System.Runtime.InteropServices;
// numbers with the '*' character (the default):
[assembly : AssemblyVersion("0.8.2.*")]
[assembly: Addin("OpenSim.Region.PhysicsModule.BasicPhysics", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]

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@ -36,29 +36,29 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
/// <summary>
/// Effectively a physics plugin that simulates no physics at all.
/// </summary>
public class BasicPhysicsPlugin : IPhysicsPlugin
{
public BasicPhysicsPlugin()
{
}
//public class BasicPhysicsPlugin : IPhysicsPlugin
//{
// public BasicPhysicsPlugin()
// {
// }
public bool Init()
{
return true;
}
// public bool Init()
// {
// return true;
// }
public PhysicsScene GetScene(string sceneIdentifier)
{
return new BasicScene(GetName(), sceneIdentifier);
}
// public PhysicsScene GetScene(string sceneIdentifier)
// {
// return new BasicScene(GetName(), sceneIdentifier);
// }
public string GetName()
{
return ("basicphysics");
}
// public string GetName()
// {
// return ("basicphysics");
// }
public void Dispose()
{
}
}
// public void Dispose()
// {
// }
//}
}

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@ -28,9 +28,12 @@
using System;
using System.Collections.Generic;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.BasicPhysics
{
@ -41,32 +44,71 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
/// Not useful for anything at the moment apart from some regression testing in other components where some form
/// of physics plugin is needed.
/// </remarks>
public class BasicScene : PhysicsScene
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BasicPhysicsScene")]
public class BasicScene : PhysicsScene, INonSharedRegionModule
{
private List<BasicActor> _actors = new List<BasicActor>();
private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>();
private float[] _heightMap;
private Vector3 m_regionExtent;
private bool m_Enabled = false;
//protected internal string sceneIdentifier;
public BasicScene(string engineType, string _sceneIdentifier)
#region INonSharedRegionModule
public string Name
{
EngineType = engineType;
Name = EngineType + "/" + _sceneIdentifier;
//sceneIdentifier = _sceneIdentifier;
get { return "basicphysics"; }
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)
public Type ReplaceableInterface
{
throw new Exception("Should not be called.");
get { return null; }
}
public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
public void Initialise(IConfigSource source)
{
m_regionExtent = regionExtent;
// TODO: Move this out of Startup
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
m_Enabled = true;
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
EngineType = Name;
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
scene.RegisterModuleInterface<PhysicsScene>(this);
m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
public override void Dispose() {}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
@ -206,5 +248,6 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
return returncolliders;
}
}
}

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@ -40,37 +40,37 @@ namespace OpenSim.Region.PhysicsModule.BulletS
/// The unmanaged library is compiled and linked statically with Bullet
/// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
/// </summary>
public class BSPlugin : IPhysicsPlugin
{
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
//public class BSPlugin : IPhysicsPlugin
//{
// //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private BSScene _mScene;
// private BSScene _mScene;
public BSPlugin()
{
}
// public BSPlugin()
// {
// }
public bool Init()
{
return true;
}
// public bool Init()
// {
// return true;
// }
public PhysicsScene GetScene(String sceneIdentifier)
{
if (_mScene == null)
{
_mScene = new BSScene(GetName(), sceneIdentifier);
}
return (_mScene);
}
// public PhysicsScene GetScene(String sceneIdentifier)
// {
// if (_mScene == null)
// {
// _mScene = new BSScene(GetName(), sceneIdentifier);
// }
// return (_mScene);
// }
public string GetName()
{
return ("BulletSim");
}
// public string GetName()
// {
// return ("BulletSim");
// }
public void Dispose()
{
}
}
// public void Dispose()
// {
// }
//}
}

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@ -33,21 +33,25 @@ using System.Text;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using Logging = OpenSim.Region.CoreModules.Framework.Statistics.Logging;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.PhysicsModules.SharedBase;
using Nini.Config;
using log4net;
using OpenMetaverse;
using Mono.Addins;
namespace OpenSim.Region.PhysicsModule.BulletS
{
public sealed class BSScene : PhysicsScene, IPhysicsParameters
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BulletSPhysicsScene")]
public sealed class BSScene : PhysicsScene, IPhysicsParameters, INonSharedRegionModule
{
internal static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
internal static readonly string LogHeader = "[BULLETS SCENE]";
private bool m_Enabled = false;
private IConfigSource m_Config;
// The name of the region we're working for.
public string RegionName { get; private set; }
@ -190,7 +194,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
internal ConfigurationParameters[] UnmanagedParams;
// Sometimes you just have to log everything.
public Logging.LogWriter PhysicsLogging;
public LogWriter PhysicsLogging;
private bool m_physicsLoggingEnabled;
private string m_physicsLoggingDir;
private string m_physicsLoggingPrefix;
@ -202,31 +206,72 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
public bool VehicleLoggingEnabled { get; private set; }
public bool VehiclePhysicalLoggingEnabled { get; private set; }
#region Construction and Initialization
public BSScene(string engineType, string identifier)
#region INonSharedRegionModule
public string Name
{
m_initialized = false;
// The name of the region we're working for is passed to us. Keep for identification.
RegionName = identifier;
// Set identifying variables in the PhysicsScene interface.
EngineType = engineType;
Name = EngineType + "/" + RegionName;
get { return "BulletSim"; }
}
// Old version of initialization that assumes legacy sized regions (256x256)
public override void Initialise(IMesher meshmerizer, IConfigSource config)
public Type ReplaceableInterface
{
m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up.");
Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
Initialise(meshmerizer, config, regionExtent);
get { return null; }
}
public void Initialise(IConfigSource source)
{
// TODO: Move this out of Startup
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
{
m_Enabled = true;
m_Config = source;
}
}
}
public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
EngineType = Name;
RegionName = scene.RegionInfo.RegionName;
PhysicsSceneName = EngineType + "/" + RegionName;
scene.RegisterModuleInterface<PhysicsScene>(this);
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
Initialise(m_Config, extent);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
mesher = scene.RequestModuleInterface<IMesher>();
if (mesher == null)
m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
}
#endregion
#region Initialization
private void Initialise(IConfigSource config, Vector3 regionExtent)
{
mesher = meshmerizer;
_taintOperations = new List<TaintCallbackEntry>();
_postTaintOperations = new Dictionary<string, TaintCallbackEntry>();
_postStepOperations = new List<TaintCallbackEntry>();
@ -258,12 +303,12 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
// can be left in and every call doesn't have to check for null.
if (m_physicsLoggingEnabled)
{
PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes, m_physicsLoggingDoFlush);
PhysicsLogging = new LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes, m_physicsLoggingDoFlush);
PhysicsLogging.ErrorLogger = m_log; // for DEBUG. Let's the logger output its own error messages.
}
else
{
PhysicsLogging = new Logging.LogWriter();
PhysicsLogging = new LogWriter();
}
// Allocate memory for returning of the updates and collisions from the physics engine
@ -1277,5 +1322,5 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
// Used to fill in the LocalID when there isn't one. It's the correct number of characters.
public const string DetailLogZero = "0000000000";
}
}
}

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@ -299,7 +299,7 @@ public abstract class BSShape
{
xprim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedAssetFetch;
physicsScene.Logger.ErrorFormat("{0} Physical object requires asset but no asset provider. Name={1}",
LogHeader, physicsScene.Name);
LogHeader, physicsScene.PhysicsSceneName);
}
}
else
@ -336,7 +336,7 @@ public abstract class BSShape
if (pScene != null)
{
buff.Append("/rgn=");
buff.Append(pScene.Name);
buff.Append(pScene.PhysicsSceneName);
}
return buff.ToString();
}

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@ -30,7 +30,6 @@ using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.PhysicsModules.SharedBase;
using Nini.Config;

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@ -30,7 +30,6 @@ using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.PhysicsModules.SharedBase;
using Nini.Config;

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@ -30,7 +30,6 @@ using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.CoreModules;
using OpenSim.Region.PhysicsModules.SharedBase;
using Nini.Config;

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@ -1,6 +1,7 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Mono.Addins;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
@ -31,3 +32,5 @@ using System.Runtime.InteropServices;
//
[assembly: AssemblyVersion("0.8.2.*")]
[assembly: Addin("OpenSim.Region.PhysicsModule.BulletS", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]

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@ -27,6 +27,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Mono.Addins;
// Information about this assembly is defined by the following
// attributes.
@ -56,3 +57,6 @@ using System.Runtime.InteropServices;
// numbers with the '*' character (the default):
[assembly : AssemblyVersion("0.8.2.*")]
[assembly: Addin("OpenSim.Region.PhysicsModule.ODE", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]

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@ -511,7 +511,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
else
{
m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name);
m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.PhysicsSceneName);
}
}

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@ -3380,7 +3380,7 @@ Console.WriteLine(" JointCreateFixed");
{
m_log.WarnFormat(
"[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}",
_pbs.SculptTexture, Name, _position, _parent_scene.Name);
_pbs.SculptTexture, Name, _position, _parent_scene.PhysicsSceneName);
}
}
}

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@ -44,47 +44,47 @@ namespace OpenSim.Region.PhysicsModule.ODE
/// <summary>
/// ODE plugin
/// </summary>
public class OdePlugin : IPhysicsPlugin
{
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// public class OdePlugin : IPhysicsPlugin
// {
//// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private OdeScene m_scene;
// private OdeScene m_scene;
public bool Init()
{
return true;
}
// public bool Init()
// {
// return true;
// }
public PhysicsScene GetScene(String sceneIdentifier)
{
if (m_scene == null)
{
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
// will find it already loaded later on.
//
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
// controlled in Ode.NET.dll.config
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
// public PhysicsScene GetScene(String sceneIdentifier)
// {
// if (m_scene == null)
// {
// // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
// // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
// // will find it already loaded later on.
// //
// // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
// // controlled in Ode.NET.dll.config
// if (Util.IsWindows())
// Util.LoadArchSpecificWindowsDll("ode.dll");
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// http://opensimulator.org/mantis/view.php?id=2750).
d.InitODE();
// // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// // http://opensimulator.org/mantis/view.php?id=2750).
// d.InitODE();
m_scene = new OdeScene(GetName(), sceneIdentifier);
}
// m_scene = new OdeScene(GetName(), sceneIdentifier);
// }
return m_scene;
}
// return m_scene;
// }
public string GetName()
{
return ("OpenDynamicsEngine");
}
// public string GetName()
// {
// return ("OpenDynamicsEngine");
// }
public void Dispose()
{
}
}
// public void Dispose()
// {
// }
// }
}

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@ -38,6 +38,7 @@ using System.Runtime.InteropServices;
using System.Threading;
using log4net;
using Nini.Config;
using Mono.Addins;
using Ode.NET;
using OpenMetaverse;
#if USE_DRAWSTUFF
@ -45,6 +46,9 @@ using Drawstuff.NET;
#endif
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.ODE
{
@ -101,9 +105,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
Rubber = 6
}
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
public class OdeScene : PhysicsScene
{
private readonly ILog m_log;
private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString());
private bool m_Enabled = false;
// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
/// <summary>
@ -288,7 +295,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
private int framecount = 0;
//private int m_returncollisions = 10;
private readonly IntPtr contactgroup;
private IntPtr contactgroup;
internal IntPtr WaterGeom;
@ -520,19 +527,90 @@ namespace OpenSim.Region.PhysicsModule.ODE
private ODERayCastRequestManager m_rayCastManager;
#region INonSharedRegionModule
public string Name
{
get { return "OpenDynamicsEngine"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
// TODO: Move this out of Startup
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
{
m_Enabled = true;
m_config = source;
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
// will find it already loaded later on.
//
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
// controlled in Ode.NET.dll.config
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
// http://opensimulator.org/mantis/view.php?id=2750).
d.InitODE();
}
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
EngineType = Name;
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
scene.RegisterModuleInterface<PhysicsScene>(this);
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
Initialise();
InitialiseFromConfig(m_config);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
mesher = scene.RequestModuleInterface<IMesher>();
if (mesher == null)
m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName);
}
#endregion
/// <summary>
/// Initiailizes the scene
/// Sets many properties that ODE requires to be stable
/// These settings need to be tweaked 'exactly' right or weird stuff happens.
/// </summary>
/// <param value="name">Name of the scene. Useful in debug messages.</param>
public OdeScene(string engineType, string name)
private void Initialise()
{
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name);
Name = name;
EngineType = engineType;
nearCallback = near;
triCallback = TriCallback;
triArrayCallback = TriArrayCallback;
@ -572,12 +650,11 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
#endif
// Initialize the mesh plugin
public override void Initialise(IMesher meshmerizer, IConfigSource config)
// Initialize from configs
private void InitialiseFromConfig(IConfigSource config)
{
InitializeExtraStats();
mesher = meshmerizer;
m_config = config;
// Defaults
@ -1818,7 +1895,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
catch (AccessViolationException)
{
m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", Name);
m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", PhysicsSceneName);
}
//float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
@ -3082,7 +3159,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
{
m_log.ErrorFormat(
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving",
actor.Name, actor.LocalID, Name);
actor.Name, actor.LocalID, PhysicsSceneName);
RemoveCharacter(actor);
actor.DestroyOdeStructures();
@ -3198,7 +3275,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
{
m_log.ErrorFormat(
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity",
actor.Name, actor.LocalID, Name);
actor.Name, actor.LocalID, PhysicsSceneName);
RemoveCharacter(actor);
actor.DestroyOdeStructures();
@ -3795,7 +3872,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
private void SetTerrain(float[] heightMap, Vector3 pOffset)
{
int startTime = Util.EnvironmentTickCount();
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset);
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset);
// this._heightmap[i] = (double)heightMap[i];
// dbm (danx0r) -- creating a buffer zone of one extra sample all around
@ -3920,7 +3997,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
}
m_log.DebugFormat(
"[ODE SCENE]: Setting terrain for {0} took {1}ms", Name, Util.EnvironmentTickCountSubtract(startTime));
"[ODE SCENE]: Setting terrain for {0} took {1}ms", PhysicsSceneName, Util.EnvironmentTickCountSubtract(startTime));
}
public override void DeleteTerrain()

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@ -43,7 +43,7 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
//private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
private PhysicsScene ps;
private IMeshingPlugin imp;
@ -55,11 +55,11 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
config.Set("DecodedSculptMapPath","j2kDecodeCache");
// Loading ODEPlugin
cbt = new OdePlugin();
//cbt = new OdePlugin();
// Getting Physics Scene
ps = cbt.GetScene("test");
//ps = cbt.GetScene("test");
// Initializing Physics Scene.
ps.Initialise(imp.GetMesher(TopConfig),null);
//ps.Initialise(imp.GetMesher(TopConfig), null, Vector3.Zero);
float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
{

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@ -27,6 +27,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
using Mono.Addins;
// Information about this assembly is defined by the following
// attributes.
@ -56,3 +57,6 @@ using System.Runtime.InteropServices;
// numbers with the '*' character (the default):
[assembly : AssemblyVersion("0.8.2.*")]
[assembly: Addin("OpenSim.Region.PhysicsModule.POS", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]

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@ -36,29 +36,29 @@ namespace OpenSim.Region.PhysicsModule.POS
/// <summary>
/// for now will be a very POS physics engine
/// </summary>
public class POSPlugin : IPhysicsPlugin
{
public POSPlugin()
{
}
//public class POSPlugin : IPhysicsPlugin
//{
// public POSPlugin()
// {
// }
public bool Init()
{
return true;
}
// public bool Init()
// {
// return true;
// }
public PhysicsScene GetScene(string sceneIdentifier)
{
return new POSScene(GetName(), sceneIdentifier);
}
// public PhysicsScene GetScene(string sceneIdentifier)
// {
// return new POSScene(GetName(), sceneIdentifier);
// }
public string GetName()
{
return ("POS");
}
// public string GetName()
// {
// return ("POS");
// }
public void Dispose()
{
}
}
// public void Dispose()
// {
// }
//}
}

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@ -29,11 +29,15 @@ using System;
using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using Mono.Addins;
using OpenSim.Framework;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.POS
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "POSPhysicsScene")]
public class POSScene : PhysicsScene
{
private List<POSCharacter> _characters = new List<POSCharacter>();
@ -41,19 +45,61 @@ namespace OpenSim.Region.PhysicsModule.POS
private float[] _heightMap;
private const float gravity = -9.8f;
private bool m_Enabled = false;
//protected internal string sceneIdentifier;
public POSScene(string engineType, String _sceneIdentifier)
#region INonSharedRegionModule
public string Name
{
EngineType = engineType;
Name = EngineType + "/" + _sceneIdentifier;
//sceneIdentifier = _sceneIdentifier;
get { return "POS"; }
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
// TODO: Move this out of Startup
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
m_Enabled = true;
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
EngineType = Name;
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
scene.RegisterModuleInterface<PhysicsScene>(this);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
public override void Dispose()
{
}

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@ -40,11 +40,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
private static int m_workIndicator;
public override void Initialise(IMesher meshmerizer, IConfigSource config)
{
// Does nothing right now
}
public override PhysicsActor AddAvatar(
string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
{

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@ -89,7 +89,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
{
m_log.Info("[PHYSICS]: creating " + physEngineName);
PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
result.Initialise(meshEngine, config, regionExtent);
//result.Initialise(meshEngine, config, regionExtent);
return result;
}
else

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@ -98,7 +98,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
/// Useful in debug messages to distinguish one OdeScene instance from another.
/// Usually set to include the region name that the physics engine is acting for.
/// </summary>
public string Name { get; protected set; }
public string PhysicsSceneName { get; protected set; }
/// <summary>
/// A string identifying the family of this physics engine. Most common values returned
@ -126,17 +126,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
}
}
// Deprecated. Do not use this for new physics engines.
public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
// For older physics engines that do not implement non-legacy region sizes.
// If the physics engine handles the region extent feature, it overrides this function.
public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
{
// If not overridden, call the old initialization entry.
Initialise(meshmerizer, config);
}
/// <summary>
/// Add an avatar
/// </summary>

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@ -1857,13 +1857,11 @@
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Monitoring"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.OptionalModules"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
<Reference name="OpenSim.Region.PhysicsModules.Meshing" path="../../../../bin/Physics/"/>
<Reference name="OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="Mono.Addins" path="../../../../bin/"/>
<Reference name="BulletXNA.dll" path="../../../../bin/"/>
<Reference name="log4net.dll" path="../../../../bin/"/>
@ -3433,7 +3431,7 @@
<Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.PhysicsModules.Meshing" path="../../../../../bin/Physics/"/>
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
<Reference name="OpenSim.Region.PhysicsModule.BulletS" path="../../../../../bin/Physics/"/>