All physics plugins are now region modules. Compiles but doesn't run.
parent
49ab478d28
commit
134d4300f0
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@ -30,7 +30,7 @@ using System.IO;
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using System.Text;
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using log4net;
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namespace OpenSim.Region.CoreModules.Framework.Statistics.Logging
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Class for writing a high performance, high volume log file.
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@ -27,6 +27,7 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Mono.Addins;
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// Information about this assembly is defined by the following
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// attributes.
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@ -34,11 +35,11 @@ using System.Runtime.InteropServices;
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// change them to the information which is associated with the assembly
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// you compile.
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[assembly : AssemblyTitle("BasicPhysicsPlugin")]
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[assembly : AssemblyTitle("BasicPhysicsModule")]
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[assembly : AssemblyDescription("")]
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[assembly : AssemblyConfiguration("")]
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[assembly : AssemblyCompany("http://opensimulator.org")]
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[assembly : AssemblyProduct("BasicPhysicsPlugin")]
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[assembly : AssemblyProduct("BasicPhysicsModule")]
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[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
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[assembly : AssemblyTrademark("")]
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[assembly : AssemblyCulture("")]
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@ -56,3 +57,6 @@ using System.Runtime.InteropServices;
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// numbers with the '*' character (the default):
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[assembly : AssemblyVersion("0.8.2.*")]
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[assembly: Addin("OpenSim.Region.PhysicsModule.BasicPhysics", OpenSim.VersionInfo.VersionNumber)]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@ -36,29 +36,29 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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/// <summary>
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/// Effectively a physics plugin that simulates no physics at all.
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/// </summary>
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public class BasicPhysicsPlugin : IPhysicsPlugin
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{
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public BasicPhysicsPlugin()
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{
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}
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//public class BasicPhysicsPlugin : IPhysicsPlugin
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//{
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// public BasicPhysicsPlugin()
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// {
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// }
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public bool Init()
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{
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return true;
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}
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// public bool Init()
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// {
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// return true;
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// }
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public PhysicsScene GetScene(string sceneIdentifier)
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{
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return new BasicScene(GetName(), sceneIdentifier);
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}
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// public PhysicsScene GetScene(string sceneIdentifier)
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// {
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// return new BasicScene(GetName(), sceneIdentifier);
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// }
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public string GetName()
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{
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return ("basicphysics");
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}
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// public string GetName()
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// {
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// return ("basicphysics");
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// }
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public void Dispose()
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{
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}
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}
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// public void Dispose()
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// {
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// }
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//}
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}
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@ -28,9 +28,12 @@
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.PhysicsModule.BasicPhysics
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{
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@ -41,32 +44,71 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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/// Not useful for anything at the moment apart from some regression testing in other components where some form
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/// of physics plugin is needed.
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/// </remarks>
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public class BasicScene : PhysicsScene
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BasicPhysicsScene")]
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public class BasicScene : PhysicsScene, INonSharedRegionModule
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{
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private List<BasicActor> _actors = new List<BasicActor>();
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private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>();
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private float[] _heightMap;
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private Vector3 m_regionExtent;
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private bool m_Enabled = false;
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//protected internal string sceneIdentifier;
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public BasicScene(string engineType, string _sceneIdentifier)
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#region INonSharedRegionModule
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public string Name
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{
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EngineType = engineType;
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Name = EngineType + "/" + _sceneIdentifier;
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//sceneIdentifier = _sceneIdentifier;
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get { return "basicphysics"; }
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}
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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public Type ReplaceableInterface
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{
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throw new Exception("Should not be called.");
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get { return null; }
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}
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public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
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public void Initialise(IConfigSource source)
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{
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m_regionExtent = regionExtent;
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// TODO: Move this out of Startup
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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string physics = config.GetString("physics", string.Empty);
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if (physics == Name)
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m_Enabled = true;
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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EngineType = Name;
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PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
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scene.RegisterModuleInterface<PhysicsScene>(this);
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m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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#endregion
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public override void Dispose() {}
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public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
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@ -206,5 +248,6 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
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Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
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return returncolliders;
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}
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}
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}
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@ -40,37 +40,37 @@ namespace OpenSim.Region.PhysicsModule.BulletS
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/// The unmanaged library is compiled and linked statically with Bullet
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/// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
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/// </summary>
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public class BSPlugin : IPhysicsPlugin
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{
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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//public class BSPlugin : IPhysicsPlugin
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//{
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// //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private BSScene _mScene;
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// private BSScene _mScene;
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public BSPlugin()
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{
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}
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// public BSPlugin()
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// {
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// }
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public bool Init()
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{
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return true;
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}
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// public bool Init()
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// {
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// return true;
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// }
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public PhysicsScene GetScene(String sceneIdentifier)
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{
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if (_mScene == null)
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{
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_mScene = new BSScene(GetName(), sceneIdentifier);
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}
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return (_mScene);
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}
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// public PhysicsScene GetScene(String sceneIdentifier)
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// {
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// if (_mScene == null)
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// {
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// _mScene = new BSScene(GetName(), sceneIdentifier);
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// }
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// return (_mScene);
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// }
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public string GetName()
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{
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return ("BulletSim");
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}
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// public string GetName()
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// {
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// return ("BulletSim");
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// }
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public void Dispose()
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{
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}
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}
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// public void Dispose()
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// {
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// }
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//}
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}
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@ -33,21 +33,25 @@ using System.Text;
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using System.Threading;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework;
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using OpenSim.Region.CoreModules;
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using Logging = OpenSim.Region.CoreModules.Framework.Statistics.Logging;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using Nini.Config;
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using log4net;
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using OpenMetaverse;
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using Mono.Addins;
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namespace OpenSim.Region.PhysicsModule.BulletS
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{
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public sealed class BSScene : PhysicsScene, IPhysicsParameters
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BulletSPhysicsScene")]
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public sealed class BSScene : PhysicsScene, IPhysicsParameters, INonSharedRegionModule
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{
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internal static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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internal static readonly string LogHeader = "[BULLETS SCENE]";
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private bool m_Enabled = false;
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private IConfigSource m_Config;
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// The name of the region we're working for.
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public string RegionName { get; private set; }
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@ -190,7 +194,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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internal ConfigurationParameters[] UnmanagedParams;
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// Sometimes you just have to log everything.
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public Logging.LogWriter PhysicsLogging;
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public LogWriter PhysicsLogging;
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private bool m_physicsLoggingEnabled;
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private string m_physicsLoggingDir;
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private string m_physicsLoggingPrefix;
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@ -202,31 +206,72 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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public bool VehicleLoggingEnabled { get; private set; }
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public bool VehiclePhysicalLoggingEnabled { get; private set; }
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#region Construction and Initialization
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public BSScene(string engineType, string identifier)
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#region INonSharedRegionModule
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public string Name
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{
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m_initialized = false;
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// The name of the region we're working for is passed to us. Keep for identification.
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RegionName = identifier;
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// Set identifying variables in the PhysicsScene interface.
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EngineType = engineType;
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Name = EngineType + "/" + RegionName;
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get { return "BulletSim"; }
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}
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// Old version of initialization that assumes legacy sized regions (256x256)
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public override void Initialise(IMesher meshmerizer, IConfigSource config)
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public Type ReplaceableInterface
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{
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m_log.ErrorFormat("{0} WARNING WARNING WARNING! BulletSim initialized without region extent specification. Terrain will be messed up.");
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Vector3 regionExtent = new Vector3( Constants.RegionSize, Constants.RegionSize, Constants.RegionSize);
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Initialise(meshmerizer, config, regionExtent);
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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// TODO: Move this out of Startup
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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string physics = config.GetString("physics", string.Empty);
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if (physics == Name)
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{
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m_Enabled = true;
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m_Config = source;
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}
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}
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}
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public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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EngineType = Name;
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RegionName = scene.RegionInfo.RegionName;
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PhysicsSceneName = EngineType + "/" + RegionName;
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scene.RegisterModuleInterface<PhysicsScene>(this);
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Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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Initialise(m_Config, extent);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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mesher = scene.RequestModuleInterface<IMesher>();
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if (mesher == null)
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m_log.WarnFormat("{0} No mesher. Things will not work well.", LogHeader);
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}
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#endregion
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#region Initialization
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private void Initialise(IConfigSource config, Vector3 regionExtent)
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{
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mesher = meshmerizer;
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_taintOperations = new List<TaintCallbackEntry>();
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_postTaintOperations = new Dictionary<string, TaintCallbackEntry>();
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_postStepOperations = new List<TaintCallbackEntry>();
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// can be left in and every call doesn't have to check for null.
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if (m_physicsLoggingEnabled)
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{
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PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes, m_physicsLoggingDoFlush);
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PhysicsLogging = new LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes, m_physicsLoggingDoFlush);
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PhysicsLogging.ErrorLogger = m_log; // for DEBUG. Let's the logger output its own error messages.
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}
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else
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{
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PhysicsLogging = new Logging.LogWriter();
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PhysicsLogging = new LogWriter();
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}
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// Allocate memory for returning of the updates and collisions from the physics engine
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@ -1277,5 +1322,5 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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// Used to fill in the LocalID when there isn't one. It's the correct number of characters.
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public const string DetailLogZero = "0000000000";
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}
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}
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}
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@ -299,7 +299,7 @@ public abstract class BSShape
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{
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xprim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedAssetFetch;
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physicsScene.Logger.ErrorFormat("{0} Physical object requires asset but no asset provider. Name={1}",
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LogHeader, physicsScene.Name);
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LogHeader, physicsScene.PhysicsSceneName);
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}
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}
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else
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@ -336,7 +336,7 @@ public abstract class BSShape
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if (pScene != null)
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{
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buff.Append("/rgn=");
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buff.Append(pScene.Name);
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buff.Append(pScene.PhysicsSceneName);
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}
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return buff.ToString();
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}
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@ -30,7 +30,6 @@ using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.CoreModules;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using Nini.Config;
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@ -30,7 +30,6 @@ using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.CoreModules;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using Nini.Config;
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@ -30,7 +30,6 @@ using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.CoreModules;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using Nini.Config;
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@ -1,6 +1,7 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Mono.Addins;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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@ -31,3 +32,5 @@ using System.Runtime.InteropServices;
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//
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[assembly: AssemblyVersion("0.8.2.*")]
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[assembly: Addin("OpenSim.Region.PhysicsModule.BulletS", OpenSim.VersionInfo.VersionNumber)]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@ -27,6 +27,7 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Mono.Addins;
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// Information about this assembly is defined by the following
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// attributes.
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@ -56,3 +57,6 @@ using System.Runtime.InteropServices;
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// numbers with the '*' character (the default):
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[assembly : AssemblyVersion("0.8.2.*")]
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[assembly: Addin("OpenSim.Region.PhysicsModule.ODE", OpenSim.VersionInfo.VersionNumber)]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@ -511,7 +511,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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}
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else
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{
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m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name);
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m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.PhysicsSceneName);
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}
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}
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@ -3380,7 +3380,7 @@ Console.WriteLine(" JointCreateFixed");
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{
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m_log.WarnFormat(
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"[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}",
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_pbs.SculptTexture, Name, _position, _parent_scene.Name);
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_pbs.SculptTexture, Name, _position, _parent_scene.PhysicsSceneName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,47 +44,47 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
/// <summary>
|
||||
/// ODE plugin
|
||||
/// </summary>
|
||||
public class OdePlugin : IPhysicsPlugin
|
||||
{
|
||||
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// public class OdePlugin : IPhysicsPlugin
|
||||
// {
|
||||
//// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private OdeScene m_scene;
|
||||
// private OdeScene m_scene;
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
// public bool Init()
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
|
||||
public PhysicsScene GetScene(String sceneIdentifier)
|
||||
{
|
||||
if (m_scene == null)
|
||||
{
|
||||
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
|
||||
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
|
||||
// will find it already loaded later on.
|
||||
//
|
||||
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
|
||||
// controlled in Ode.NET.dll.config
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("ode.dll");
|
||||
// public PhysicsScene GetScene(String sceneIdentifier)
|
||||
// {
|
||||
// if (m_scene == null)
|
||||
// {
|
||||
// // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
|
||||
// // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
|
||||
// // will find it already loaded later on.
|
||||
// //
|
||||
// // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
|
||||
// // controlled in Ode.NET.dll.config
|
||||
// if (Util.IsWindows())
|
||||
// Util.LoadArchSpecificWindowsDll("ode.dll");
|
||||
|
||||
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
|
||||
// http://opensimulator.org/mantis/view.php?id=2750).
|
||||
d.InitODE();
|
||||
// // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
|
||||
// // http://opensimulator.org/mantis/view.php?id=2750).
|
||||
// d.InitODE();
|
||||
|
||||
m_scene = new OdeScene(GetName(), sceneIdentifier);
|
||||
}
|
||||
// m_scene = new OdeScene(GetName(), sceneIdentifier);
|
||||
// }
|
||||
|
||||
return m_scene;
|
||||
}
|
||||
// return m_scene;
|
||||
// }
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return ("OpenDynamicsEngine");
|
||||
}
|
||||
// public string GetName()
|
||||
// {
|
||||
// return ("OpenDynamicsEngine");
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
// public void Dispose()
|
||||
// {
|
||||
// }
|
||||
// }
|
||||
}
|
|
@ -38,6 +38,7 @@ using System.Runtime.InteropServices;
|
|||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using Ode.NET;
|
||||
using OpenMetaverse;
|
||||
#if USE_DRAWSTUFF
|
||||
|
@ -45,6 +46,9 @@ using Drawstuff.NET;
|
|||
#endif
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
|
||||
namespace OpenSim.Region.PhysicsModule.ODE
|
||||
{
|
||||
|
@ -101,9 +105,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
Rubber = 6
|
||||
}
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
|
||||
public class OdeScene : PhysicsScene
|
||||
{
|
||||
private readonly ILog m_log;
|
||||
private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString());
|
||||
private bool m_Enabled = false;
|
||||
|
||||
// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
|
||||
|
||||
/// <summary>
|
||||
|
@ -288,7 +295,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
private int framecount = 0;
|
||||
//private int m_returncollisions = 10;
|
||||
|
||||
private readonly IntPtr contactgroup;
|
||||
private IntPtr contactgroup;
|
||||
|
||||
internal IntPtr WaterGeom;
|
||||
|
||||
|
@ -520,19 +527,90 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
|
||||
private ODERayCastRequestManager m_rayCastManager;
|
||||
|
||||
|
||||
#region INonSharedRegionModule
|
||||
public string Name
|
||||
{
|
||||
get { return "OpenDynamicsEngine"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// TODO: Move this out of Startup
|
||||
IConfig config = source.Configs["Startup"];
|
||||
if (config != null)
|
||||
{
|
||||
string physics = config.GetString("physics", string.Empty);
|
||||
if (physics == Name)
|
||||
{
|
||||
m_Enabled = true;
|
||||
m_config = source;
|
||||
|
||||
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
|
||||
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
|
||||
// will find it already loaded later on.
|
||||
//
|
||||
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
|
||||
// controlled in Ode.NET.dll.config
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("ode.dll");
|
||||
|
||||
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
|
||||
// http://opensimulator.org/mantis/view.php?id=2750).
|
||||
d.InitODE();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
EngineType = Name;
|
||||
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
|
||||
|
||||
scene.RegisterModuleInterface<PhysicsScene>(this);
|
||||
Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
|
||||
Initialise();
|
||||
InitialiseFromConfig(m_config);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
mesher = scene.RequestModuleInterface<IMesher>();
|
||||
if (mesher == null)
|
||||
m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Initiailizes the scene
|
||||
/// Sets many properties that ODE requires to be stable
|
||||
/// These settings need to be tweaked 'exactly' right or weird stuff happens.
|
||||
/// </summary>
|
||||
/// <param value="name">Name of the scene. Useful in debug messages.</param>
|
||||
public OdeScene(string engineType, string name)
|
||||
private void Initialise()
|
||||
{
|
||||
m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name);
|
||||
|
||||
Name = name;
|
||||
EngineType = engineType;
|
||||
|
||||
nearCallback = near;
|
||||
triCallback = TriCallback;
|
||||
triArrayCallback = TriArrayCallback;
|
||||
|
@ -572,12 +650,11 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
}
|
||||
#endif
|
||||
|
||||
// Initialize the mesh plugin
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
// Initialize from configs
|
||||
private void InitialiseFromConfig(IConfigSource config)
|
||||
{
|
||||
InitializeExtraStats();
|
||||
|
||||
mesher = meshmerizer;
|
||||
m_config = config;
|
||||
// Defaults
|
||||
|
||||
|
@ -1818,7 +1895,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
}
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", Name);
|
||||
m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", PhysicsSceneName);
|
||||
}
|
||||
|
||||
//float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
|
||||
|
@ -3082,7 +3159,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving",
|
||||
actor.Name, actor.LocalID, Name);
|
||||
actor.Name, actor.LocalID, PhysicsSceneName);
|
||||
|
||||
RemoveCharacter(actor);
|
||||
actor.DestroyOdeStructures();
|
||||
|
@ -3198,7 +3275,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity",
|
||||
actor.Name, actor.LocalID, Name);
|
||||
actor.Name, actor.LocalID, PhysicsSceneName);
|
||||
|
||||
RemoveCharacter(actor);
|
||||
actor.DestroyOdeStructures();
|
||||
|
@ -3795,7 +3872,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
private void SetTerrain(float[] heightMap, Vector3 pOffset)
|
||||
{
|
||||
int startTime = Util.EnvironmentTickCount();
|
||||
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset);
|
||||
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset);
|
||||
|
||||
// this._heightmap[i] = (double)heightMap[i];
|
||||
// dbm (danx0r) -- creating a buffer zone of one extra sample all around
|
||||
|
@ -3920,7 +3997,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
|||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ODE SCENE]: Setting terrain for {0} took {1}ms", Name, Util.EnvironmentTickCountSubtract(startTime));
|
||||
"[ODE SCENE]: Setting terrain for {0} took {1}ms", PhysicsSceneName, Util.EnvironmentTickCountSubtract(startTime));
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
|
||||
//private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
|
||||
private PhysicsScene ps;
|
||||
private IMeshingPlugin imp;
|
||||
|
||||
|
@ -55,11 +55,11 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
|
|||
config.Set("DecodedSculptMapPath","j2kDecodeCache");
|
||||
|
||||
// Loading ODEPlugin
|
||||
cbt = new OdePlugin();
|
||||
//cbt = new OdePlugin();
|
||||
// Getting Physics Scene
|
||||
ps = cbt.GetScene("test");
|
||||
//ps = cbt.GetScene("test");
|
||||
// Initializing Physics Scene.
|
||||
ps.Initialise(imp.GetMesher(TopConfig),null);
|
||||
//ps.Initialise(imp.GetMesher(TopConfig), null, Vector3.Zero);
|
||||
float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
|
||||
for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
|
||||
{
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using Mono.Addins;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
|
@ -56,3 +57,6 @@ using System.Runtime.InteropServices;
|
|||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly : AssemblyVersion("0.8.2.*")]
|
||||
|
||||
[assembly: Addin("OpenSim.Region.PhysicsModule.POS", OpenSim.VersionInfo.VersionNumber)]
|
||||
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
|
||||
|
|
|
@ -36,29 +36,29 @@ namespace OpenSim.Region.PhysicsModule.POS
|
|||
/// <summary>
|
||||
/// for now will be a very POS physics engine
|
||||
/// </summary>
|
||||
public class POSPlugin : IPhysicsPlugin
|
||||
{
|
||||
public POSPlugin()
|
||||
{
|
||||
}
|
||||
//public class POSPlugin : IPhysicsPlugin
|
||||
//{
|
||||
// public POSPlugin()
|
||||
// {
|
||||
// }
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
// public bool Init()
|
||||
// {
|
||||
// return true;
|
||||
// }
|
||||
|
||||
public PhysicsScene GetScene(string sceneIdentifier)
|
||||
{
|
||||
return new POSScene(GetName(), sceneIdentifier);
|
||||
}
|
||||
// public PhysicsScene GetScene(string sceneIdentifier)
|
||||
// {
|
||||
// return new POSScene(GetName(), sceneIdentifier);
|
||||
// }
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return ("POS");
|
||||
}
|
||||
// public string GetName()
|
||||
// {
|
||||
// return ("POS");
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
// public void Dispose()
|
||||
// {
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
|
|
@ -29,11 +29,15 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using Mono.Addins;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.PhysicsModule.POS
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "POSPhysicsScene")]
|
||||
public class POSScene : PhysicsScene
|
||||
{
|
||||
private List<POSCharacter> _characters = new List<POSCharacter>();
|
||||
|
@ -41,19 +45,61 @@ namespace OpenSim.Region.PhysicsModule.POS
|
|||
private float[] _heightMap;
|
||||
private const float gravity = -9.8f;
|
||||
|
||||
private bool m_Enabled = false;
|
||||
//protected internal string sceneIdentifier;
|
||||
|
||||
public POSScene(string engineType, String _sceneIdentifier)
|
||||
#region INonSharedRegionModule
|
||||
public string Name
|
||||
{
|
||||
EngineType = engineType;
|
||||
Name = EngineType + "/" + _sceneIdentifier;
|
||||
//sceneIdentifier = _sceneIdentifier;
|
||||
get { return "POS"; }
|
||||
}
|
||||
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// TODO: Move this out of Startup
|
||||
IConfig config = source.Configs["Startup"];
|
||||
if (config != null)
|
||||
{
|
||||
string physics = config.GetString("physics", string.Empty);
|
||||
if (physics == Name)
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
EngineType = Name;
|
||||
PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
|
||||
|
||||
scene.RegisterModuleInterface<PhysicsScene>(this);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -40,11 +40,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
|
|||
|
||||
private static int m_workIndicator;
|
||||
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
{
|
||||
// Does nothing right now
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(
|
||||
string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
|
||||
{
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
|
|||
{
|
||||
m_log.Info("[PHYSICS]: creating " + physEngineName);
|
||||
PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
|
||||
result.Initialise(meshEngine, config, regionExtent);
|
||||
//result.Initialise(meshEngine, config, regionExtent);
|
||||
return result;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
|
|||
/// Useful in debug messages to distinguish one OdeScene instance from another.
|
||||
/// Usually set to include the region name that the physics engine is acting for.
|
||||
/// </summary>
|
||||
public string Name { get; protected set; }
|
||||
public string PhysicsSceneName { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// A string identifying the family of this physics engine. Most common values returned
|
||||
|
@ -126,17 +126,6 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
|
|||
}
|
||||
}
|
||||
|
||||
// Deprecated. Do not use this for new physics engines.
|
||||
public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
|
||||
|
||||
// For older physics engines that do not implement non-legacy region sizes.
|
||||
// If the physics engine handles the region extent feature, it overrides this function.
|
||||
public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent)
|
||||
{
|
||||
// If not overridden, call the old initialization entry.
|
||||
Initialise(meshmerizer, config);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an avatar
|
||||
/// </summary>
|
||||
|
|
|
@ -1857,13 +1857,11 @@
|
|||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Monitoring"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.OptionalModules"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModules.Meshing" path="../../../../bin/Physics/"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModule.ConvexDecompositionDotNet"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="Mono.Addins" path="../../../../bin/"/>
|
||||
<Reference name="BulletXNA.dll" path="../../../../bin/"/>
|
||||
<Reference name="log4net.dll" path="../../../../bin/"/>
|
||||
|
@ -3433,7 +3431,7 @@
|
|||
<Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModules.Meshing" path="../../../../../bin/Physics/"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
|
||||
<Reference name="OpenSim.Region.PhysicsModule.BulletS" path="../../../../../bin/Physics/"/>
|
||||
|
|
Loading…
Reference in New Issue