From 684449f7832fbb6b1811c303f25d08cdfc3dd6d2 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 19 Oct 2010 00:04:02 -0700 Subject: [PATCH] Added TextureAnimation and ParticleSystem to serialization. --- .../Serialization/SceneObjectSerializer.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 7b94a8131a..b6aa31ba43 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -318,6 +318,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); + m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); + m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); #endregion #region TaskInventoryXmlProcessors initialization @@ -663,6 +665,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization { obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); } + + private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) + { + obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); + } + + private static void ProcessParticleSystem(SceneObjectPart obj, XmlTextReader reader) + { + obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); + } #endregion #region TaskInventoryXmlProcessors @@ -1128,6 +1140,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); if (sop.MediaUrl != null) writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); + WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); + WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); writer.WriteEndElement(); } @@ -1161,6 +1175,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteEndElement(); } + static void WriteBytes(XmlTextWriter writer, string name, byte[] data) + { + writer.WriteStartElement(name); + byte[] d; + if (data != null) + d = data; + else + d = Utils.EmptyBytes; + writer.WriteBase64(d, 0, d.Length); + writer.WriteEndElement(); // name + + } + static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary options) { if (tinv.Count > 0) // otherwise skip this